LogStats: Stats thread started at 0.328922
LogPluginManager: Adding extension module BinkMediaPlayer from BinkMedia_HoloLens to BinkMedia
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +5:30, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-35D058074C96882160777AB33B2E5D47
Session CrashGUID >====================================================
LogConfig: Display: Loading HoloLens ini files took 0.04 seconds
LogConfig: Display: Loading Android ini files took 0.04 seconds
LogConfig: Display: Loading IOS ini files took 0.04 seconds
LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
LogConfig: Display: Loading Mac ini files took 0.04 seconds
LogConfig: Display: Loading Windows ini files took 0.05 seconds
LogConfig: Display: Loading TVOS ini files took 0.05 seconds
LogConfig: Display: Loading Unix ini files took 0.05 seconds
LogConfig: Display: Loading Linux ini files took 0.05 seconds
LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
LogPluginManager: Mounting Engine plugin Bridge
LogPluginManager: Mounting Engine plugin FastBuildController
LogPluginManager: Mounting Engine plugin EnhancedInput
LogPluginManager: Found config from plugin[EnhancedInput] Input
LogPluginManager: Mounting Engine plugin MeshPainting
LogPluginManager: Mounting Engine plugin TraceUtilities
LogPluginManager: Mounting Engine plugin XGEController
LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
LogPluginManager: Mounting Engine plugin ControlRig
LogPluginManager: Mounting Engine plugin Paper2D
LogPluginManager: Mounting Engine plugin OnlineBase
LogPluginManager: Mounting Engine plugin OnlineServices
LogPluginManager: Mounting Engine plugin ControlRigSpline
LogPluginManager: Mounting Engine plugin OnlineSubsystem
LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
LogPluginManager: Mounting Engine plugin AnimationData
LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
LogPluginManager: Mounting Engine plugin InterchangeEditor
LogPluginManager: Mounting Engine plugin IKRig
LogPluginManager: Mounting Engine plugin Interchange
LogPluginManager: Mounting Engine plugin Takes
LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
LogPluginManager: Mounting Engine plugin GameplayCameras
LogPluginManager: Mounting Engine plugin CameraShakePreviewer
LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting Engine plugin AlembicImporter
LogPluginManager: Mounting Engine plugin OodleNetwork
LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
LogPluginManager: Mounting Engine plugin PerforceSourceControl
LogPluginManager: Mounting Engine plugin GitSourceControl
LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
LogPluginManager: Mounting Engine plugin AnimationSharing
LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
LogPluginManager: Mounting Engine plugin PluginUtils
LogPluginManager: Mounting Engine plugin PropertyAccessNode
LogPluginManager: Mounting Engine plugin RenderDocPlugin
LogPluginManager: Mounting Engine plugin SubversionSourceControl
LogPluginManager: Mounting Engine plugin TraceDataFilters
LogPluginManager: Mounting Engine plugin UObjectPlugin
LogPluginManager: Mounting Engine plugin TextureFormatOodle
LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
LogPluginManager: Mounting Engine plugin DataprepEditor
LogPluginManager: Mounting Engine plugin DatasmithCADImporter
LogPluginManager: Mounting Engine plugin DatasmithC4DImporter
LogPluginManager: Mounting Engine plugin DatasmithContent
LogPluginManager: Mounting Engine plugin GLTFExporter
LogPluginManager: Mounting Engine plugin VariantManager
LogPluginManager: Mounting Engine plugin DatasmithImporter
LogPluginManager: Mounting Engine plugin VariantManagerContent
LogPluginManager: Mounting Engine plugin AndroidMedia
LogPluginManager: Mounting Engine plugin AvfMedia
LogPluginManager: Mounting Engine plugin DumpGPUServices
LogPluginManager: Mounting Engine plugin ImgMedia
LogPluginManager: Mounting Engine plugin MediaCompositing
LogPluginManager: Mounting Engine plugin MediaPlate
LogPluginManager: Mounting Engine plugin MediaPlayerEditor
LogPluginManager: Mounting Engine plugin WebMMedia
LogPluginManager: Mounting Engine plugin WmfMedia
LogPluginManager: Mounting Engine plugin AssetManagerEditor
LogPluginManager: Mounting Engine plugin BlueprintHeaderView
LogPluginManager: Mounting Engine plugin CurveEditorTools
LogPluginManager: Mounting Engine plugin ChangelistReview
LogPluginManager: Mounting Engine plugin DataValidation
LogPluginManager: Mounting Engine plugin CryptoKeys
LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
LogPluginManager: Mounting Engine plugin GLTFImporter
LogPluginManager: Mounting Engine plugin FacialAnimation
LogPluginManager: Mounting Engine plugin GeometryMode
LogPluginManager: Mounting Engine plugin GameplayTagsEditor
LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
LogPluginManager: Mounting Engine plugin MaterialAnalyzer
LogPluginManager: Mounting Engine plugin SpeedTreeImporter
LogPluginManager: Mounting Engine plugin PluginBrowser
LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
LogPluginManager: Mounting Engine plugin PlasticSourceControl
LogPluginManager: Mounting Engine plugin AutomationUtils
LogPluginManager: Mounting Engine plugin EditorDebugTools
LogPluginManager: Mounting Engine plugin BackChannel
LogPluginManager: Mounting Engine plugin ChaosCloth
LogPluginManager: Mounting Engine plugin ChaosCaching
LogPluginManager: Mounting Engine plugin ChaosClothEditor
LogPluginManager: Mounting Engine plugin ChaosEditor
LogPluginManager: Mounting Engine plugin ChaosClothAsset
LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
LogPluginManager: Mounting Engine plugin ChaosNiagara
LogPluginManager: Mounting Engine plugin CharacterAI
LogPluginManager: Mounting Engine plugin ChaosUserDataPT
LogPluginManager: Mounting Engine plugin Dataflow
LogPluginManager: Mounting Engine plugin Fracture
LogPluginManager: Mounting Engine plugin FullBodyIK
LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
LogPluginManager: Mounting Engine plugin SequencerAnimTools
LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
LogPluginManager: Mounting Engine plugin OpenImageDenoise
LogPluginManager: Mounting Engine plugin ProxyLODPlugin
LogPluginManager: Mounting Engine plugin PlanarCut
LogPluginManager: Mounting Engine plugin PlatformCrypto
LogPluginManager: Mounting Engine plugin PythonScriptPlugin
LogPluginManager: Mounting Engine plugin SkeletalReduction
LogPluginManager: Mounting Engine plugin UVEditor
LogPluginManager: Mounting Engine plugin ToolPresets
LogPluginManager: Mounting Engine plugin PixWinPlugin
LogPluginManager: Mounting Engine plugin ActorLayerUtilities
LogPluginManager: Mounting Engine plugin AndroidFileServer
LogPluginManager: Mounting Engine plugin AppleImageUtils
LogPluginManager: Mounting Engine plugin AppleMoviePlayer
LogPluginManager: Mounting Engine plugin AndroidPermission
LogPluginManager: Mounting Engine plugin AudioCapture
LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
LogPluginManager: Mounting Engine plugin AssetTags
LogPluginManager: Mounting Engine plugin AudioSynesthesia
LogPluginManager: Mounting Engine plugin CableComponent
LogPluginManager: Mounting Engine plugin ChunkDownloader
LogPluginManager: Mounting Engine plugin Niagara
LogPluginManager: Mounting Engine plugin AudioWidgets
LogPluginManager: Mounting Engine plugin GeometryProcessing
LogPluginManager: Mounting Engine plugin CustomMeshComponent
LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting Engine plugin GooglePAD
LogPluginManager: Mounting Engine plugin GeometryCache
LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting Engine plugin ArchVisCharacter
LogPluginManager: Mounting Engine plugin InputDebugging
LogPluginManager: Found config from plugin[InputDebugging] Input
LogPluginManager: Mounting Engine plugin Metasound
LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
LogPluginManager: Mounting Engine plugin MeshModelingToolset
LogPluginManager: Mounting Engine plugin OpenXR
LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
LogPluginManager: Mounting Engine plugin PropertyAccessEditor
LogPluginManager: Mounting Engine plugin ResonanceAudio
LogPluginManager: Mounting Engine plugin SoundFields
