Cant package in UE4.18

LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(-961204595) SRandInit(-961204595).
LogInit: Read version file with build ID ‘3709383’
LogInit: Overriding engine version to CL 3832480, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID ‘3709383’
LogTaskGraph: Started task graph with 5 named threads and 14 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.150429
LogD3D11RHI: Aftermath initialized
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Plugin shader directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders found
LogPluginManager: Mapping shader source directory …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Shaders to virtual directory /Plugin/OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3832480
LogInit: Engine Version: 4.18.3-3832480+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Jan 12 2018 02:04:55
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line: -EpicPortal
LogInit: Base directory: C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: DESKTOP-3MPUFGI
LogInit: User: Achando
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =4.101563 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 276.13 MB used, 276.13 MB peak
LogMemory: Process Virtual Memory: 269.74 MB used, 269.74 MB peak
LogMemory: Physical Memory: 5745.63 MB used, 10597.55 MB free, 16343.18 MB total
LogMemory: Virtual Memory: 677.96 MB used, 10597.55 MB free, 134217728.00 MB total
LogInit: Using OS detected language (en-US).
LogInit: Using OS detected locale (pt-PT).
LogTextLocalizationManager: No specific localization for ‘en-US’ exists, so the ‘en’ localization will be used.
LogTextLocalizationManager: No localization for ‘pt-PT’ exists, so ‘en-US’ will be used for the locale.
LogInit: Setting process to per monitor DPI aware
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1080’ (Feature Level 11_0)
LogD3D11RHI: 8079/0/8171 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8171 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘NVIDIA GeForce GTX 1080’ (P:1 D:1)
LogWindows: 1. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
LogWindows: 2. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 1080’ (P:0 D:0)
LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:0
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
LogD3D11RHI: Driver Version: Unknown (internal:Unknown, unified:Unknown)
LogD3D11RHI: Driver Date: Unknown
LogRHI: Texture pool is 5655 MB (70% of 8079 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Intermediate/Shaders/WorkingDirectory/12700/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Achando/AppData/Local/Temp/UnrealShaderWorkingDir/ECE2833C4BF4D16BD6CAECA42E8BF0AA/’.
LogShaderCompilers: Display: Using Local Shader Compiler.
LogTemp: Display: Loaded TP AllDesktopTargetPlatform
LogTemp: Display: Loaded TP MacClientTargetPlatform
LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
LogTemp: Display: Loaded TP MacServerTargetPlatform
LogTemp: Display: Loaded TP MacTargetPlatform
LogTemp: Display: Loaded TP WindowsClientTargetPlatform
LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp: Display: Loaded TP WindowsServerTargetPlatform
LogTemp: Display: Loaded TP WindowsTargetPlatform
LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
LogTemp: Display: Loaded TP Android_ATCTargetPlatform
LogTemp: Display: Loaded TP Android_DXTTargetPlatform
LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
LogTemp: Display: Loaded TP Android_MultiTargetPlatform
LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp: Display: Loaded TP AndroidTargetPlatform
LogTemp: Display: Loaded TP HTML5TargetPlatform
LogTemp: Display: Loaded TP IOSTargetPlatform
LogTemp: Display: Loaded TP TVOSTargetPlatform
LogTemp: Display: Loaded TP LinuxClientTargetPlatform
LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp: Display: Loaded TP LinuxServerTargetPlatform
LogTemp: Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager: Display: Building Assets For Windows
LogDerivedDataCache: Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.05s 78MB C:/Users/Achando/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Achando/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Achando/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogMaterial: Verifying Global Shaders for PCD3D_SM5
LogSlate: Using Freetype 2.6.0
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogInit: Selected Device Profile: [Windows]
LogSimplygon: Simplygon DLL not present - disabling.
LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
LogMeshReduction: No automatic skeletal mesh reduction module available
LogMeshReduction: No automatic mesh merging module available
LogMeshMerging: No automatic mesh merging module available
LogNetVersion: MyProject2 , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 4016851739)
LogAssetRegistry: FAssetRegistry took 0.0258 seconds to start up
LogPackageLocalizationCache: Processed 7 localized package path(s) for 2 prioritized culture(s) in 0.050827 seconds
LogUObjectArray: 35870 objects as part of root set at end of initial load.
LogUObjectAllocator: 7363696 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogTcpMessaging: Initializing TcpMessaging bridge
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogMaterial: Uniform references updated for custom material expression Custom.
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
SourceControl: Source control is disabled
LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
LogOcInput: OculusInput pre-init called
LogEngine: Initializing Engine…
LogHMD: Failed to initialize OpenVR with code 110
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogAIModule: Creating AISystem for world Untitled
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.06s 78MB C:/Users/Achando/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogEngineSessionManager: EngineSessionManager initialized
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Localization service is disabled
LogLinker: Warning: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
LogLinker: Warning: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C’
LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
LogCook: Display: Mobile HDR setting 1
LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
LogFileCache: Scanning file cache for directory ‘C:/Users/Achando/Documents/Unreal Projects/MyProject2/Content/’ took 0.02s
SourceControl: Source control is disabled
Cmd: MAP LOAD FILE="…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 32.607ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 0.708
LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
LogCollectionManager: Loaded 0 collections in 0.001334 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Achando/Documents/Unreal Projects/MyProject2/Content/Developers/Achando/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users/Achando/Documents/Unreal Projects/MyProject2/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
LogContentBrowser: Native class hierarchy populated in 0.0056 seconds. Added 2363 classes and 519 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0002 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0002 seconds. Added 1 classes and 2 folders.
