MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\Lisa\ \\Game Dev\MyProject2\Binaries\Win64\MyProject2-Win64-DebugGame.pdb
Is the error that’s seen within your logs. I also noticed this:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Program Files\Epic Games\4.9\Engine\Intermediate\Build\Win64\UE4\Development\MyProject2\PCH.MyProject2.h.cpp(1) : fatal error C1083: Cannot open include file: 'C:\Users\Lisa\Desktop\LabNetv0.9\MyProject2\Source\MyProject2\MyProject2.h': No such file or directoryC:\Program Files\Epic Games\4.9\Engine\Intermediate\Build\Win64\UE4\Development\UELinkerFixups\PCH.UELinkerFixupsName.h.cpp(1) : fatal error C1083: Cannot open include file: 'C:\Users\Lisa\Desktop\LabNetv0.9\MyProject2\Intermediate\Build\Win64\UE4\Development\UELinkerFixupsName.h': No such file or directory
I would suggest to delete your DerivedDataCache, Intermediate and Saved folders from your project. Once you’ve done that, try to package again and look to see if you’re getting the same errors. Also, here is a [forum post][1] which I believe will explain the issue for you.