LogPluginManager: Mounting Engine plugin WebMMoviePlayer
LogPluginManager: Mounting Engine plugin MobilePatchingUtils
LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
LogPluginManager: Mounting Project plugin TwinmotionToUnrealContent
LogPluginManager: Mounting Engine plugin InterchangeTests
LogPluginManager: Mounting Engine plugin Synthesis
LogPluginManager: Mounting Engine plugin TcpMessaging
LogPluginManager: Mounting Engine plugin LevelSequenceEditor
LogPluginManager: Mounting Engine plugin SequencerScripting
LogPluginManager: Mounting Engine plugin SignificanceManager
LogPluginManager: Mounting Engine plugin ActorSequence
LogPluginManager: Mounting Engine plugin TemplateSequence
LogPluginManager: Mounting Engine plugin AISupport
LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
LogPluginManager: Mounting Engine plugin UdpMessaging
LogPluginManager: Mounting Engine plugin WaveTable
LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
LogPluginManager: Mounting Engine plugin LightMixer
LogPluginManager: Mounting Engine plugin ObjectMixer
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/TraceUtilities/Content/’ mounted to ‘/TraceUtilities/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Interchange/Runtime/Content/’ mounted to ‘/Interchange/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/VirtualProduction/Takes/Content/’ mounted to ‘/Takes/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DataprepEditor/Content/’ mounted to ‘/DataprepEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/GLTFExporter/Content/’ mounted to ‘/GLTFExporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaPlate/Content/’ mounted to ‘/MediaPlate/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/BlueprintHeaderView/Content/’ mounted to ‘/BlueprintHeaderView/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GLTFImporter/Content/’ mounted to ‘/GLTFImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosCaching/Content/’ mounted to ‘/ChaosCaching/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothAsset/Content/’ mounted to ‘/ChaosClothAsset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/Dataflow/Content/’ mounted to ‘/Dataflow/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/UVEditor/Content/’ mounted to ‘/UVEditor/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/OpenXR/Content/’ mounted to ‘/OpenXR/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/Plugins/Marketplace/TwinmotiontoUnrealBeta/Content/’ mounted to ‘/TwinmotionToUnrealContent/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/WaveTable/Content/’ mounted to ‘/WaveTable/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/LightMixer/Content/’ mounted to ‘/LightMixer/’
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ObjectMixer/ObjectMixer/Content/’ mounted to ‘/ObjectMixer/’
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogInit: Using libcurl 7.83.1
LogInit: - built for Windows
LogInit: - supports SSL with OpenSSL/1.1.1n
LogInit: - supports HTTP deflate (compression) using libz 1.2.12
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: Created online subsystem instance for: NULL
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use ‘-AttachRenderDoc’ on the cmd line or enable ‘renderdoc.AutoAttach’ in the plugin settings.
LogWindows: Failed to load ‘WinPixGpuCapturer.dll’ (GetLastError=126)
LogWindows: File ‘WinPixGpuCapturer.dll’ does not exist
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: ExecutableName: UnrealEditor.exe
LogInit: Build: ++UE5+Release-5.2-CL-26001984
LogInit: Engine Version: 5.2.1-26001984+++UE5+Release-5.2
LogInit: Compatible Engine Version: 5.2.0-25360045+++UE5+Release-5.2
LogInit: Net CL: 25360045
LogInit: OS: Windows 11 (23H2) [10.0.22631.3085] (), CPU: 12th Gen Intel(R) Core™ i9-12900H, GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU
LogInit: Compiled (64-bit): Jun 15 2023 04:29:42
LogInit: Architecture: x64
LogInit: Compiled with Visual C++: 19.29.30151.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE5+Release-5.2
LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=a2e21c8c3ed1407c946f5b2609888cba -AUTH_TYPE=exchangecode -epicapp=UE_5.2 -epicenv=Prod -EpicPortal -epicusername=METALHEAD_00 -epicuserid=be266f55f88d4da0b1ab63b6c86f875d -epiclocale=en -epicsandboxid=ue
LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.2/Engine/Binaries/Win64/
LogInit: Allocator: Mimalloc
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 35
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 83
LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 6
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 104
LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41
LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
LogConfig: Set CVar [[r.setres:1280x720]]
LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]]
LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
LogConfig: Set CVar [[r.VSync:0]]
LogConfig: Set CVar [[r.RHICmdBypass:0]]
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:None]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:None]] deferred - dummy variable created
LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=((“Mobile”, 256)))]] deferred - dummy variable created
LogConfig: Set CVar [[r.Mobile.ShadingPath:0]]
LogConfig: Set CVar [[r.Mobile.SupportGPUScene:0]]
LogConfig: Set CVar [[r.Mobile.AntiAliasing:3]]
LogConfig: Set CVar [[r.Mobile.FloatPrecisionMode:2]]
LogConfig: Set CVar [[r.Mobile.AllowDitheredLODTransition:0]]
LogConfig: Set CVar [[r.Mobile.VirtualTextures:0]]
LogConfig: Set CVar [[r.DiscardUnusedQuality:0]]
LogConfig: Set CVar [[r.Shaders.CompressionFormat:2]]
LogConfig: Set CVar [[r.AllowOcclusionQueries:1]]
LogConfig: Set CVar [[r.MinScreenRadiusForLights:0.030000]]
LogConfig: Set CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
LogConfig: Set CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
LogConfig: Set CVar [[r.PrecomputedVisibilityWarning:0]]
LogConfig: Set CVar [[r.TextureStreaming:1]]
LogConfig: Set CVar [[Compat.UseDXT5NormalMaps:0]]
LogConfig: Set CVar [[r.VirtualTextures:0]]
LogConfig: Set CVar [[r.VT.EnableAutoImport:1]]
LogConfig: Set CVar [[r.VirtualTexturedLightmaps:0]]
LogConfig: Set CVar [[r.VT.AnisotropicFiltering:0]]
LogConfig: CVar [[bEnableVirtualTextureOpacityMask:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.VT.TileSize:128]]
LogConfig: Set CVar [[r.VT.TileBorderSize:4]]
LogConfig: Set CVar [[r.vt.FeedbackFactor:16]]
LogConfig: CVar [[WorkingColorSpaceChoice:sRGB]] deferred - dummy variable created
LogConfig: CVar [[RedChromaticityCoordinate:(X=0.640000,Y=0.330000)]] deferred - dummy variable created
LogConfig: CVar [[GreenChromaticityCoordinate:(X=0.300000,Y=0.600000)]] deferred - dummy variable created
LogConfig: CVar [[BlueChromaticityCoordinate:(X=0.150000,Y=0.060000)]] deferred - dummy variable created
LogConfig: CVar [[WhiteChromaticityCoordinate:(X=0.312700,Y=0.329000)]] deferred - dummy variable created
LogConfig: Set CVar [[r.ClearCoatNormal:0]]
LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
LogConfig: Set CVar [[r.ReflectionMethod:1]]
LogConfig: Set CVar [[r.ReflectionCaptureResolution:64]]
LogConfig: Set CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing:1]]
LogConfig: Set CVar [[r.Lumen.HardwareRayTracing.LightingMode:0]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject:0]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
LogConfig: Set CVar [[r.RayTracing:1]]
LogConfig: Set CVar [[r.RayTracing.Shadows:0]]
LogConfig: Set CVar [[r.RayTracing.Skylight:0]]
LogConfig: Set CVar [[r.RayTracing.UseTextureLod:0]]
LogConfig: Set CVar [[r.PathTracing:1]]
LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
LogConfig: Set CVar [[r.DistanceFields.DefaultVoxelDensity:0.200000]]
LogConfig: Set CVar [[r.Nanite.ProjectEnabled:1]]
LogConfig: Set CVar [[r.AllowStaticLighting:1]]
LogConfig: Set CVar [[r.NormalMapsForStaticLighting:0]]
LogConfig: Set CVar [[r.ForwardShading:0]]
LogConfig: Set CVar [[r.VertexFoggingForOpaque:1]]
LogConfig: Set CVar [[r.SeparateTranslucency:1]]
LogConfig: Set CVar [[r.TranslucentSortPolicy:0]]
LogConfig: CVar [[TranslucentSortAxis:(X=0.000000,Y=-1.000000,Z=0.000000)]] deferred - dummy variable created
LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationLevel:2]]
LogConfig: Set CVar [[vr.VRS.HMDFixedFoveationDynamic:0]]
LogConfig: Set CVar [[r.CustomDepth:1]]
LogConfig: Set CVar [[r.CustomDepthTemporalAAJitter:1]]
LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:0]]
LogConfig: Set CVar [[r.DefaultFeature.Bloom:1]]
LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]]
LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:1.000000]]
LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]]
LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]]
LogConfig: Set CVar [[r.TemporalAA.Upsampling:0]]
LogConfig: Set CVar [[r.AntiAliasingMethod:0]]
LogConfig: Set CVar [[r.MSAACount:8]]
LogConfig: Set CVar [[r.DefaultFeature.LightUnits:1]]
LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]]
LogConfig: Set CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
LogConfig: Set CVar [[r.StencilForLODDither:0]]
LogConfig: Set CVar [[r.EarlyZPass:3]]
LogConfig: Set CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
LogConfig: Set CVar [[r.Shadow.CSMCaching:0]]
LogConfig: Set CVar [[r.DBuffer:1]]
LogConfig: Set CVar [[r.ClearSceneMethod:1]]
LogConfig: Set CVar [[r.VelocityOutputPass:0]]
LogConfig: Set CVar [[r.Velocity.EnableVertexDeformation:0]]
LogConfig: Set CVar [[r.SelectiveBasePassOutputs:0]]
LogConfig: CVar [[bDefaultParticleCutouts:0]] deferred - dummy variable created
LogConfig: Set CVar [[fx.GPUSimulationTextureSizeX:1024]]
LogConfig: Set CVar [[fx.GPUSimulationTextureSizeY:1024]]
LogConfig: Set CVar [[r.AllowGlobalClipPlane:0]]
LogConfig: Set CVar [[r.GBufferFormat:1]]
LogConfig: Set CVar [[r.MorphTarget.Mode:1]]
LogConfig: Set CVar [[vr.InstancedStereo:0]]
LogConfig: Set CVar [[r.MobileHDR:0]]
LogConfig: Set CVar [[vr.MobileMultiView:1]]
LogConfig: Set CVar [[r.Mobile.UseHWsRGBEncoding:1]]
LogConfig: Set CVar [[vr.RoundRobinOcclusion:0]]
LogConfig: Set CVar [[r.MeshStreaming:0]]
LogConfig: Set CVar [[r.HeterogeneousVolumes:1]]
LogConfig: Set CVar [[r.WireframeCullThreshold:5.000000]]
LogConfig: Set CVar [[r.SupportStationarySkylight:1]]
LogConfig: Set CVar [[r.SupportLowQualityLightmaps:1]]
LogConfig: Set CVar [[r.SupportPointLightWholeSceneShadows:1]]
LogConfig: Set CVar [[r.SupportSkyAtmosphere:1]]
LogConfig: Set CVar [[r.SupportSkyAtmosphereAffectsHeightFog:1]]
LogConfig: Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
LogConfig: Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
LogConfig: Set CVar [[r.Water.SingleLayerWater.SupportCloudShadow:0]]
LogConfig: Set CVar [[r.Substrate:0]]
LogConfig: Set CVar [[r.Substrate.OpaqueMaterialRoughRefraction:0]]
LogConfig: Set CVar [[r.Substrate.Debug.AdvancedVisualizationShaders:0]]
LogConfig: Set CVar [[r.Material.RoughDiffuse:0]]
LogConfig: Set CVar [[r.Material.EnergyConservation:0]]
LogConfig: Set CVar [[r.OIT.SortedPixels:0]]
LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]]
LogConfig: Set CVar [[r.SkinCache.SkipCompilingGPUSkinVF:0]]
LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:1]]
LogConfig: Set CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
LogConfig: Set CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
LogConfig: Set CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
LogConfig: Set CVar [[r.Mobile.Forward.EnableLocalLights:1]]
LogConfig: Set CVar [[r.Mobile.Forward.EnableClusteredReflections:0]]
LogConfig: Set CVar [[r.Mobile.EnableNoPrecomputedLightingCSMShader:0]]
LogConfig: Set CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
LogConfig: Set CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
LogConfig: Set CVar [[r.Mobile.EnableMovableSpotlightsShadow:0]]
LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:0]]
LogConfig: Set CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
LogConfig: Set CVar [[r.SupportDepthOnlyIndexBuffers:1]]
LogConfig: Set CVar [[r.SupportReversedIndexBuffers:1]]
LogConfig: Set CVar [[r.Mobile.AmbientOcclusion:0]]
LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:0]]
LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluencesThreshold:8]]
LogConfig: CVar [[DefaultBoneInfluenceLimit:(Default=0,PerPlatform=())]] deferred - dummy variable created
LogConfig: Set CVar [[r.Mobile.PlanarReflectionMode:0]]
LogConfig: Set CVar [[r.Mobile.SupportsGen4TAA:1]]
LogConfig: CVar [[bStreamSkeletalMeshLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
LogConfig: CVar [[bDiscardSkeletalMeshOptionalLODs:(Default=False,PerPlatform=())]] deferred - dummy variable created
LogConfig: CVar [[VisualizeCalibrationCustomMaterialPath:None]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
LogConfig: Set CVar [[gc.AllowParallelGC:1]]
LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
LogConfig: Set CVar [[gc.CreateGCClusters:1]]
LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]]
LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]]
LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Average”,ToolTip=“Simulates average internet conditions”)]] deferred - dummy variable created
LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName=“Bad”,ToolTip=“Simulates laggy internet conditions”)]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created
LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.FXAA.Quality:4]]
LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
LogConfig: Set CVar [[r.TSR.History.GrandReprojection:0]]
LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
LogConfig: Set CVar [[r.LightFunctionQuality:1]]
LogConfig: Set CVar [[r.ShadowQuality:5]]
LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
LogConfig: Set CVar [[r.VolumetricFog:1]]
LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
LogConfig: Set CVar [[r.CapsuleShadows:1]]
LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
LogConfig: Set CVar [[r.DistanceFieldAO:1]]
LogConfig: Set CVar [[r.AOQuality:2]]
LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
LogConfig: Set CVar [[r.SSR.Quality:3]]
LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
LogConfig: Set CVar [[r.MotionBlurQuality:4]]
LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
LogConfig: Set CVar [[r.LensFlareQuality:2]]
LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
LogConfig: Set CVar [[r.BloomQuality:5]]
LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]]
LogConfig: Set CVar [[r.FastBlurThreshold:100]]
LogConfig: Set CVar [[r.Upscale.Quality:3]]
LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]]
LogConfig: Set CVar [[r.LightShaftQuality:1]]
LogConfig: Set CVar [[r.Filter.SizeScale:1]]
LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
LogConfig: Set CVar [[r.Streaming.MipBias:0]]
LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
LogConfig: Set CVar [[r.Streaming.Boost:1]]
LogConfig: Set CVar [[r.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
LogConfig: Set CVar [[r.RefractionQuality:2]]
LogConfig: Set CVar [[r.SceneColorFormat:4]]
LogConfig: Set CVar [[r.DetailMode:2]]
LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
LogConfig: Set CVar [[r.SSS.Scale:1]]
LogConfig: Set CVar [[r.SSS.SampleSet:2]]
LogConfig: Set CVar [[r.SSS.Quality:1]]
LogConfig: Set CVar [[r.SSS.HalfRes:0]]
LogConfig: Set CVar [[r.SSGI.Quality:3]]
LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
LogConfig: Set CVar [[r.ParticleLightQuality:2]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
LogConfig: Set CVar [[foliage.DensityScale:1.0]]
LogConfig: Set CVar [[grass.DensityScale:1.0]]
LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created
LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogD3D12RHI: Aftermath initialized
LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 Ti Laptop GPU (VendorId: 10de, DeviceId: 24a0, SubSysId: 1a8c1043, Revision: 00a1
LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
LogD3D12RHI: Adapter has 8032MB of dedicated video memory, 0MB of dedicated system memory, and 8038MB of shared system memory, 1 output[s]
LogD3D12RHI: Driver Version: 546.01 (internal:31.0.15.4601, unified:546.01)
LogD3D12RHI: Driver Date: 10-26-2023
LogD3D12RHI: Failed to load Intel Extensions Library
LogD3D12RHI: Intel Extensions Framework not supported by driver. Please check if a driver update is available.
