Can't package Project Pls Help

I don’t got enough space for packaging on drive C where unreal engine is installed but i got n another drive m with more then 25tb free so i took the project over there and try it again but it looks like packaged project is also saved at drive c is there a way to change the package path completly?
and yes i choose m as package destination in file->package project->…

Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Cook: LogCook: Display: Forcing save package M:/FilmCan_Zeiss_Opti_2016/ue4/Zeiss_VR_v002/Content/Migrate/StarterContent/Particles/Materials/M_Fire_SubUV.uasset because was already requeued once
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Cook: LogCook: Display: Cooking /Game/Migrate/StarterContent/Particles/Materials/M_Fire_SubUV → M:/FilmCan_Zeiss_Opti_2016/ue4/Zeiss_VR_v002/Saved/Cooked/Android_Multi/Zeiss_VR_v002/Content/Migr

in the outputlog it looks also right but my c drive gets even fuller and even when it s full package failed is there a way to change log destination folder??? This is a work pc and i can#t delete anything or boss gets angry so this is no option

UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): InternalUtils.SafeWriteAllLines: WARNING: Unable to write text to C:\Users\sr\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.17\FinalCopy_UFSFiles.txt
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): InternalUtils.SafeWriteAllLines: WARNING: Exception in mscorlib: Es steht nicht genug Speicherplatz auf dem Datenträger zur Verfügung.
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Stacktrace: bei System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): bei System.IO.FileStream.WriteCore(Byte[] buffer, Int32 offset, Int32 count)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): bei System.IO.FileStream.FlushWrite(Boolean calledFromFinalizer)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): bei System.IO.FileStream.Dispose(Boolean disposing)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): bei System.IO.Stream.Close()
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): bei System.IO.StreamWriter.Dispose(Boolean disposing)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): bei System.IO.TextWriter.Dispose()
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): bei System.IO.File.InternalWriteAllLines(TextWriter writer, IEnumerable`1 contents)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): bei AutomationTool.InternalUtils.SafeWriteAllLines(String Path, String[] Text)
UATHelper: Packaging (Android (Multi:ASTC,PVRTC,DXT,ATC,ETC2,ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Unable to write to file: C:\Users\sr\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.17\FinalCopy_UFSFiles.txt

Not 100% sure if this will work best putting you project onto googledrive or somthing similar (usb maybe) then on your other hard-drive install ue4 and try and get you project running in that ue4 version and then give it ago it should work fine just a bit of a pain in the @&$.

thx that helped a lot dude :slight_smile: