Can't package my project

UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: F:\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “F:\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” ShivandShoot Win64 Shipping -Project=“F:\UE Projects\ActionPlatformerProject\ShivandShoot.uproject” -Clean -NoHotReload “F:\UE Projects\ActionPlatformerProject\ShivandShoot.uproject” -NoUBTMakefiles -remoteini=“F:\UE Projects\ActionPlatformerProject” -skipdeploy -log=“C:\Users\wrest\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\UBT-ShivandShoot-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\wrest\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\UBT-ShivandShoot-Win64-Shipping.txt
UATHelper: Packaging (Windows): Cleaning ShivandShoot binaries…
UATHelper: Packaging (Windows): Unhandled exception: Unable to delete F:\UE Projects\ActionPlatformerProject\Plugins\RootMovement_5.3\Intermediate\Build\Win64\x64\UnrealGame\Shipping (Unable to delete \?\F:\UE Projects\ActionPlatformerProject\Plugins\RootMovement_5.3\Intermediate\Build\Win64\x64\UnrealGame\Shipping\RootMovement)
UATHelper: Packaging (Windows): Took 0.72s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\wrest\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+UE_5.3\UBT-ShivandShoot-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 3s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error

Hi there @coabe

The part with “Unhandled exception: Unable to delete F:\UE” caught my attention. Is that a valid folder for you and if so ensure it isn’t set to ‘read only’.

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Hey, after package my game recieves a fatal error and crashes

What is the error you’re getting there?

I can’t see the whole error message but I think it is caused by my enemies which have the “Walk” event set on Tick because I sometimes get “Infinite Loop Detected” in the editor. @FrostyJas

@FrostyJas Actually sorry that’s not it, my error message in the editor says "Infinite loop detected: Blueprint: BP_Enemy_BASE ; Function: Turn Character, Call Stack: Script call stack:
Function /Game/Blueprints/Characters/Enemies/Cyborg_Boss/BP_Cyborg.BP_Cyborg_C:BndEvt__BP_Cyborg_WallDetection_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature
Function /Game/Blueprints/Characters/Enemies/Cyborg_Boss/BP_Cyborg.BP_Cyborg_C:ExecuteUbergraph_BP_Cyborg
Function /Game/Blueprints/Characters/Enemies/BP_Enemy_BASE.BP_Enemy_BASE_C:TurnCharacter


Is your character inside a collision object or the ground etc? That can cause that specific error to show.

i tried but i can’t solve it for that character, I gave up on using him in the game.

Oh, well that stinks. I’m happy to help anyway I can if you change your mind.