LogSlate: Took 0.000194 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogSlate: Took 0.000131 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
LogSlate: Took 0.003236 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
LogRenderer: Reallocating scene render targets to support 1288x588 Format 10 NumSamples 1 (Frame:1).
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 1 classes and 2 folders.
LogLoad: (Engine Initialization) Total time: 13.47 seconds
LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
LogExternalProfiler: No external profilers were discovered. External profiling features will not be available.
LogAssetRegistry: Asset discovery search completed in 8.4947 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000033 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 3000 MB
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/Achando/Documents/Unreal Projects/MyProject2/MyProject2.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Achando/Documents/Unreal Projects/MyProject2/MyProject2.uproject” -cook -stage -archive -archivedirectory=C:/Teste -package -
clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\Achando\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\Achando\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.02.27-19.26.00.txt
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Achando\Documents\Unreal Projects\MyProject2\MyProject2.uproject” -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\S
aved\Cook-2018.02.27-19.26.00.txt” -stdout -CrashForUAT -unattended -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: MyProject2
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: RandInit(-766572904) SRandInit(-766572904).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
LogSlate: Took 0.003740 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/DroidSansMono.ttf’ (77K)
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Achando/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ThirdPersonBP/ThirdPersonOverview’: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ThirdPersonBP/ThirdPersonOverview’: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C’
UATHelper: Packaging (Windows (64-bit)): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.044 seconds for platforms WindowsNoEditor iterative false
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/Black → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSounds/Master → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Node → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridPlaneMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_PickUp → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Down → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Up → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Selection_Changes → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleQuarter → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslateArrowHandle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Roboto → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /AppleARKit/ARKitCameraMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Meshes/GearVrController → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DummySpriteTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DummySprite → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /MediaCompositing/DefaultMediaPlaneMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Plane → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Cube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/Color_checker → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_AnimBP → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_Jump → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Loop → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Start → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonIdle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonIdle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonIdle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonRun → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonRun.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonRun.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonWalk → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_Body → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Simple → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_LOGO_CARD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4Man_Logo_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package C:/Users/Achando/Documents/Unreal Projects/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin__normals → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugEditorMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial_WF → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/BSPVertex → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Entry → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/AnalogHat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/T_MobileMenu2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/T_MobileControls_texture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/SM_SkySphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/BasicShapeMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/White → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/White.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/White.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blue_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Blue_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Blue_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Normal → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Green_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Green_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Green_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Yellow_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Yellow_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Yellow_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/TemplateFloor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/CubeMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Blue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Stars → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/EmptyActor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Fire → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Smoke → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Smoke01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Smoke01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Sparks → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Spark_Core → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Gradinet_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Gradinet_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Grime.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Grime.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Panels.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Panels.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Poured.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Poured.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Tiles.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Tiles.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Grass.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Grass.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Gravel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Gravel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Moss.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Moss.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Chrome.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Chrome.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Gold.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Gold.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Rust.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Rust.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Basalt.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Basalt.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Sandstone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Sandstone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Slate.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Slate.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Lamp_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Lamp_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Lamp_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Lamp_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap_BuiltData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_MacroVariation → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_ground_Moss_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_ground_Moss_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Checker_Noise_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Checker_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Checker_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Single_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Single_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Panel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Panel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Lake → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Water_Lake.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Water_Lake.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Water_Ocean.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Water_Ocean.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Water_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Water_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Oak.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Oak.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Pine.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Pine.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Walnut.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Walnut.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Chair → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Basic_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Basic_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Music_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Music_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Ambient_Dust.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Ambient_Dust.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Dust_Particle_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Dust_Particle_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/MaterialSphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Chair → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_CornerFrame → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_CornerFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_CornerFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Frame → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Frame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Frame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_DoorFrame → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_DoorFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_DoorFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_GlassWindow → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_GlassWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_GlassWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Glass → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Glass.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Glass.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_PillarFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_PillarFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_PillarFrame300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_PillarFrame300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Statue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Statue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Music01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Music01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Frame_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Frame_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Frame_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Frame_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_TableRound → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_WindowFrame → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_WindowFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_WindowFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire_Sparks01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire_Sparks01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse02 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Showcase → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Showcase.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Showcase.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Idle_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Idle_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Equip_Pistol_Standing → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Equip_Pistol_Standing.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Equip_Pistol_Standing.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Fire_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Hit_React_1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Hit_React_2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Hit_React_3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Hip_Break1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Hip_Break2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Reload_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Walk_Fwd_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/TemplateResources/M_Template_Master → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/C11_Blueprint → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/C11_Blueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/C11_Blueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_AO → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: T_ML_Aluminum01 (DXT1, 512X512)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: UE4_Mannequin_occlusion_Mobile (DXT1, 512X512)