LogD3D12RHI: Found D3D12 adapter 1: Intel(R) Iris(R) Xe Graphics (VendorId: 8086, DeviceId: 46a6, SubSysId: 1a8c1043, Revision: 000c
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.7, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 8038MB of shared system memory, 0 output[s]
LogD3D12RHI: Driver Version: 31.0.101.3962 (internal:31.0.101.3962, unified:101.3962)
LogD3D12RHI: Driver Date: 12-12-2022
LogD3D12RHI: Found D3D12 adapter 2: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8038MB of shared system memory, 0 output[s]
LogD3D12RHI: DirectX Agility SDK runtime found.
LogD3D12RHI: Chosen D3D12 Adapter Id = 0
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogInit: Selected Device Profile: [WindowsEditor]
LogHAL: Display: Platform has ~ 16 GB [16857182208 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
LogDeviceProfileManager: Going up to parent DeviceProfile
LogConfig: Applying CVar settings from Section [Startup] File […/…/…/Engine/Config/ConsoleVariables.ini]
LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/91788/Documents/Unreal Projects/kamat3/Saved/Config/WindowsEditor/Editor.ini]
LogInit: Computer: ADMINISTRATOR
LogInit: User: 91788
LogInit: CPU Page size=4096, Cores=14
LogInit: High frequency timer resolution =10.000000 MHz
LogMemory: Memory total: Physical=15.7GB (16GB approx)
LogMemory: Platform Memory Stats for WindowsEditor
LogMemory: Process Physical Memory: 516.40 MB used, 523.85 MB peak
LogMemory: Process Virtual Memory: 527.97 MB used, 527.97 MB peak
LogMemory: Physical Memory: 9586.23 MB used, 6490.04 MB free, 16076.26 MB total
LogMemory: Virtual Memory: 14943.33 MB used, 8812.93 MB free, 23756.26 MB total
LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
LogWindows: WindowsPlatformFeatures enabled
LogInit: Physics initialised using underlying interface: Chaos
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (en-IN).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so ‘en’ will be used for the language.
LogInit: Setting process to per monitor DPI aware
LogWindowsTextInputMethodSystem: Available input methods:
LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard).
LogWindowsTextInputMethodSystem: - English (India) - (Keyboard).
LogWindowsTextInputMethodSystem: - Marathi (India) - (Keyboard).
LogWindowsTextInputMethodSystem: - Hindi (India) - (Keyboard).
LogWindowsTextInputMethodSystem: - English (India) - Touch Input Correction (TSF IME).
LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
LogRHI: Using Default RHI: D3D12
LogRHI: Using Highest Feature Level of D3D12: SM6
LogRHI: Loading RHI module D3D12RHI
LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
LogWindows: Attached monitors:
LogWindows: resolution: 2560x1600, work area: (0, 0) → (2560, 1528), device: ‘\.\DISPLAY1’ [PRIMARY]
LogWindows: Found 1 attached monitors.
LogWindows: Gathering driver information using Windows Setup API
LogRHI: RHI Adapter Info:
LogRHI: Name: NVIDIA GeForce RTX 3070 Ti Laptop GPU
LogRHI: Driver Version: 546.01 (internal:31.0.15.4601, unified:546.01)
LogRHI: Driver Date: 10-26-2023
LogD3D12RHI: GPU DeviceId: 0x24a0 (for the marketing name, search the web for “GPU Device Id”)
LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
LogD3D12RHI: Emitting draw events for PIX profiling.
LogD3D12RHI: [Aftermath] Aftermath enabled and primed
LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
LogD3D12RHI: ID3D12Device1 is supported.
LogD3D12RHI: ID3D12Device2 is supported.
LogD3D12RHI: ID3D12Device3 is supported.
LogD3D12RHI: ID3D12Device4 is supported.
LogD3D12RHI: ID3D12Device5 is supported.
LogD3D12RHI: ID3D12Device6 is supported.
LogD3D12RHI: ID3D12Device7 is supported.
LogD3D12RHI: ID3D12Device8 is supported.
LogD3D12RHI: ID3D12Device9 is supported.
LogD3D12RHI: ID3D12Device10 is supported.
LogD3D12RHI: Bindless resources are supported
LogD3D12RHI: Stencil ref from pixel shader is not supported
LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
LogD3D12RHI: Mesh shader tier 1.0 is supported
LogD3D12RHI: AtomicInt64OnTypedResource is supported
LogD3D12RHI: AtomicInt64OnGroupShared is supported
LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
LogD3D12RHI: Shader Model 6.6 atomic64 is supported
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
LogRHI: Texture pool is 4576 MB (70% of 6537 MB)
LogD3D12RHI: Async texture creation enabled
LogD3D12RHI: RHI has support for 64 bit atomics
LogTurnkeySupport: Running Turnkey SDK detection: ’ -ScriptsForProject=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” -platform=all’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/TurnkeyReport_0.log” -log=“C:/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/TurnkeyLog_0.log” -project=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” -platform=all” ]
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
LogTargetPlatformManager: Display: Building Assets For WindowsEditor
LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module AudioFormatADPCM
LogTargetPlatformManager: ADPCM
LogTargetPlatformManager: PCM
LogTargetPlatformManager: Loaded format module AudioFormatBink
LogTargetPlatformManager: BINKA
LogTargetPlatformManager: Loaded format module AudioFormatOgg
LogTargetPlatformManager: OGG
LogTargetPlatformManager: Loaded format module AudioFormatOpus
LogTargetPlatformManager: OPUS
LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
LogTargetPlatformManager: Loaded format module MetalShaderFormat
LogTargetPlatformManager: SF_METAL
LogTargetPlatformManager: SF_METAL_MRT
LogTargetPlatformManager: SF_METAL_TVOS
LogTargetPlatformManager: SF_METAL_MRT_TVOS
LogTargetPlatformManager: SF_METAL_SM5
LogTargetPlatformManager: SF_METAL_MACES3_1
LogTargetPlatformManager: SF_METAL_MRT_MAC
LogTargetPlatformManager: Loaded format module ShaderFormatD3D
LogTargetPlatformManager: PCD3D_SM6
LogTargetPlatformManager: PCD3D_SM5
LogTargetPlatformManager: PCD3D_ES31
LogTargetPlatformManager: D3D_ES3_1_HOLOLENS
LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
LogTargetPlatformManager: GLSL_150_ES31
LogTargetPlatformManager: GLSL_ES3_1_ANDROID
LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
LogTargetPlatformManager: VVM_1_0
LogTargetPlatformManager: Loaded format module VulkanShaderFormat
LogTargetPlatformManager: SF_VULKAN_SM5
LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID
LogTargetPlatformManager: SF_VULKAN_ES31
LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID
LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1.
