Can't package project with anim node Retarget pose from mesh active iOS

Hi everyone,
The Retarget pose from mesh anim node seems to have a struct problem I can’t solve. It gives a Unknown struct error every time. It’s the Custom retarget profile struct i’m sure and no matter if I break, make, or create a variable same error. I also have to reload that animblueprint to get the node to appear once the error occurs. Anyone got any ideas on what’s up, possible fix or workaround, or is it just another engine error?

Hello there @Colbra!

Checking with my peers, a few things could be happening here. Either the blueprint is creating the conflict when accesing the retarget node, or there’s a missing component in the setup, before the packaging. Let’s try to cover both options, with the following tests:

  • First, delete the retarget node, compile and save the anim BP, then add a new copy of the node, and test packaging

  • Additionally, inside the BP, go to File, hit “Refresh All Nodes”, then compile and save, to test again

  • Go to project settings, and temporary switch your packaging to Windows or Android, using the same BPs, and check if the error continues to show up

  • Once again in project settings, go to Plugins, and make sure that IK Rig and all related components are enabled. If so, temporary disable them, save your project, close everything, and re-enable them. Finally, it’s worth opening the related .uplugins files with Notepad, and ensuring that iOS is included in the platform list

  • If you have accumulated multiple packaging failures, clearing the project’s cache is highly recommended. To do so, close UE, go to your project’s main directory, and delete folders Intermediate, Saved, and DerivedDataCache. Once completed, reopen the project and allow it to rebuild, then compile your BPs and re-test

Sorry the late update to this problem, and thanks for the reply. Tried all the solutions mentioned none worked, same result, unknown struct with that node. I might reinstall , maybe make a brand new project? Still open to any other ideas/solutions.