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: UE4Man_Logo_N (BC5, 512X512)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogTexture: Display: Building textures: UE4_Mannequin_MAT_MASKA (AutoDXT, 1024X1024)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/RightArm_StaticMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/RampMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/RampMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/RampMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/Ramp_StaticMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/Linear_Stair_StaticMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/LeftArm_StaticMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/CubeMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for CubeMaterial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/Bump_StaticMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_WideCapsule → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_WideCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_WideCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Shelf_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Shelf_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Shelf_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Shelf_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_RockMesh_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_RockMesh_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Door_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Door_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Door_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Door_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Bush_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Bush_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Bush_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Bush_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Burst_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Burst_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Burst_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_B → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_B.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_B.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Tube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Tube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Tube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_Out → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Torus → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Torus.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Torus.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Plane → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_180.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_180.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Rock → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Door → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Bush → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Stairs → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Stairs.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Stairs.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Shelf → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Rock → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Door → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Couch → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Couch.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Couch.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Bush → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_radial_ramp → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/m_flare_01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/m_flare_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/m_flare_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_explosion_subUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Burst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Burst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Burst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/OrangeMatte → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/OrangeMatte.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/OrangeMatte.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Explosion → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/Orange → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/Orange.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/Orange.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_ColorGrid_LowSpec → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default_BuiltData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting_BuiltData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package C:/Users/Achando/Documents/Unreal Projects/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/BP_LightStudio.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/BP_LightStudio.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion02 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light02_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light02_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light02_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light02 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Advanced_Lighting.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Advanced_Lighting.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_End → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/1M_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/1M_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Walk_Rt_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Walk_Lt_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Walk_Bwd_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: [Compiler Ue4ASP_Character] InputAction Event references unknown Action ‘Crouch’ for InputAction Crouch
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: [Compiler Ue4ASP_Character] [0021.03] Compile of Ue4ASP_Character successful, but with 1 Warning(s) [in 25 ms] (/Game/AnimStarterPack/Ue4ASP_Character.Ue4ASP_Character)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jump_From_Jog → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Jog.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Jog.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jump_From_Stand → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Stand.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Stand.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/BS_CrouchWalk → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/BS_CrouchWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/BS_CrouchWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/BS_Jog → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/BS_Jog.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/BS_Jog.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jog_Bwd_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jog_Fwd_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jog_Lt_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Lt_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Lt_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jog_Rt_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Rt_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Rt_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Ue4ASP_Character → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Ue4ASP_Character.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Ue4ASP_Character.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Stand_To_Prone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_To_Prone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_To_Prone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Sprint_Fwd_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Reload_Shotgun_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Reload_Shotgun_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Shotgun_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Shotgun_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Reload_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Reload_Pistol → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Pistol.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Pistol.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_To_Stand → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_To_Stand.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_To_Stand.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Reload_Shotgun → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Reload_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Reload_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Reload_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Idle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Fire_2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Fire_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Fire_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Fire_1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Fire_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Fire_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Death_2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Death_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Death_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Death_1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Death_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Death_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jump_From_Stand_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Stand_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Stand_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Idle_Pistol → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Pistol.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Pistol.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Hit_React_4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Fire_Shotgun_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Fire_Shotgun_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Shotgun_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Shotgun_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Fire_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Equip_Rifle_Standing → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Equip_Rifle_Standing.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Equip_Rifle_Standing.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Death_Ironsights_2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_Ironsights_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_Ironsights_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Death_Ironsights_1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_Ironsights_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_Ironsights_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Death_3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Death_2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Death_1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_to_Stand_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Aim_Space_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Aim_Space_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Aim_Space_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Aim_Space_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Aim_Space_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Aim_Space_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Pause → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Pause.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class Pause_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Pause.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Normal_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Normal_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Normal_Inst. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (AddComponent) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (AddComponent) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorRotation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_SetActorRotation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorRotation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorRotation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: NULL != GeneratedClass [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp] [Line: 739]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006B6D4008 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003AC576D4 UE4Editor-ApplicationCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000201F330B UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000201847F9 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000000833052B UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001FC3E8FD UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001FCFDABC UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001FD15259 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001FD14774 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000069468B3 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000000697D7BB UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000006817D61 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000000683F391 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000075A6D25F UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000075A6525A UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000075A654AA UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000075A72379 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000075A73193 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006E5C1FE4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006EB8EFC1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006EB8EFC1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 25,7900881s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Achando\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogEditorViewport: Clicking on Actor (LMB): BP_Sky_Sphere_C (SkySphereBlueprint)
LogSlate: Took 0.003574 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (159K)
LogContentBrowser: Native class hierarchy updated for ‘BlueprintGraph’ in 0.0004 seconds. Added 116 classes and 0 folders.
LogSlate: Took 0.002806 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-BoldCondensed.ttf’ (158K)
LogSlate: Took 0.002934 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Italic.ttf’ (157K)
BlueprintLog: New page: Compile ThirdPersonExampleMap
LogEditorActor: Deleted Actor: BP_Sky_Sphere_C
LogEditorActor: Deleted 1 Actors (0.028 secs)
LogTemp: Repeating last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (Feb 27, 2018, 7:34:45 PM)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.020445s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.000591s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.021284s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2018.02.27-19.34.45
LogWorld: Bringing up level for play took: 0.002958
LogContentBrowser: Native class hierarchy updated for ‘MovieSceneCapture’ in 0.0002 seconds. Added 11 classes and 0 folders.
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.396
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogTemp: Repeating last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (Feb 27, 2018, 7:36:01 PM)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.021704s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.000630s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.022580s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2018.02.27-19.36.01
LogWorld: Bringing up level for play took: 0.002441
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.763
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build - Feb 27, 2018, 7:37:42 PM
LogSwarmInterface: [OpenConnection] Registering TCP channel …
LogSwarmInterface: [OpenConnection] Connecting to agent …
LogSwarmInterface: [TryOpenConnection] Testing the Agent
LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
LogSwarmInterface: [TryOpenConnection] Local Process ID is 12700
LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
LogEditorBuildUtils: Build time 0:03
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_684, compiling.
