I’m working on a multiplayer project, so I had to compile the engine from source to build for Server targets. But the source build was taking up a lot of space (250+ GB) so I decided to make an Installed Build to decrease the space usage. It’s now about 60GB.
The issue is, now I can’t package/build my project for Client and Server targets. I did include “-set:WithClient=true” and “-set:WithServer=true” when building, but still it doesn’t work. I even restarted the entire process from scratch, re-cloning the source from GitHub, etc., but it still didn’t work. The source build works fine so I don’t know what the issue is.
I second this issue. Followed the same procedure and when I open up a new VR Template project and add Server and Client targets then compile on VS I get these errors:
1>[5/6] Link [x64] MyProjectClient.exe
1> Creating library C:\Users\XXXDocuments\Unreal Projects\MyProject\Binaries\Win64\MyProjectClient.lib and object C:\Users\XXX\Documents\Unreal Projects\MyProject\Binaries\Win64\MyProjectClient.exp
1>Module.GeometryAlgorithms.2.cpp.obj : error LNK2019: unresolved external symbol __std_minmax_element_d referenced in function "struct std::pair<double *,double *> __cdecl std::__std_minmax_element<double>(double * const,double * const)" (??$__std_minmax_element@N@std@@YA?AU?$pair@PEANPEAN@0@QEAN0@Z)
1>reverb_onset_compensator.cc.obj : error LNK2019: unresolved external symbol __std_minmax_element_f referenced in function "struct std::pair<float *,float *> __cdecl std::__std_minmax_element<float>(float * const,float * const)" (??$__std_minmax_element@M@std@@YA?AU?$pair@PEAMPEAM@0@QEAM0@Z)
1>reverb_node.cc.obj : error LNK2019: unresolved external symbol __std_max_element_f referenced in function "float * __cdecl std::__std_max_element<float>(float * const,float * const)" (??$__std_max_element@M@std@@YAPEAMQEAM0@Z)
To be clear, I don’t get this issue on the PC that compiled the installed build but on other computer that I transfer it to.
Did you ever solve this issue? Same problem here, unrelated to Server or Client, I just created Installed Build for 5.6 from GitHub and when I want to compile a blank C++ project (which compiles fine with Epic Launcher downloaded 5.6 version) I get the exact same error, among similar other errors.