Here is what i did, first thing i wanted to try in 4.11 is packing project and creating patch for it, just for testing purposes since i had some issues in 4.10.4 and 4.11 was near release i decided to wait and hope for no issues.
NOTE: Clean win 7 64bit sp 1, with all recent drivers, fresh unreal 4.10.4 and 4.11 installs as well as community 2015 with common tools for c++. Also both versions are up with debugging symbols.
I’ve opened 4.11, with FPS template, didn’t change anything except i moved example map to “Maps” folder so project launcher can recognize it. For my packaging profile i followed this guide Releasing Your Project | Unreal Engine Documentation
And after i launch profile, first i get this warning http://i.imgur.com/h5QKgSD.jpg .
Inside project settings, maps and modes i put “FirstPersonExampleMap” and then it’s somewhat fixed but i can’t get past this point: http://i.imgur.com/idS9Uhd.jpg
And that’s it, yesterday i left it run for more then 30 min but didn’t go anywhere. Then i decided to get back 4.10 to check if i messed up something during installation or engine is broken. Here is log: link text
In 4.10.4 i replicate exact same thing, launch editor, with fps template, move map to maps folder, without setting default in map in project setting, set up profile like before, click launch and everything works. http://i.imgur.com/0g3GpMs.jpg
Google didn’t help, i have no idea what to do next. Am i doing something wrong, or is 4.11 broken. Please shed some light on this! =)
When you start the First Person Template, is the example map not already in the /Content/FirstPersonBP/Maps folder? Also, just to clear up any possible confusion, are we talking about the First Person Template or the Shooter Game example? Have you tried packaging without moving the map to see if it works correctly in that case?
I am talking about First Person Template (Blueprint template not c++). Map is in that location “/Content/FirstPersonBP/Maps” but when using Project Launcher and creating Custom Launch Profile like in this guide Releasing Your Project | Unreal Engine Documentation , under cook options you can’t "Check the boxes for which maps to cook. " unless you move your maps/levels into “/Content/Maps” That is the case for both 4.10 and 4.11. And i’ve just tried package FP Template without moving map folder anywhere and it still won’t move from “Launching UAT”.
There is a line in log which says “LogCook:Display: Invalidating cooked content because Engine:FProjectLauncher:AdvancedMode:False ini setting was out of date”. I dunno what that means and i can’t find anything on google.
Could you provide screenshots of your packaging settings for me so that we can be completely sure on your packing profile? I’ve tried to mimic your setup based off that documentation page but haven’t had any luck running into your issue. I’ll be investigating further, mainly into what that message about the ini setting means.
I’ve tried everything again, launched 4.11 with first person template, i did not modify anything, went straight to project settings, checked everything following that guide, clicked launch and nothing. Time ticking but won’t move pass “launching UAT”.
Then did the same thing in 4.10.4 and it finished in under 40 seconds.
Comparing logs from 4.10 and 4.11 i can see that before this line
"Project.Cook: ********** COOK COMMAND STARTED ********** "
in 4.11 are only five lines of text, while in 4.10 something like 50 more. I dunno if that means something, i just noticed it’s different. Maybe NET Framework or c++ redistributable is conflicts with new engine?
Thank you for that information. Unfortunately there aren’t any differences in settings as I expected but I wanted to be sure. Another thing to check; Could you try doing this same process in another template such as Third Person? I wouldn’t expect much of a difference but there is always a chance. In the meantime I’ll continue investigating.
These are last three lines in log when trying to package ThirdPerson or VehicleAdvanced:
UE4Editor-Cmd: [2016.04.05-20.29.53:539][ 0]LogCook:Display: Invalidating cooked content because Engine:Core.System:Paths:…/…/…/Engine/Content ini setting was out of date
UE4Editor-Cmd: [2016.04.05-20.29.58:939][ 0]CookResults:Warning: Warning Unable to find package for map NewMap.
UE4Editor-Cmd: [2016.04.05-20.29.58:940][ 0]LogCook:Warning: Unable to find package for map NewMap.
If i go to project settings->Maps&Modes and turn off “Use Splitscreen” this is what i get in log:
UE4Editor-Cmd: [2016.04.05-20.33.06:321][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:bUseSplitscreen:False ini setting was out of date
UE4Editor-Cmd: [2016.04.05-20.33.17:440][ 0]CookResults:Warning: Warning Unable to find package for map NewMap.
UE4Editor-Cmd: [2016.04.05-20.33.17:440][ 0]LogCook:Warning: Unable to find package for map NewMap.
ProjectSettings->Packaging->BuildConfiguration set to shipping:
UE4Editor-Cmd: [2016.04.05-20.39.28:064][ 0]LogCook:Display: Invalidating cooked content because Game:/Script/UnrealEd.ProjectPackagingSettings:BuildConfiguration:PPBC_Shipping ini setting was out of date
UE4Editor-Cmd: [2016.04.05-20.39.31:478][ 0]CookResults:Warning: Warning Unable to find package for map NewMap.
UE4Editor-Cmd: [2016.04.05-20.39.31:478][ 0]LogCook:Warning: Unable to find package for map NewMap.
In all three cases i would try to build using project launcher. Building with 4.10.4 always work no matter what i change.
I also tried to build from File->Package Project->Win64, before packaging i did change some settings → in project settings, build configuration is set to “Shipping”, “Full Rebuild”, “Pak File”, “Prerequisites”, “Crash Reporter” and added to list of maps “ExampleMap”. Ten minutes passed but it didn’t package. Tried on both FirstPerson and ThirdPerson template. Log here: link text
Warnings in order of appearance:
LogStreaming:Warning: Failed to read file ‘…/…/…/Engine/Content/Editor/Slate/Common/Selection_16x.png’ error.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_348_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_1204_0///####STATCAT_Advanced####
File->Package Project->Win64 method works in 4.10.4 and i still get Warning: Failed to find object 'Class None.'
I stumbled upon this today and was surprised someone has exact issue like me. Good thing is that mbehensky found a fix for it. I didn’t want to reply in here just jet, until i try to patch it myself, but since you responded i just wanted you to know that i am upon something. mbehensky gave some directions i should take for patching that and I will try to fix this myself , fingers crossed. =)
Also i don’t get “ini setting was out of date” message anymore, i believe that went away with update 4.11.1.
From that log, it seems that you’re either Building or Packaging your project rather than attempting to Compile it. What are you trying to do and what type of errors are you being given?