LogMaterial: Missing cached shader map for material FLightmassMaterialRenderer MaterialInstanceDynamic_684, compiling.
Job is a success!
LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.032s
LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb
LogVolumetricLightmapImport: BrickData 390x5x5 = 0.3Mb
LogVolumetricLightmapImport: Bricks at Level
LogVolumetricLightmapImport: 0: 10.3% covering 100.0% of volume
LogVolumetricLightmapImport: 1: 15.4% covering 2.3% of volume
LogVolumetricLightmapImport: 2: 74.4% covering 0.2% of volume
LogTexture: Display: Building textures: SkyOcclusion1_1 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap1_1 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_1_1 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion1_2 (AutoDXT, 1024X512)
LogTexture: Display: Building textures: HQ_Lightmap1_2 (AutoDXT, 1024X1024)
LogTexture: Display: Building textures: LQ_Lightmap_1_2 (DXT1, 1024X1024)
LogTexture: Display: Building textures: SkyOcclusion0_3 (AutoDXT, 64X32)
LogTexture: Display: Building textures: HQ_Lightmap0_3 (AutoDXT, 64X64)
LogTexture: Display: Building textures: LQ_Lightmap_0_3 (DXT1, 64X64)
LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 32X32)
LogTexture: Display: Building textures: ShadowMapTexture2D_0 (G8, 1024X1024)
Lightmass on DESKTOP-3MPUFGI: 9.73 sec total, 120 ms importing, 14 ms setup, 919 ms photons, 8.54 sec processing, 0 ms extra exporting [29/29 mappings]. Threads: 59.6 sec total, 30.7 sec processing.
LogStaticLightingSystem: Illumination: 14.1 sec (417 ms encoding lightmaps, 161 ms encoding shadowmaps)
LogStaticLightingSystem: Lightmap texture memory: 5.3 MB (5.3 MB streaming, 0.0 MB non-streaming), 6 textures
LogStaticLightingSystem: Shadowmap texture memory: 1.3 MB (1.3 MB streaming, 0.0 MB non-streaming), 2 textures
DumpUnbuiltLightIteractions
Lights with unbuilt interactions: 0
Primitives with unbuilt interactions: 0
Cmd: MAP CHECK NOTIFYRESULTS
MapCheck: New page: ThirdPersonExampleMap - Feb 27, 2018, 7:37:57 PM
MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 45.878ms to complete.
LogSavePackage: Save=935.40ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_Auto12D2ADA4D41B1668BB74A86AE7A6D7208.tmp’ to ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto1.umap’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_Auto1.umap
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap’ took 0.966
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.966
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Engine/EngineSky/BP_Sky_Sphere] ([1] browsable assets)…
OBJ SavePackage: Rendered thumbnail for [Blueprint /Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere]
OBJ SavePackage: Finished generating thumbnails for package [/Engine/EngineSky/BP_Sky_Sphere]
LogSavePackage: Save=106.87ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/BP_Sky_Sphere_Auto11D749E96461AFCA49F49298E39F3813F.tmp’ to ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Engine/EngineSky/BP_Sky_Sphere_Auto1.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Engine/EngineSky/BP_Sky_Sphere_Auto1.uasset
OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData] ([1] browsable assets)…
OBJ SavePackage: Finished generating thumbnails for package [/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData]
LogSavePackage: Save=15.88ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_BuiltData_66D8AB4A48962392EABCDAA32ADDBEB7.tmp’ to ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData_Auto1.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Autosaves/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData_Auto1.uasset
LogFileHelpers: Auto-saving content packages took 0.174
LogTemp: Repeating last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (Feb 27, 2018, 7:39:17 PM)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.028880s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.000705s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.029909s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2018.02.27-19.39.17
LogWorld: Bringing up level for play took: 0.002233
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap 0.466
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSavePackage: Save=918.42ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap33D7FEAE43BC1C59100595B3DFAF36E6.tmp’ to ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
LogFileHelpers: Saving map ‘ThirdPersonExampleMap’ took 0.995
LogSavePackage: Save=116.30ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap_BuiltData2AA158764DE07AB3E35D3986570B0763.tmp’ to ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
Cmd: OBJ SAVEPACKAGE PACKAGE="/Engine/EngineSky/BP_Sky_Sphere" FILE="…/…/…/Engine/Content/EngineSky/BP_Sky_Sphere.uasset" SILENT=true
LogSavePackage: Save=98.49ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/BP_Sky_Sphere4D8C01A8416B4A36B7FA5D818D2E7576.tmp’ to ‘…/…/…/Engine/Content/EngineSky/BP_Sky_Sphere.uasset’
LogSavePackage: Display: Finished SavePackage …/…/…/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/Achando/Documents/Unreal Projects/MyProject2/MyProject2.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Achando/Documents/Unreal Projects/MyProject2/MyProject2.uproject” -cook -stage -archive -archivedirectory=C:/Teste -package -
clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\Achando\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\Achando\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.02.27-19.39.28.txt
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Achando\Documents\Unreal Projects\MyProject2\MyProject2.uproject” -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\S
aved\Cook-2018.02.27-19.39.28.txt” -stdout -CrashForUAT -unattended -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: MyProject2
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: RandInit(-1745937223) SRandInit(-1745937223).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Achando/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ThirdPersonBP/ThirdPersonOverview’: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ThirdPersonBP/ThirdPersonOverview’: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C’
UATHelper: Packaging (Windows (64-bit)): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.044 seconds for platforms WindowsNoEditor iterative false
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/Black → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSounds/Master → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Node → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridPlaneMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_PickUp → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Down → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Up → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Selection_Changes → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleQuarter → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslateArrowHandle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Roboto → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /AppleARKit/ARKitCameraMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Meshes/GearVrController → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DummySpriteTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DummySprite → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /MediaCompositing/DefaultMediaPlaneMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Plane → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Cube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/Color_checker → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_AnimBP → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_Jump → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Loop → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Start → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonIdle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonIdle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonIdle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonRun → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonRun.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonRun.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonWalk → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_Body → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Simple → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_LOGO_CARD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4Man_Logo_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package C:/Users/Achando/Documents/Unreal Projects/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin__normals → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugEditorMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial_WF → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/BSPVertex → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Entry → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/AnalogHat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/T_MobileMenu2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/T_MobileControls_texture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/SM_SkySphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/BasicShapeMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/White → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/White.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/White.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blue_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Blue_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Blue_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Normal → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Green_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Green_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Green_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Yellow_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Yellow_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Yellow_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/TemplateFloor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/CubeMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Blue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/T_Sky_Stars → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/EmptyActor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Fire → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Smoke → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Smoke01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Smoke01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Sparks → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Spark_Core → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap_BuiltData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_New.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Old → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Old.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Cut_Stone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Cut_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Hewn_Stone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Hewn_Stone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ceramic_Tile_Checker → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ceramic_Tile_Checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ceramic_Tile_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ceramic_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Pebble → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Pebble.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Rough → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Rough.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Rough_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Rough_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Gradinet_01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Gradinet_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Gradinet_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_CobbleStone_Smooth → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_CobbleStone_Smooth.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Grime → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Grime.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Grime.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Panels → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Panels.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Panels.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Poured → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Poured.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Poured.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Concrete_Tiles → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Tiles.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Concrete_Tiles.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_Variation_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Grass → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Grass.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Grass.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Gravel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Gravel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Gravel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Ground_Moss → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Moss.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Ground_Moss.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Brushed_Nickel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Brushed_Nickel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Burnished_Steel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Burnished_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Chrome → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Chrome.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Chrome.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Copper → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Copper.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Gold → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Gold.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Gold.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Rust → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Rust.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Rust.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Metal_Steel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Metal_Steel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Lamp_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Lamp_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Lamp_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Lamp_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Lamp_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Beveled_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Beveled_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_MacroVariation → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_MacroVariation.