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2145 MiB)
LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
LogDerivedDataCache: Speed tests for C:/Users/91788/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.00 seconds
LogDerivedDataCache: Display: Performance to C:/Users/91788/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=1578.42MBs, RandomWriteSpeed=285.84MBs. Assigned SpeedClass ‘Local’
LogDerivedDataCache: Using Local data cache path C:/Users/91788/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
LogDerivedDataCache: Cloud: Disabled because Host is set to ‘None’
LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
LogVirtualization: Display: VirtualizationSystem name found in ini file: None
LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
LogShaderCompilers: Guid format shader working directory is -17 characters bigger than the processId version (…/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/Shaders/WorkingDirectory/21436/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/91788/AppData/Local/Temp/UnrealShaderWorkingDir/D32073074D710BECD1D798BC5B4BE69D/’.
LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
LogShaderCompilers: Display: Using Local Shader Compiler with 10 workers.
LogTurnkeySupport: Completed SDK detection: ExitCode = 0
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogSlate: Using FreeType 2.10.0
LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
LogHMD: Optional extension XR_VARJO_quad_views is not available
LogHMD: Optional extension XR_KHR_binding_modification is not available
LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
LogHMD: Optional extension XR_EXT_palm_pose is not available
LogHMD: Optional extension XR_EXT_dpad_binding is not available
LogHMD: Optional extension XR_EXT_active_action_set_priority is not available
LogHMD: Initialized OpenXR on Oculus runtime version 1.92.0
LogAssetRegistry: FAssetRegistry took 0.0030 seconds to start up
LogEditorDomain: Display: EditorDomain is Disabled
LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor).
LogDeviceProfileManager: Available device profiles:
LogDeviceProfileManager: [00000B0ABB057400][00000B0AAF69D800 52] GlobalDefaults,
LogDeviceProfileManager: [00000B0ABB057000][00000B0AB11C0000 52] Windows,
LogDeviceProfileManager: [00000B0ABB057800][00000B0AB11C5000 52] WindowsEditor,
LogDeviceProfileManager: [00000B0ABB057E00][00000B0AABDD5000 52] WindowsServer,
LogDeviceProfileManager: [00000B0ABB058000][00000B0AABDD0000 52] WindowsClient,
LogDeviceProfileManager: [00000B0ABB058200][00000B0AABDDC800 52] IOS,
LogDeviceProfileManager: [00000B0ABB058400][00000B0AAA2E7800 52] iPadAir2,
LogDeviceProfileManager: [00000B0ABB058600][00000B0A97435000 52] IPadPro,
LogDeviceProfileManager: [00000B0ABB058800][00000B0ABB570000 52] iPadAir3,
LogDeviceProfileManager: [00000B0ABB058A00][00000B0ABB572800 52] iPadAir4,
LogDeviceProfileManager: [00000B0ABB058C00][00000B0ABB575000 52] iPadAir5,
LogDeviceProfileManager: [00000B0ABB058E00][00000B0ABB577800 52] iPadMini4,
LogDeviceProfileManager: [00000B0ABB059000][00000B0ABB57A000 52] iPadMini5,
LogDeviceProfileManager: [00000B0ABB059200][00000B0ABB57C800 52] iPadMini6,
LogDeviceProfileManager: [00000B0ABB059400][00000B0ABB580000 52] iPhone6S,
LogDeviceProfileManager: [00000B0ABB059600][00000B0ABB582800 52] iPhone7,
LogDeviceProfileManager: [00000B0ABB059800][00000B0ABB585000 52] iPodTouch7,
LogDeviceProfileManager: [00000B0ABB059A00][00000B0ABB587800 52] iPhone6SPlus,
LogDeviceProfileManager: [00000B0ABB059C00][00000B0ABB58A000 52] iPhone7Plus,
LogDeviceProfileManager: [00000B0ABB059E00][00000B0ABB58C800 52] iPhoneSE,
LogDeviceProfileManager: [00000B0ABB05A000][00000B0ABB590000 52] iPhone8,
LogDeviceProfileManager: [00000B0ABB05A200][00000B0ABB592800 52] iPhone8Plus,
LogDeviceProfileManager: [00000B0ABB05A400][00000B0ABB595000 52] iPhoneX,
LogDeviceProfileManager: [00000B0ABB05A600][00000B0ABB597800 52] iPhoneXS,
LogDeviceProfileManager: [00000B0ABB05A800][00000B0ABB59A000 52] iPhoneXSMax,
LogDeviceProfileManager: [00000B0ABB05AA00][00000B0ABB59C800 52] iPhoneXR,
LogDeviceProfileManager: [00000B0ABB05AC00][00000B0ABB750000 52] iPhone11,
LogDeviceProfileManager: [00000B0ABB05AE00][00000B0ABB752800 52] iPhone11Pro,
LogDeviceProfileManager: [00000B0ABB05B000][00000B0ABB755000 52] iPhone11ProMax,
LogDeviceProfileManager: [00000B0ABB05B200][00000B0ABB757800 52] iPhoneSE2,
LogDeviceProfileManager: [00000B0ABB05B400][00000B0ABB75A000 52] iPhone12Mini,
LogDeviceProfileManager: [00000B0ABB05B600][00000B0ABB75C800 52] iPhone12,
LogDeviceProfileManager: [00000B0ABB05B800][00000B0ABB760000 52] iPhone12Pro,
LogDeviceProfileManager: [00000B0ABB05BA00][00000B0ABB762800 52] iPhone12ProMax,
LogDeviceProfileManager: [00000B0ABB05BC00][00000B0ABB765000 52] iPhone13Mini,
LogDeviceProfileManager: [00000B0ABB05BE00][00000B0ABB767800 52] iPhone13,
LogDeviceProfileManager: [00000B0ABB05C000][00000B0ABB76A000 52] iPhone13Pro,
LogDeviceProfileManager: [00000B0ABB05C200][00000B0ABB76C800 52] iPhone13ProMax,
LogDeviceProfileManager: [00000B0ABB05C400][00000B0ABB770000 52] iPhoneSE3,
LogDeviceProfileManager: [00000B0ABB05C600][00000B0ABB772800 52] iPhone14,
LogDeviceProfileManager: [00000B0ABB05C800][00000B0ABB775000 52] iPhone14Plus,
LogDeviceProfileManager: [00000B0ABB05CA00][00000B0ABB777800 52] iPhone14Pro,
LogDeviceProfileManager: [00000B0ABB05CC00][00000B0ABB77A000 52] iPhone14ProMax,
LogDeviceProfileManager: [00000B0ABB05CE00][00000B0ABB77C800 52] iPadPro105,
LogDeviceProfileManager: [00000B0ABB05D000][00000B0ABB780000 52] iPadPro129,
LogDeviceProfileManager: [00000B0ABB05D200][00000B0ABB782800 52] iPadPro97,
LogDeviceProfileManager: [00000B0ABB05D400][00000B0ABB785000 52] iPadPro2_129,
LogDeviceProfileManager: [00000B0ABB05D600][00000B0ABB787800 52] iPad5,
LogDeviceProfileManager: [00000B0ABB05D800][00000B0ABB78A000 52] iPad6,
LogDeviceProfileManager: [00000B0ABB05DA00][00000B0ABB78C800 52] iPad7,
LogDeviceProfileManager: [00000B0ABB05DC00][00000B0ABB790000 52] iPad8,
LogDeviceProfileManager: [00000B0ABB05DE00][00000B0ABB792800 52] iPad9,
LogDeviceProfileManager: [00000B0ABB05E000][00000B0ABB795000 52] iPad10,
LogDeviceProfileManager: [00000B0ABB05E200][00000B0ABB797800 52] iPadPro11,
LogDeviceProfileManager: [00000B0ABB05E400][00000B0ABB79A000 52] iPadPro2_11,
LogDeviceProfileManager: [00000B0ABB05E600][00000B0ABB79C800 52] iPadPro3_11,
LogDeviceProfileManager: [00000B0ABB05E800][00000B0ABB560000 52] iPadPro4_11,
LogDeviceProfileManager: [00000B0ABB05EA00][00000B0ABB562800 52] iPadPro3_129,
LogDeviceProfileManager: [00000B0ABB05EC00][00000B0ABB565000 52] iPadPro4_129,
LogDeviceProfileManager: [00000B0ABB05EE00][00000B0ABB567800 52] iPadPro5_129,
