Can't package my app for IOS because it thinks my project is code based?

Ok very well then, but how come it’s giving me a “your project contains code” error and doesn’t open the file explorer when the other new project didn’t give me that error and resumes to open for explorer even though both projects didn’t have the key signing and the other stuff??? I just want to fix the “packaging a code-based project for the selected platform is currently not supported” error.