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_New_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_New_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Detail_Rocky_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Detail_Rocky_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Clay_Old_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Clay_Old_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Perlin_Noise_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Cut_Stone_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Cut_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Brick_Hewn_Stone_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Brick_Hewn_Stone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Marble_Polished_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Marble_Polished_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Pebble_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Pebble_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Smooth_Granite_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Smooth_Granite_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_CobbleStone_Smooth_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_CobbleStone_Smooth_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Grime_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Grime_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Panels_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Panels_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Poured_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Poured_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Concrete_Tiles_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Concrete_Tiles_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Grass_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Grass_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Gravel_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Gravel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_ground_Moss_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_ground_Moss_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Ground_Moss_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Ground_Moss_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Aluminum_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Aluminum_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Copper_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Copper_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Gold_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Gold_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Rust_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Rust_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Metal_Steel_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Metal_Steel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Basalt → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Basalt.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Basalt.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Marble_Polished → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Marble_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Sandstone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Sandstone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Sandstone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Rock_Slate → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Slate.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Rock_Slate.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Showcase → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Showcase.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Showcase.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Basalt_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Basalt_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Sandstone_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Sandstone_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Rock_Slate_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Rock_Slate_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Checker_Dot → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Checker_Dot.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Checker_Noise_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Checker_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Checker_Noise_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Single_Tile_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Single_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Single_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Dot_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Dot_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Hex_Tile_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Tech_Panel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Panel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Tech_Panel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Lake → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Water_Lake.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Water_Lake.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Water_Ocean → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Water_Ocean.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Water_Ocean.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Water_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Water_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Polished → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Floor_Walnut_Worn → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Oak → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Oak.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Oak.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Pine → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Pine.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Pine.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Wood_Walnut → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Walnut.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Wood_Walnut.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Chair → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Floor_400x400 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Floor_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Floor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Basic_Floor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x200 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x200.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Basic_Wall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Basic_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Basic_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x300 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x300 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Background_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Background_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Music_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Music_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Ambient_Dust → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Ambient_Dust.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Ambient_Dust.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Dust_Particle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Dust_Particle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Dust_Particle_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Dust_Particle_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Dust_Particle_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/MaterialSphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Chair → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Chair.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_CornerFrame → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_CornerFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_CornerFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Frame → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Frame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Frame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_DoorFrame → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_DoorFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_DoorFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_GlassWindow → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_GlassWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_GlassWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Glass → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Glass.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Glass.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_PillarFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_PillarFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_PillarFrame300 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_PillarFrame300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_PillarFrame300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Statue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Statue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Statue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Music01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Music01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Music01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Tech_Panel_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Tech_Panel_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Floor_Walnut_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Floor_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Oak_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Oak_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Pine_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Pine_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Wood_Walnut_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Wood_Walnut_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Chair_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Chair_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Chair_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Frame_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Frame_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Frame_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Frame_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Frame_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Statue_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Statue_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Statue_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_StatueGlass → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_StatueGlass.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_TableRound → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_TableRound → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_TableRound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_TableRound_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_WindowFrame → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_WindowFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_WindowFrame.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_QuadPyramid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_QuadPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire_Sparks01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire_Sparks01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind05 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Wind05.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Birds01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Birds01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Starter_Wind06 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Starter_Wind06.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Collapse02 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Collapse02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Idle_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Idle_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Idle_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Idle_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Equip_Pistol_Standing → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Equip_Pistol_Standing.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Equip_Pistol_Standing.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Fire_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Hit_React_1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Hit_React_2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Hit_React_3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Hip_Break1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip_Break1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Hip_Break2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip_Break2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Reload_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Walk_Fwd_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Fwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/TemplateResources/M_Template_Master → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/C11_Blueprint → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/C11_Blueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/C11_Blueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_TableRound_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_TableRound_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_AO → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4_Mannequin/Textures/UE4_Mannequin_occlusion_Mobile.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/RightArm_StaticMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/RampMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/RampMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/RampMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/Ramp_StaticMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/Linear_Stair_StaticMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/LeftArm_StaticMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/CubeMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for CubeMaterial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPerson/Meshes/Bump_StaticMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_WideCapsule → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_WideCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_WideCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Shelf_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Shelf_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Shelf_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Shelf_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Shelf_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_RockMesh_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_RockMesh_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_RockMesh_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_RockMesh_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Explosion_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Explosion_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Door_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Door_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Door_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Door_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Door_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Bush_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Bush_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Bush_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Bush_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Bush_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Burst_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Burst_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Burst_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_B → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_B.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_B.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Wedge_A → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Wedge_A.