LogDeviceProfileManager: [00000B0ABB05F000][00000B0ABB56A000 52] iPadPro6_129,
LogDeviceProfileManager: [00000B0ABB05F200][00000B0ABB56C800 52] AppleTV,
LogDeviceProfileManager: [00000B0ABB05F400][00000B0ABB7A0000 52] AppleTV4K,
LogDeviceProfileManager: [00000B0ABB05F600][00000B0ABB7A2800 52] AppleTV2_4K,
LogDeviceProfileManager: [00000B0ABB05F800][00000B0ABB7A5000 52] TVOS,
LogDeviceProfileManager: [00000B0ABB05FA00][00000B0ABB7A7800 52] Mac,
LogDeviceProfileManager: [00000B0ABB05FC00][00000B0ABB7AA000 52] MacEditor,
LogDeviceProfileManager: [00000B0ABB05FE00][00000B0ABB7AC800 52] MacClient,
LogDeviceProfileManager: [00000B0AB9ADF400][00000B0ABB7B0000 52] MacServer,
LogDeviceProfileManager: [00000B0AA8ED6000][00000B0ABB7B2800 52] Linux,
LogDeviceProfileManager: [00000B0ABB7C0000][00000B0ABB7B5000 52] LinuxEditor,
LogDeviceProfileManager: [00000B0ABB7C0200][00000B0ABB7B7800 52] LinuxArm64Editor,
LogDeviceProfileManager: [00000B0ABB7C0400][00000B0ABB7BA000 52] LinuxArm64,
LogDeviceProfileManager: [00000B0ABB7C0600][00000B0ABB7BC800 52] LinuxClient,
LogDeviceProfileManager: [00000B0ABB7C0800][00000B0ABB7D0000 52] LinuxArm64Client,
LogDeviceProfileManager: [00000B0ABB7C0A00][00000B0ABB7D2800 52] LinuxServer,
LogDeviceProfileManager: [00000B0ABB7C0C00][00000B0ABB7D5000 52] LinuxArm64Server,
LogDeviceProfileManager: [00000B0ABB7C0E00][00000B0ABB7D7800 52] Android,
LogDeviceProfileManager: [00000B0ABB7C1000][00000B0ABB7DA000 52] Android_Preview_OpenGL,
LogDeviceProfileManager: [00000B0ABB7C1200][00000B0ABB7DC800 52] Android_Preview_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C1400][00000B0ABB7E0000 52] Android_Low,
LogDeviceProfileManager: [00000B0ABB7C1600][00000B0ABB7E2800 52] Android_Mid,
LogDeviceProfileManager: [00000B0ABB7C1800][00000B0ABB7E5000 52] Android_High,
LogDeviceProfileManager: [00000B0ABB7C1A00][00000B0ABB7E7800 52] Android_Default,
LogDeviceProfileManager: [00000B0ABB7C1C00][00000B0ABB7EA000 52] Android_Adreno4xx,
LogDeviceProfileManager: [00000B0ABB7C1E00][00000B0ABB7EC800 52] Android_Adreno5xx_Low,
LogDeviceProfileManager: [00000B0ABB7C2000][00000B0ABB7F0000 52] Android_Adreno5xx,
LogDeviceProfileManager: [00000B0ABB7C2200][00000B0ABB7F2800 52] Android_Adreno6xx,
LogDeviceProfileManager: [00000B0ABB7C2400][00000B0ABB7F5000 52] Android_Adreno6xx_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C2600][00000B0ABB7F7800 52] Android_Adreno7xx,
LogDeviceProfileManager: [00000B0ABB7C2800][00000B0ABB7FA000 52] Android_Adreno7xx_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C2A00][00000B0ABB7FC800 52] Android_Mali_T6xx,
LogDeviceProfileManager: [00000B0ABB7C2C00][00000B0ABC010000 52] Android_Mali_T7xx,
LogDeviceProfileManager: [00000B0ABB7C2E00][00000B0ABC012800 52] Android_Mali_T8xx,
LogDeviceProfileManager: [00000B0ABB7C3000][00000B0ABC015000 52] Android_Mali_G71,
LogDeviceProfileManager: [00000B0ABB7C3200][00000B0ABC017800 52] Android_Mali_G72,
LogDeviceProfileManager: [00000B0ABB7C3400][00000B0ABC01A000 52] Android_Mali_G72_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C3600][00000B0ABC01C800 52] Android_Mali_G76,
LogDeviceProfileManager: [00000B0ABB7C3800][00000B0ABC020000 52] Android_Mali_G76_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C3A00][00000B0ABC022800 52] Android_Mali_G77,
LogDeviceProfileManager: [00000B0ABB7C3C00][00000B0ABC025000 52] Android_Mali_G77_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C3E00][00000B0ABC027800 52] Android_Mali_G78,
LogDeviceProfileManager: [00000B0ABB7C4000][00000B0ABC02A000 52] Android_Mali_G78_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C4200][00000B0ABC02C800 52] Android_Mali_G710,
LogDeviceProfileManager: [00000B0ABB7C4400][00000B0ABC030000 52] Android_Mali_G710_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C4600][00000B0ABC032800 52] Android_Mali_G7xx,
LogDeviceProfileManager: [00000B0ABB7C4800][00000B0ABC035000 52] Android_Mali_G7xx_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C4A00][00000B0ABC037800 52] Android_Xclipse_920,
LogDeviceProfileManager: [00000B0ABB7C4C00][00000B0ABC03A000 52] Android_Xclipse_920_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C4E00][00000B0ABC03C800 52] Android_Vulkan_SM5,
LogDeviceProfileManager: [00000B0ABB7C5000][00000B0ABC040000 52] Android_PowerVR_G6xxx,
LogDeviceProfileManager: [00000B0ABB7C5400][00000B0ABC042800 52] Android_PowerVR_GT7xxx,
LogDeviceProfileManager: [00000B0ABB7C5600][00000B0ABC045000 52] Android_PowerVR_GE8xxx,
LogDeviceProfileManager: [00000B0ABB7C5A00][00000B0ABC047800 52] Android_PowerVR_GM9xxx,
LogDeviceProfileManager: [00000B0ABB7C5C00][00000B0ABC04A000 52] Android_PowerVR_GM9xxx_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C5E00][00000B0ABC04C800 52] Android_TegraK1,
LogDeviceProfileManager: [00000B0ABB7C6000][00000B0ABA810000 52] Android_Unknown_Vulkan,
LogDeviceProfileManager: [00000B0ABB7C6200][00000B0ABA812800 52] Oculus_Quest,
LogDeviceProfileManager: [00000B0ABB7C6400][00000B0ABA815000 52] Oculus_Quest2,
LogDeviceProfileManager: [00000B0ABB7C6600][00000B0ABA817800 52] HoloLens,
LogDeviceProfileManager: Active device profile: [00000B0ABB057800][00000B0AB11C5000 52] WindowsEditor
LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush
LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags=“Platform_InvalidHostPrerequisites”, Error=“Android Studio is not installed correctly.”)
LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v21_clang-15.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v21_clang-15.0.1-centos7, Current_AutoSdk=, Flags=“Platform_ValidHostPrerequisites”)
LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
LogTurnkeySupport: Running Turnkey device detection: ’ -ScriptsForProject=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” -Device=Win64@ADMINISTRATOR’
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=“C:/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/TurnkeyReport_1.log” -log=“C:/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/TurnkeyLog_1.log” -project=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” -Device=Win64@ADMINISTRATOR” -nocompile -nocompileuat ]
LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
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LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: Using SkeletalMeshReduction for automatic skeletal mesh reduction
LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
LogMeshReduction: No distributed automatic mesh merging module available
LogMeshMerging: No distributed automatic mesh merging module available
LogTurnkeySupport: Completed device detection: Code = 0
LogUObjectArray: 21528 objects as part of root set at end of initial load.
