Can't Package my project. See description

I can’t package the Hour of Code game. I did all the stuff I have to do with visual studio and all that. But when I try to package the game it fails at some point. The error log is extensive and one thing that shows up a zillion times is the phrase “Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.” Dafuq is that supposed to mean? Is there any help whatsoever? Here is the complete log from the moment errors start showing up:

UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\AnimationWarping\Source\AnimationWarping\AnimationWarping.Build.cs: warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\AnimationWarping\Public’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\AnimationWarping\Public’ does not exist.
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\DistanceMatching\Source\DistanceMatching\DistanceMatching.Build.cs: warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\DistanceMatching\Public’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\DistanceMatching\Public’ does not exist.
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\FootIK\Source\FootIK\FootIK.Build.cs: warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\FootIK\Public’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\FootIK\Public’ does not exist.
UATHelper: Packaging (Windows (64-bit)): -------------- PluginPath = Plugins\Marketplace\GMESDK\Source\GMESDK
UATHelper: Packaging (Windows (64-bit)): GMELibPath:C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\GMESDK\Source\ThirdParty\GMESDKLibrary\x64/
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\GMESDK\Source\GMESDK\GMESDK.Build.cs: warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\GMESDK\Public’ does not exist.
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\GMESDK\Source\GMESDK\GMESDK.Build.cs: warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\GMESDK\Public\GMESDK’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\GMESDK\Public’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\GMESDK\Public\GMESDK’ does not exist.
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\MantlingSystem\Source\MantlingSystem\MantlingSystem.Build.cs: warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\MantlingSystem\Public’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\MantlingSystem\Public’ does not exist.
UATHelper: Packaging (Windows (64-bit)): WARNING: Library ‘winmm.lib’ was not resolvable to a file when used in Module ‘MidiInterface’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do
intended to use this slow path to suppress this warning.
PackagingResults: Warning: Library ‘winmm.lib’ was not resolvable to a file when used in Module ‘MidiInterface’, assuming it is a filename and will search library paths for it. This is slow and dependency checking will not work for it. Please update reference to be fully qualified alternatively use PublicSystemLibraryPaths if you do intended to use this slow
path to suppress this warning.
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\PassiveRagdoll\Source\PassiveRagdoll\PassiveRagdoll.Build.cs: warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\PassiveRagdoll\Public’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\PassiveRagdoll\Public’ does not exist.
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\RidingSystem\Source\RidingSystem\RidingSystem.Build.cs: warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\RidingSystem\Public’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Source\RidingSystem\Public’ does not exist.
UATHelper: Packaging (Windows (64-bit)): C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\GMESDK\Source\ThirdParty\GMESDKLibrary\GMESDKLibrary.Build.cs: warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\GMESDK\Source\ThirdParty\GMESDKLibrary\x64\Release’ does not exist.
PackagingResults: Warning: Referenced directory ‘C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Marketplace\GMESDK\Source\ThirdParty\GMESDKLibrary\x64\Release’ does not exist.
UATHelper: Packaging (Windows (64-bit)): Parsing headers for UnrealEngineHourofCode
UATHelper: Packaging (Windows (64-bit)): Running UnrealHeaderTool “C:\Users\Admin\Documents\Unreal Projects\UnrealEngineHourofCode\UnrealEngineHourofCode.uproject” “C:\Users\Admin\Documents\Unreal Projects\UnrealEngineHourofCode\Intermediate\Build\Win64\UnrealEngineHourofCode\Development\UnrealEngineHourofCode.uhtmanifest” -LogCmds=“loginit warning, loge
xit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UHT-UnrealEngineHourofCode-Win64-Development.txt” -installed
LogSlate: Took 0.040193 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: Window ‘Output Log’ being destroyed
LogTimeMachine: Verbose: /Game/Hour_of_Code/Maps/Level_HOC_world UI monitor checked if cursor was over history controls: False
LogTimeMachine: Verbose: /Game/Hour_of_Code/Maps/Level_HOC_world UI monitor tab activated // Focused: True | Restoring: False | Cursor: Valid
LogTimeMachine: Verbose: /Game/Hour_of_Code/Maps/Level_HOC_world UI monitor Global tab activated called // Focused: True
LogSlate: Window ‘Output Log’ being destroyed
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/OWIEnhancedVehicleMovement/Source/OWIEnhancedVehicleMovement/Public/OWIVehicleMovementComponent.h(63) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(36) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(39) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(42) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(310) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(321) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(328) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(335) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(343) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(349) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(355) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(383) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(389) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(395) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(455) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(458) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(461) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