I’ve made my project, but I can’t package it because of this:
Platforms > Windows > All devices > Desktop > Allowed SDK version: Installed: --.
But if i could package it it says:
LogSlate: Took 0.000116 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
LogTurnkeySupport: Project requires temp target (WMFCodecs plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/Users/brugg/OneDrive/Документы/Unreal Projects/Stranger/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““C:/Program Files/Epic Games/UE_5.2/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/brugg/OneDrive/Документы/Unreal Projects/Stranger/Stranger.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63292 -project=“C:/Users/brugg/OneDrive/Документы/Unreal Projects/Stranger/Stranger.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/brugg/OneDrive/Документы/Unreal Projects/Stranger/Stranger.uproject” -unrealexe=“C:\Program Files\Ep
ic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -compressed -prereqs -archivedirectory=“C:/Users/brugg/OneDrive/Рабочий стол” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/brugg/OneDrive/???㬥??/Unreal Projects/Stranger/Stranger.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=63292 -project=“C:/Users/brugg/OneDrive/???㬥??/Unreal Projects/Stranger/Stranger.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/brugg/OneDrive/???㬥??/Unreal Projects/Stranger/Stranger.uproject” -unrealexe=“C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -st
age -archive -package -build -pak -compressed -prereqs -archivedirectory=“C:/Users/brugg/OneDrive/???稩 ???” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 0.22 s.
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22621.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\brugg\OneDrive\Документы\Unreal Projects\Stranger\Stranger.uproject
UATHelper: Packaging (Windows): Stranger.uproject requires a temporary target.cs to be generated (WMFCodecs plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “C:\Program Files\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Stranger Win64 Shipping -Project=“C:\Users\brugg\OneDrive\Документы\Unreal Projects\Stranger\Stranger.uproject” “C:\Users\brugg\OneDrive\Документы\Unreal Projects\Stranger\Stranger.uproject” -NoUBTMakefiles -remoteini=“C:\Users\brugg\OneDrive\Документы\Unreal Projects\Stranger” -skipdeploy -Manifest=“C:\Users\brugg\OneDrive\Документы\Unreal Projects\Stranger\In
termediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\brugg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Stranger-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\brugg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Stranger-Win64-Shipping.txt
UATHelper: Packaging (Windows): Visual Studio 2019 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 1,015263s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\brugg\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\UBT-Stranger-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error