LogUObjectAllocator: 5885840 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogSlate: Border
LogSlate: BreadcrumbButton
LogSlate: Brushes.Title
LogSlate: Default
LogSlate: Icons.Save
LogSlate: Icons.Toolbar.Settings
LogSlate: ListView
LogSlate: SoftwareCursor_CardinalCross
LogSlate: SoftwareCursor_Grab
LogSlate: TableView.DarkRow
LogSlate: TableView.Row
LogSlate: TreeView
LogInit: XR: Instanced Stereo Rendering is Disabled
LogInit: XR: MultiViewport is Disabled
LogInit: XR: Mobile Multiview is Disabled
LogTurnkeySupport: Turnkey Device: Win64@ADMINISTRATOR: (Name=ADMINISTRATOR, Type=Computer, Status=Valid, , Flags=“Device_InstallSoftwareValid”)
LogPython: Using Python 3.9.7
LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: B2F141584F6AFB39AD1C2CAB40B1AADF | Instance: D917BCBF49015AF078FC4CA68819EBE4 (ADMINISTRATOR-21436).
LogAudio: Display: Registering Engine Module Parameter Interfaces…
LogMetasoundEngine: MetaSound Engine Initialized
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogUdpMessaging: Display: Added local interface ‘192.168.1.4’ to multicast group ‘230.0.0.1:6666’
SourceControl: Revision control is disabled
SourceControl: Revision control is disabled
LogUProjectInfo: Found projects:
LogPackageName: Display: FPackageName: Mount point added: ‘…/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/Intermediate/DataprepTemp/’ mounted to ‘/Engine/DataprepCore/Transient/’
LogOpenImageDenoise: OIDN starting up
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions.
LogCollectionManager: Loaded 0 collections in 0.002503 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/91788/Documents/Unreal Projects/kamat3/Saved/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/91788/Documents/Unreal Projects/kamat3/Content/Developers/91788/Collections/’ took 0.00s
LogFileCache: Scanning file cache for directory ‘C:/Users/91788/Documents/Unreal Projects/kamat3/Content/Collections/’ took 0.00s
LogEngine: Initializing Engine…
LogHMD: HMD configured for shader platform PCD3D_SM6, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0
LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 7d21956a05a9d33c44a902511563d37119ca74a5), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: dbd357daa6384eb43c7715ae75382a3f0cf0668b), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: d0e8725ac96c14990539a148f613559a03e604f9), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM6, Default, SM6 (DDC key hash: c262439bd6c1a490c885d796f85021d860061f06), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM6, Default, SM6 (DDC key hash: 800301b0d341cb501224c2c35ba97506e995b575), compiling. Is special engine material.
LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM6, Default, SM6 (DDC key hash: 7aa626f651130adf10f250ebb23c4eeaf0049b68), compiling. Is special engine material.
LogInit: Initializing FReadOnlyCVARCache
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world Untitled
LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
LogInit: Texture streaming: Enabled
LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.2.1-26001984+++UE5+Release-5.2
LogAudio: Display: Initializing Audio Device Manager…
LogAudio: Display: Loading Default Audio Settings Objects…
LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
LogAudio: Display: AudioInfo: ‘BINKA’ Registered
LogAudio: Display: AudioInfo: ‘PCM’ Registered
LogAudio: Display: AudioInfo: ‘ADPCM’ Registered
LogAudio: Display: AudioInfo: ‘OGG’ Registered
LogAudio: Display: AudioInfo: ‘OPUS’ Registered
LogAudio: Display: Audio Device Manager Initialized
LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
LogAudioMixer: Display: Audio Mixer Platform Settings:
LogAudioMixer: Display: Sample Rate: 48000
LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
LogAudioMixer: Display: Number of buffers to queue: 1
LogAudioMixer: Display: Max Channels (voices): 0
LogAudioMixer: Display: Number of Async Source Workers: 4
LogAudio: Display: AudioDevice MaxSources: 32
LogAudio: Display: Audio Spatialization Plugin: None (built-in).
LogAudio: Display: Audio Reverb Plugin: None (built-in).
LogAudio: Display: Audio Occlusion Plugin: None (built-in).
LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
LogAudioMixer: Display: Using Audio Hardware Device Headphones (WH-1000XM4)
LogAudioMixer: Display: Initializing Sound Submixes…
LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
LogInit: FAudioDevice initialized with ID 1.
LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
LogLiveCoding: Display: Starting LiveCoding
LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
LogLiveCoding: Display: First instance in process group “UE_kamat3_0x796707fa”, spawning console
LogInit: Undo buffer set to 32 MB
LogInit: Transaction tracking system initialized
LogLiveCoding: Display: Waiting for server
LogSourceControl: Display: Uncontrolled Changelist persistency file loaded …/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/Saved/SourceControl/UncontrolledChangelists.json
LogSourceControl: Uncontrolled asset enumeration started…
LogSourceControl: Uncontrolled asset enumeration finished in 0.007786 seconds (Found 155 uncontrolled assets)
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
TimingProfiler: Initialize
TimingProfiler: OnSessionChanged
LoadingProfiler: Initialize
LoadingProfiler: OnSessionChanged
NetworkingProfiler: Initialize
NetworkingProfiler: OnSessionChanged
MemoryProfiler: Initialize
MemoryProfiler: OnSessionChanged
LogFileCache: Scanning file cache for directory ‘C:/Users/91788/Documents/Unreal Projects/kamat3/Content/’ took 0.01s
LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
SourceControl: Revision control is disabled
LogUnrealEdMisc: Loading editor; pre map load, took 14.487
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/Content/VRTemplate/Maps/VRTemplateMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
LightingResults: New page: Lighting Build
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAudio: Display: Audio Device unregistered from world ‘None’.
LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
LogLiveCoding: Display: Successfully initialized, removing startup thread
LogDeviceProfileManager: Going up to parent DeviceProfile
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/MannequinsXR/Animations/A_MannequinsXR_Idle_Right.A_MannequinsXR_Idle_Right
LogAudio: Display: Audio Device (ID: 1) registered with world ‘VRTemplateMap’.
LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
LogAIModule: Creating AISystem for world VRTemplateMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/MannequinsXR/Animations/A_MannequinsXR_ThumbUp_Right.A_MannequinsXR_ThumbUp_Right
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/MannequinsXR/Animations/A_MannequinsXR_Point_Right.A_MannequinsXR_Point_Right
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/MannequinsXR/Animations/A_MannequinsXR_IndexCurl_Right.A_MannequinsXR_IndexCurl_Right
LogAnimationCompression: Display: Fetched compressed animation data for AnimSequence /Game/Characters/MannequinsXR/Animations/A_MannequinsXR_Grasp_Right.A_MannequinsXR_Grasp_Right
LogUObjectHash: Compacting FUObjectHashTables data took 1.01ms
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.183ms to complete.
LogFileHelpers: Loading map ‘VRTemplateMap’ took 4.452
LogUnrealEdMisc: Total Editor Startup Time, took 18.950
LogShaderCompilers: Display: ================================================
LogShaderCompilers: Display: === FShaderJobCache stats ===
LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
LogShaderCompilers: Display: RAM used: 240.00 B of 819.20 MiB budget. Usage: 0.00%
LogShaderCompilers: Display: === Shader Compilation stats ===
LogShaderCompilers: Display: Shaders Compiled: 0
LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
LogShaderCompilers: Display: ================================================
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlateStyle: Warning: Missing Resource from ‘CoreStyle’ Style: ‘Unable to find Color ‘InvertedForeground’.’
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/StarterContent.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_FirstPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_HandheldARBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPerson.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_ThirdPersonBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDown.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_TopDownBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VehicleAdvBP.upack’, mount point: ‘root:/’
LogPakFile: Display: Mounted Pak file ‘C:/Program Files/Epic Games/UE_5.2/FeaturePacks/TP_VirtualRealityBP.upack’, mount point: ‘root:/’
LogCEFBrowser: CEF GPU acceleration enabled
LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000138 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.006979 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
LogSlate: Took 0.006697 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Took 0.005889 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogStall: Startup…
LogStall: Startup complete.
