I’ve been trying to package my project for about a week now and i don’t know what to do anymore. here’s some backstory:
I have been working on a project for about a year now and i had a “crunch time” recently that lasted like a month or so. The last time i remember the game was packaging successfully was before that Crunch time. I don’t have a backup for that, but i have one for like 4 months ago.
Everytime i try to backup my project i get a “Ensure condition failed”, not only one but 8 (i did a search for this term on the output log).
I found some forum posts saying that it could be an asset or variable that got corrupted, so i should try to zero in on what this could be. So with this info i made several backups of the game, where on each one i would delete folders and assets, then make notes if the errors would go down from 8.
I found out that 5 of those are coming from my actor health component, if i delete it, they would be gone.
The other 3 where coming out of my enemyAI component.
Now here is the part that is making me a little bit desparate:
if i try to delete or change variables in the component, to see if i can remove the corrupted variable, my error count go from 8 to 22… also, if i try to remove the health component after that the errors would be ever higher (something like 30+)
Also, a bunch of errors were saying that it was because of a behavior tree, specifically a decorator from a behavior tree. Well, i deleted every single behavior tree, task, decorator, service and blackboard i have on the project and i still have the errors, but multiplied.
I guess that by forcefully deleting assets can cause more errors to show up, but why did it go down after deleting it first thing?
I scavenged on every single post on this issue i could find and could not find a solution. Can someone shine some light to help me?
here’s one of the crash logs i had:
thank you so much for your attention