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Tube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Tube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Tube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_TriPyramid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_TriPyramid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_Out → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_Out.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim_90_In → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim_90_In.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Trim → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Trim.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Torus → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Torus.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Torus.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Plane → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_90 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_90.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe_180 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_180.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe_180.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Pipe → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Pipe.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_NarrowCapsule → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_NarrowCapsule.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Shapes/Shape_Cone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Shapes/Shape_Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Shelf → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Rock → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere_Plain → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere_Plain.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_MaterialSphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_MaterialSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Door → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Bush → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Stairs → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Stairs.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Stairs.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Shelf → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Shelf.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Rock → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Rock.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_MatPreviewMesh_02 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_MatPreviewMesh_02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Door → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Door.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Couch → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Couch.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Couch.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Bush → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Bush.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_radial_ramp → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_radial_ramp.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/m_flare_01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/m_flare_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/m_flare_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_explosion_subUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_explosion_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Burst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Burst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Burst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/OrangeMatte → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/OrangeMatte.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/OrangeMatte.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Explosion → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/Orange → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/Orange.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/Orange.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_ColorGrid_LowSpec → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_ColorGrid_LowSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_AssetPlatform → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SunlightColorLUT → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/SunlightColorLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default_BuiltData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting_BuiltData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Advanced_Lighting_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package C:/Users/Achando/Documents/Unreal Projects/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/HDRI/HDRI_Epic_Courtyard_Daylight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/SM_Arrows → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/SM_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/Skybox → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/Skybox.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Thumbnails/SkySphereMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_HDRI.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Skybox_Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/M_LightStage_Arrows → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/M_LightStage_Arrows.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Assets/FogBrightnessLUT → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Assets/FogBrightnessLUT.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/BP_LightStudio → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/BP_LightStudio.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/BP_LightStudio.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Explosion → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Explosion.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Explosion02 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Explosion02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light02_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light02_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light02_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light02 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light02.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light02.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Light01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Light01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Advanced_Lighting → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Advanced_Lighting.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Advanced_Lighting.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/SM_AssetPlatform → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/SM_AssetPlatform.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/Minimal_Default → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/Minimal_Default.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Window_400x400 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Window_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_Door_400x400 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_Door_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_500x500 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_500x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x400 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x400.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Wall_400x300 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Wall_400x300.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Architecture/Pillar_50x500 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Architecture/Pillar_50x500.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_End → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/1M_Cube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/1M_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/1M_Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Walk_Rt_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Rt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Walk_Lt_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Lt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Walk_Bwd_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Walk_Bwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: [Compiler Ue4ASP_Character] InputAction Event references unknown Action ‘Crouch’ for InputAction Crouch
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: [Compiler Ue4ASP_Character] [0017.58] Compile of Ue4ASP_Character successful, but with 1 Warning(s) [in 37 ms] (/Game/AnimStarterPack/Ue4ASP_Character.Ue4ASP_Character)
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/UE4ASP_HeroTPP_AnimBlueprint.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jump_From_Jog → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Jog.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Jog.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jump_From_Stand → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Stand.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Stand.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/BS_CrouchWalk → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/BS_CrouchWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/BS_CrouchWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Fwd_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/BS_Jog → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/BS_Jog.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/BS_Jog.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jog_Bwd_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Bwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jog_Fwd_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Fwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jog_Lt_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Lt_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Lt_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jog_Rt_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Rt_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jog_Rt_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Ue4ASP_Character → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Ue4ASP_Character.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Ue4ASP_Character.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Stand_To_Prone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_To_Prone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_To_Prone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Stand_to_Crouch_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Stand_to_Crouch_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Sprint_Fwd_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Sprint_Fwd_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Reload_Shotgun_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Shotgun_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Reload_Shotgun_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Shotgun_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Shotgun_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Reload_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Reload_Pistol → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Pistol.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Reload_Pistol.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_To_Stand → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_To_Stand.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_To_Stand.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Reload_Shotgun → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Reload_Shotgun.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Reload_Rifle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Reload_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Reload_Rifle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Idle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Fire_2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Fire_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Fire_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Fire_1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Fire_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Fire_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Death_2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Death_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Death_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Prone_Death_1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Death_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Prone_Death_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Jump_From_Stand_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Stand_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Jump_From_Stand_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Idle_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Idle_Pistol → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Pistol.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Idle_Pistol.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Hit_React_4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Hit_React_4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Fire_Shotgun_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Shotgun_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Fire_Shotgun_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Shotgun_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Shotgun_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Fire_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Fire_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Equip_Rifle_Standing → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Equip_Rifle_Standing.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Equip_Rifle_Standing.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Death_Ironsights_2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_Ironsights_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_Ironsights_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Death_Ironsights_1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_Ironsights_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_Ironsights_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Death_3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Death_2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Death_1 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Death_1.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Rt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Lt_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_Walk_Bwd_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Crouch_to_Stand_Rifle_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Crouch_to_Stand_Rifle_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Aim_Space_Ironsights → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Aim_Space_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Aim_Space_Ironsights.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/AnimStarterPack/Aim_Space_Hip → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Aim_Space_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/AnimStarterPack/Aim_Space_Hip.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Pause → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Pause.uasset
UATHelper: Packaging (Windows (64-bit)): LogUMG: Display: Widget Class Pause_C - Template Initialized.