LogLoad: (Engine Initialization) Total time: 20.18 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogShaderCompilers: Warning: Multiview rendering is not supported for PCD3D_SM6 shader platform.
LogShaderCompilers: Warning: Multiview rendering is not supported for PCD3D_SM6 shader platform.
LogAssetRegistry: AssetRegistryGather time 0.1276s: AssetDataDiscovery 0.0244s, AssetDataGather 0.0606s, StoreResults 0.0426s.
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 1000 MB
LogViewport: Scene viewport resized to 2029x772, mode Windowed.
LogD3D12RHI: Creating RTPSO with 11 shaders (0 cached, 11 new) took 91.91 ms. Compile time 64.25 ms, link time 27.63 ms.
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogViewport: Scene viewport resized to 2029x714, mode Windowed.
LogD3D12RHI: Creating RT View Heap with 250000 entries
LogD3D12RHI: Creating RT Sampler Heap with 2048 entries
LogStaticMesh: Warning: Invalid material [Vidro_controle] used on Nanite static mesh [Vidro_controle] - forcing default material instead. Only opaque blend mode is currently supported, [BLEND_Translucent] blend mode was specified.
LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
LogTurnkeySupport: Project requires temp target (OpenXR plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/91788/Documents/Unreal Projects/kamat3/Binaries/Win64/UnrealGame.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51691 -project=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\U
nrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/91788/Desktop/kamat” -clientconfig=Development” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=51691 -project=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/91788/Documents/Unreal Projects/kamat3/kamat3.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -
pak -iostore -compressed -prereqs -archivedirectory=C:/Users/91788/Desktop/kamat -clientconfig=Development -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.23 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\91788\Documents\Unreal Projects\kamat3\kamat3.uproject
UATHelper: Packaging (Windows): ERROR: System.ArgumentException: An item with the same key has already been added. Key: TwinmotionToUnrealContent
UATHelper: Packaging (Windows): at System.Collections.Generic.Dictionary2.TryInsert(TKey key, TValue value, InsertionBehavior behavior) UATHelper: Packaging (Windows): at System.Collections.Generic.Dictionary
2.Add(TKey key, TValue value)
UATHelper: Packaging (Windows): at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](List1 source, Func
2 keySelector, Func2 elementSelector, IEqualityComparer
1 comparer)
UATHelper: Packaging (Windows): at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable1 source, Func
2 keySelector, Func2 elementSelector, IEqualityComparer
1 comparer)
PackagingResults: Error: System.ArgumentException: An item with the same key has already been added. Key: TwinmotionToUnrealContent
UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 294
UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List1 Platforms, List
1 Configurations, Boolean AssetNativizationRequested) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 241
UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List
1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 613
UATHelper: Packaging (Windows): at AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List1 ClientTargetPlatforms, List
1 ClientTargetConfigurations, Boolean AssetNativizationRequested) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:line 175
UATHelper: Packaging (Windows): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2362
UATHelper: Packaging (Windows): at AutomationTool.ProjectParams…ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List
1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList
1 MapsToCook, ParamList1 MapIniSectionsToCook, ParamList
1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList1 CulturesToCook, ParamList
1 C
lientCookedTargets, ParamList1 EditorTargets, ParamList
1 ServerCookedTargets, List1 ClientTargetPlatforms, Dictionary
2 ClientDependentPlatformMap, List1 ServerTargetPlatforms, Dictionary
2 ServerDependentPlatformMap, Nullable1 Build, Nullable
1 SkipBuildClient, Nullable1 SkipBuildEditor, Nullable
1 Cook, Nullable1 Run, Nullable
1 SkipServer, Nullable1 Clean, Nullable
1 Compressed, Nullable1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, Nullable
1 IterativeCooking, String IterateSharedCookedBuild, Nullable1 IterateSharedBuildUsePrecompiledExe, Nulla ble
1 CookAll, Nullable1 CookPartialGC, Nullable
1 CookInEditor, String CookOutputDir, Nullable1 CookMapsOnly, Nullable
1 CookOnTheFly, Nullable1 CookOnTheFlyStreaming, Nullable
1 UnversionedCookedContent, Nullable1 OptionalContent, Nullable
1 EncryptIniFiles, Nullable1 EncryptPakIndex, Nullable
1 EncryptEverything, Nullable1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, String ReferenceContainerGlobalFileName, St ring ReferenceContainerCryptoKeys, Nullable
1 GeneratePatch, Nullable1 AddPatchLevel, Nullable
1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable1 DLCIncludeEngineContent, Nullable
1 DLCPakPluginFile, Nullable1 DLCActLikePatch, Nullable
1 CrashReporter, Nullable1 DedicatedServer, Nullable
1 Client, Nullable1 Deploy, String DeployFolder, String GetFile, Nullable
1 FileServer, Nullable1 Foreign, Nullable
1 ForeignCode, Nullable1 LogWindow, Nullable
1 NoCleanStage, Nullable1 NoC lient, Nullable
1 NoDebugInfo, Nullable1 SeparateDebugInfo, Nullable
1 MapFile, Nullable1 NoXGE, Nullable
1 SkipPackage, Nullable1 NeverPackage, Nullable
1 Package, Nullable1 Pak, Nullable
1 IgnorePaksFromDifferentCookSource, Nullable1 IoStore, Nullable
1 Cook4IoStore, Nullable1 ZenStore, String NoZenAutoLaunch, Nullable
1 SkipIoStore, Nullable1 GenerateOptimizationData, Nullable
1 Prereqs, String AppLocalDirectory, Nullable1 NoBootstrapExe, Nullable
1 SignedPak, Nullable1 PakAlignForMemoryMapping, Nullable
1 RehydrateAssets, Nullable1 NullRHI, Nullable
1 FakeClient, Nullable1 Edito rTest, Nullable
1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable
1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable
1 SkipPak, Nullable1 PrePak, Nullable
1 SkipStage, Nullable1 Stage, Nullable
1 Manifests, Nullable1 CreateChunkInstall, Nullable
1 SkipEncryption, Nullable1 Unattended, Nullable
1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, Nullable
1 ArchiveMetaData, Nullable1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList
1 ProgramTargets, Nullable1 Distribution, String PackageEncryptionKeyFile, Nullab le
1 Prebuilt, Nullable1 RunTimeoutSeconds, String SpecifiedArchitecture, String ServerArchitecture, String EditorArchitecture, String ClientArchitecture, String ProgramArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable
1 IterativeDeploy, Nullable1 FastCook, Nullable
1 IgnoreCookErrors, Nullable1 CodeSign, Nullable
1 TreatNonShippingBinariesAsDebugFiles, Nullable1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList
1 InMapsToRebuildLightMaps, ParamL
ist1 InMapsToRebuildHLOD, ParamList
1 TitleID, Nullable1 RetainStagedDirectory) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1249 UATHelper: Packaging (Windows): at BuildCookRun.SetupParams() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 49 UATHelper: Packaging (Windows): at BuildCookRun.ExecuteBuild() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 40 UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.Execute() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 344 UATHelper: Packaging (Windows): at AutomationTool.BuildCommand.ExecuteAsync() in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 353 UATHelper: Packaging (Windows): at AutomationTool.Automation.ExecuteAsync(List
1 CommandsToExecute, Dictionary2 Commands) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 257 UATHelper: Packaging (Windows): at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet
1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 156
UATHelper: Packaging (Windows): (see C:\Users\91788\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 2s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error
This Error pops up in your packaging process:
This seems to be related to System.ArgumentException: An item with the same key has already been added - #13 by linden1029
Browsing through the suggestions you may be able to do one of the following
- Search for a duplicate of the TwinmotionToUnrealContent (e.g. existing in your Engine and your Project) and decide for one version to keep
- Delete Binaries, Intermediate and Saved Folder and rebuild
- Create a new project and migrate the content
Did you mean to write UE2.1.1 or 5.2 as your Engine Build is UE5+Release-5.2?