New to ue5, trying bunch of things, I stopped packaging and testing stuff for a bit, “it works in editor, must be fine” I thought. But apperently not, if the project is saveable I want to save it, I don’t really see why would it break.
Can’t cook or package the project.
Log.txt (83.6 KB)
I tried:
Verifying EU5.1.1
Disabling “incredibuild”
Removing saved game’s I did during editor tests
Resetting nvidia to default settings
“Fixed up” bunch of “redirectors”
the error I got starts with this:
LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ff9cdc8653f UnrealEditor-Engine.dll!UnknownFunction []LogWindows: Error: begin: stack for UAT
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ff9cdc8653f UnrealEditor-Engine.dll!UnknownFunction []
.......
.......
0x0000000000000000 looks like a very basic error code, but I couldn’t find much about it.
Anyone knows what could be the problem? Or maybe its bugged and Im trying things for no reason.