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Pause.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Normal_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Normal_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Normal_Inst. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (AddComponent) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (AddComponent) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorRotation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_SetActorRotation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorRotation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorRotation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogBlueprint: Warning: FMemberReference::ResolveMember (K2_GetActorLocation) bSelfContext == true, but no scope supplied!
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: Assertion failed: NULL != GeneratedClass [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Engine\Private\Blueprint.cpp] [Line: 739]
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006B6D4008 KERNELBASE.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000003AC576D4 UE4Editor-ApplicationCore.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000201F330B UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000201847F9 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000000833052B UE4Editor-Engine.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001FC3E8FD UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001FCFDABC UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001FD15259 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000001FD14774 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00000000069468B3 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000000697D7BB UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000006817D61 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000000683F391 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000075A6D25F UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000075A6525A UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000075A654AA UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000075A72379 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x0000000075A73193 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006E5C1FE4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006EB8EFC1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: [Callstack] 0x000000006EB8EFC1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error:
UATHelper: Packaging (Windows (64-bit)): LogWindows: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): Took 21,7187601s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows (64-bit)): Cook failed. Deleting cooked data.
UATHelper: Packaging (Windows (64-bit)): ERROR: Cook failed.
UATHelper: Packaging (Windows (64-bit)): (see C:\Users\Achando\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Cook Failure
LogEditorActor: Deleted Actor: BP_Sky_Sphere_C
LogEditorActor: Deleted 1 Actors (0.020 secs)
LogTemp: Repeating last play command: Selected Viewport
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPers
onExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogPlayLevel: PlayLevel: No blueprints needed recompiling
PIE: New page: PIE session: ThirdPersonExampleMap (Feb 27, 2018, 7:40:08 PM)
LogPlayLevel: Creating play world package: /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.022368s)
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogPlayLevel: PIE: World Init took: (0.000684s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap to /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap (0.023283s)
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogLoad: Game class is ‘ThirdPersonGameMode_C’
LogWorld: Bringing World /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap.ThirdPersonExampleMap up for play (max tick rate 0) at 2018.02.27-19.40.08
LogWorld: Bringing up level for play took: 0.002300
PIE: Play in editor start time for /Game/ThirdPersonBP/Maps/UEDPIE_0_ThirdPersonExampleMap -0.378
LogBlueprintUserMessages: Late PlayInEditor Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerso
nExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Early EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPerson
ExampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogBlueprintUserMessages: Late EndPlayMap Detection: Level ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’ with GeneratedClass ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonE
xampleMap_C’ with ClassGeneratedBy ‘/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.ThirdPersonExampleMap’
LogSavePackage: Save=912.88ms
LogSavePackage: Moving ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/ThirdPersonExampleMap742FC1CD4D47556CCE2B7CB6A42D3F66.tmp’ to ‘…/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap’
LogSavePackage: Display: Finished SavePackage …/…/…/…/…/…/Users/Achando/Documents/Unreal Projects/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
LogSlate: Took 0.000106 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
LogFileHelpers: Saving map ‘ThirdPersonExampleMap’ took 1.157
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject=“C:/Users/Achando/Documents/Unreal Projects/MyProject2/MyProject2.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/Achando/Documents/Unreal Projects/MyProject2/MyProject2.uproject” -cook -stage -archive -archivedirectory=C:/Teste -package -
clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for C:\Users\Achando\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows (64-bit)): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): Running UE4Editor Cook for project C:\Users\Achando\Documents\Unreal Projects\MyProject2\MyProject2.uproject
UATHelper: Packaging (Windows (64-bit)): Commandlet log file is C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\Saved\Cook-2018.02.27-19.40.22.txt
UATHelper: Packaging (Windows (64-bit)): Running: C:\Program Files\Epic Games\UE_4.18\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Achando\Documents\Unreal Projects\MyProject2\MyProject2.uproject” -run=Cook -NoLogTimes -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog=“C:\Program Files\Epic Games\UE_4.18\Engine\Programs\AutomationTool\S
aved\Cook-2018.02.27-19.40.22.txt” -stdout -CrashForUAT -unattended -UTF8Output
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: Running engine for game: MyProject2
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: RandInit(-1525858281) SRandInit(-1525858281).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusHMD.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusInput.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Oculus/OculusVR/Binaries/Win64/UE4Editor-OculusEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVR.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/Steam/SteamVR/Binaries/Win64/UE4Editor-SteamVRController.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogModuleManager: Display: Found up-to-date module file …/…/…/Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
UATHelper: Packaging (Windows (64-bit)): LogShaderCompilers: Display: Using Local Shader Compiler.