(464) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(467) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(470) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(513) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(516) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(519) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(522) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(525) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(528) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(544) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(547) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(550) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(556) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(562) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatDataStructures.h(589) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/MaterialManagerComponent.h(107) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/MeleeMontageComponent.h(181) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/MeleeMontageComponent.h(191) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/MeleeMontageComponent.h(198) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatManager.h(29) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatManager.h(32) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatManager.h(35) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatManager.h(38) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatusEffectComponent.h(41) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatusEffectComponent.h(46) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatusEffectComponent.h(51) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/StatusEffectComponent.h(71) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/UtilityAIManagerComponent.h(272) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/UtilityAIManagerComponent.h(288) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/UtilityAIManagerComponent.h(314) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/UtilityCombatTaskComponent.h(148) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/UtilityCombatTaskComponent.h(160) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/UtilityCombatTaskComponent.h(166) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponDataStructures.h(31) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponDataStructures.h(38) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponDataStructures.h(46) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponDataStructures.h(52) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponDataStructures.h(78) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponDataStructures.h(81) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponDataStructures.h(84) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponDataStructures.h(87) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponDataStructures.h(93) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponDataStructures.h(99) : LogCompile: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponActor.h(62) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponActor.h(65) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponActor.h(92) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponActor.h(99) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for any property exposed to the editor or Blueprints in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponActor.h(118) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponFiringComponent.h(245) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponFiringComponent.h(280) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): C:/Program Files/Epic Games/UE_4.26/Engine/Plugins/Marketplace/UtilityCombatPlugin/Source/UtilityCombatPlugin/Public/WeaponManager.h(196) : LogCompile: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
PackagingResults: Error: An explicit Category specifier is required for Blueprint accessible functions in an Engine module.
UATHelper: Packaging (Windows (64-bit)): Took 92.2023421s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Admin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.26\UBT-UnrealEngineHourofCode-Win64-Development.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogHttp: Warning: 000001FFBA8D9D00: invalid HTTP response code received. URL: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={CA43FAD7-4C88-A266-2763-E399C010DCA4}&AppID=UEEditor.Rocket.Release&AppVersion=4.26.2-15973114%2B%2B%2BUE4%2BRelease-4.26&UserID=7f44100d4eccc21f64f5b0b343af28dd|b34705510a2440c098ea7d5fbac0f460|be
7299b3-79e8-4ac6-a467-dcad6c546fe3&AppEnvironment=datacollector-binary&UploadType=eteventstream, HTTP code: 0, content length: 0, actual payload size: 0
LogHttp: Warning: 000001FFBA8D9D00: request failed, libcurl error: 0 (No error)
LogHttp: Warning: 000001FFBA8D9D00: libcurl info message cache 0 (Found bundle for host datarouter.ol.epicgames.com: 0x1fe1e26b880 [can pipeline])
LogHttp: Warning: 000001FFBA8D9D00: libcurl info message cache 1 (Re-using existing connection! (#2) with host datarouter.ol.epicgames.com)
LogHttp: Warning: 000001FFBA8D9D00: libcurl info message cache 2 (Connected to datarouter.ol.epicgames.com (3.212.220.98) port 443 (#2))
LogHttp: Warning: 000001FFBA8D9D00: libcurl info message cache 3 (We are completely uploaded and fine)
LogHttp: Warning: 000001FFBA8D9D00: libcurl info message cache 4 (TLSv1.2 (IN), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: 000001FFBA8D9D00: libcurl info message cache 5 (Connection died, retrying a fresh connect)
LogHttp: Warning: 000001FFBA8D9D00: libcurl info message cache 6 (necessary data rewind wasn’t possible)
LogHttp: Warning: 000001FFBA8D9D00: libcurl info message cache 7 (Closing connection 2)
LogHttp: Warning: 000001FFBA8D9D00: libcurl info message cache 8 (TLSv1.2 (OUT), TLS alert, Client hello (1):slight_smile:
LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID={CA43FAD7-4C88-A266-2763-E399C010DCA4}&AppID=UEEditor.Rocket.Release&AppVersion=4.26.2-15973114%2B%2B%2BUE4%2BRelease-4.26&UserID=7f44100d4eccc21f64f5b0b343af28dd|b34705510a2440c098ea7d5fbac0f460|be7299b3-79e8-4ac6-a467-dcad6c546fe3&AppEnv
ironment=datacollector-binary&UploadType=eteventstream