Can't package project on 4.26.1 due to plugins

I am having a severe problem with UE4.26.1. It doesn’t seem to be able to package any project at all if even a single plugin has been changed (toggled on or off) in the plugin settings. I tried this with a blank project and it still fails.
**

  • Create a blank project in 4.26.1
  • Able to build project just fine
  • Disable any plugin, for example “Paper2D”
  • Build now fails
    **

The error it returns is:

UATHelper: Packaging (Windows (64-bit)):   ERROR: Missing precompiled manifest for 'Launch'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Launch.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for 'Launch'. This module was most likely not flagged for being included in a precompiled build - set 'PrecompileForTargets = PrecompileTargetsType.Any;' in Launch.build.cs to override.
UATHelper: Packaging (Windows (64-bit)): Took 4,028563s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\harmo\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-DeosurgeNEW-Win64-Shipping_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

This is a severe problem. I can’t package any game whatsoever since I rely on certain plugins for my work. Is this simply a me problem or can anybody shed some light on this? I cannot believe I am having this problem when I was able to build my game just fine before the 4.26.1 hotfix.

Nevermind. My intermediates folder was corrupted. Reinstalling the engine fixed it.

Hey, @anonymous_user_9f929250, what’s up? I am exactly in the same page and tried everything. Did you just reinstall 4.26? I have alrady tried that without luck. I can package a project and can’t do it with 4.26 (the exact same project). Any clue?

Same issue here:

UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘Paper2D’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Paper2D.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for ‘Paper2D’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Paper2D.build.cs to override.
UATHelper: Packaging (Windows (64-bit)): Took 1.3504517s to run UnrealBuildTool.exe, ExitCode=6

Same issue here:

UATHelper: Packaging (Windows (64-bit)): ERROR: Missing precompiled manifest for ‘Paper2D’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Paper2D.build.cs to override.
PackagingResults: Error: Missing precompiled manifest for ‘Paper2D’. This module was most likely not flagged for being included in a precompiled build - set ‘PrecompileForTargets = PrecompileTargetsType.Any;’ in Paper2D.build.cs to override.
UATHelper: Packaging (Windows (64-bit)): Took 1.3504517s to run UnrealBuildTool.exe, ExitCode=6