I got the following error when I try to package the game to windows 64 bits version:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.07.15-12.48.52:223][ 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Assertion failed: PrecacheSize > 0 [File:C:\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 892]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefd85a49d} + 0 bytes
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007fee4e13eef} + 0 bytes [c:\unrealengine\engine\source\runtime\core\private\windows\wi
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007fee4ccfd28} + 159 bytes [c:\unrealengine\engine\source\runtime\core\private\misc\outpu
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() {0x000007fee4ca0bf2} + 65 bytes [c:\unrealengine\engine\source\runtime\core\private\misc\outpu
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLoader() {0x000007fee46b234b} + 0 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() {0x000007fee4704b5c} + 8 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() {0x000007fee46b131f} + 17 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!GetPackageLinker() {0x000007fee46ce1a0} + 23 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x000007fee47b35f7} + 34 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() {0x000007fee470724e} + 49 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() {0x000007fee47061ab} + 16 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() {0x000007fee4705e82} + 0 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() {0x000007fee46ba815} + 0 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() {0x000007fee4704c20} + 8 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() {0x000007fee46b131f} + 17 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!GetPackageLinker() {0x000007fee46ce1a0} + 23 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!LoadPackageInternal() {0x000007fee47b35f7} + 34 bytes [c:\unrealengine\engine\source\runtime\coreuobject\private\uob
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x000007fedd6e2b25} + 34 bytes [c:\unrealengine\engine\source\editor\unrealed\private\cookont
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x000007feddd7c9e7} + 23 bytes [c:\unrealengine\engine\source\editor\unrealed\private\command
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x000007feddd714e7} + 16 bytes [c:\unrealengine\engine\source\editor\unrealed\private\command
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013f4ac4c9} + 102 bytes [c:\unrealengine\engine\source\runtime\launch\private\launchen
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013f4a240b} + 15 bytes [c:\unrealengine\engine\source\runtime\launch\private\launch.c
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013f4a2a5a} + 5 bytes [c:\unrealengine\engine\source\runtime\launch\private\windows\
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013f4b45e9} + 17 bytes [c:\unrealengine\engine\source\runtime\launch\private\windows\
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013f4b5185} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: kernel32.dll {0x000000007764652d} + 0 bytes
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll {0x000000007787c521} + 0 bytes
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: ntdll.dll {0x000000007787c521} + 0 bytes
I saw that error (Assertion failed: PrecacheSize > 0 on linkerload.cpp) is happening to many other users but never find the solution for my problem also I just pull from git the last version of the engine on the release branch.
Thx for the help