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Max Cache Size: 512 MB
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Achando/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
UATHelper: Packaging (Windows (64-bit)): LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AllDesktopTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP MacTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP WindowsTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ATCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_DXTTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_MultiTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP AndroidTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP HTML5TargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP IOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP TVOSTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxClientTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxServerTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTemp: Display: Loaded TP LinuxTargetPlatform
UATHelper: Packaging (Windows (64-bit)): LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ThirdPersonBP/ThirdPersonOverview’: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogLinker: Warning: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to load ‘/Game/ThirdPersonBP/ThirdPersonOverview’: Can’t find file ‘/Game/ThirdPersonBP/ThirdPersonOverview’
UATHelper: Packaging (Windows (64-bit)): LogUObjectGlobals: Warning: Failed to find object ‘Class /Game/ThirdPersonBP/ThirdPersonOverview.ThirdPersonOverview_C’
UATHelper: Packaging (Windows (64-bit)): LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooked content cleared for platform WindowsNoEditor
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Sandbox cleanup took 0.041 seconds for platforms WindowsNoEditor iterative false
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/S_Actor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/Black → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSounds/Master → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineResources/DefaultTextureCube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Node → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Node.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Main → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Main.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/Xray → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Xray.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/ViewportInteractionAssetContainerData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/ViewportInteractionAssetContainerData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for ViewportInteractionAssetContainerData. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/SnapGrid/SnapGridPlaneMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/SnapGrid/SnapGridPlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Gizmo_Handle_Clicked.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_PickUp → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_PickUp.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Object_Snaps_To_Grid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Down → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Down.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Scaling_Up → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Scaling_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Selection_Changes → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Selection_Changes.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleFull → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleFull.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandleQuarter → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandleQuarter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/StartRotationHandleIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StartRotationHandleIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoFreeRotation → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoFreeRotation.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/TranslateArrowHandle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslateArrowHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Sequencer_Key → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Sequencer_Key.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Base → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Base.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/MI_CineMat_Rig → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/MI_CineMat_Rig.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/Camera/CineMat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Camera/CineMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Arm → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Arm.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Mount → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_CraneRig_Body → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Mount.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Roboto → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBold → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBold.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoBoldItalic → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoBoldItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoItalic → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoItalic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoLight → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoRegular → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoRegular.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /AppleARKit/ARKitCameraMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/AppleARKit/Content/ARKitCameraMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Meshes/GearVrController → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Meshes/GearVrController.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Materials/GearVRControllerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Materials/GearVRControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_AO → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_AO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/VREditorAssetContainerData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/VREditorAssetContainerData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for VREditorAssetContainerData. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/SimpleGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/SimpleGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/GridPostProcess → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/GridPostProcess.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksB → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksB.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/T_VivePreController_EM → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/T_VivePreController_EM.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreController_MasksA → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreController_MasksA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterialInst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentLaserPointerMaterialInst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Generic/GenericHMDMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Generic/GenericHMDMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Oculus/OculusControllerMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Oculus/OculusControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/CursorPointer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/CursorPointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/HoverMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/HoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/TranslucentHoverMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/TranslucentHoverMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_End → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_End.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/LaserPointer/LaserPointerMesh_Start → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/LaserPointerMesh_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Close → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Drop → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Drop.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Open → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Open.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Dockable_Window_Pick_Up → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Dockable_Window_Pick_Up.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Floating_UI_Open-001 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Floating_UI_Open-001.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Radial_Menu_FadeOut → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Radial_Menu_FadeOut.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Teleport_Mode_Entered → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Teleport_Mode_Entered.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/VR_teleport → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/VR_teleport.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Teleport/TeleportDirectionMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Teleport/TeleportDirectionMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Close → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Close.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/TransformGizmo/SM_Dialog_Move → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/SM_Dialog_Move.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/M_ContentWindow → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /OculusVR/Textures/GearVRController_Normal → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Runtime/Oculus/OculusVR/Content/Textures/GearVRController_Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerDiffuse → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerDiffuse.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/VivePreControllerSpec → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/VivePreControllerSpec.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Disk → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Disk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/DiscMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/DiscMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/KeyDiskMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/KeyDiskMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/SM_Radial_Pointer → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_Radial_Pointer.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/UI/ArrowMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/ArrowMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/WorldMovementGrid/PlaneMesh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/WorldMovementGrid/PlaneMesh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorLandscapeResources/FlattenHeightMat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/FlattenHeightMat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Sounds/UI/Click_on_Button → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Sounds/UI/Click_on_Button.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/LineMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/FloatingText/JointSphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/ContentIntroCurve → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DefaultSpriteMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DummySpriteTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Paper2D/DummySprite → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Cylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /MediaCompositing/DefaultMediaPlaneMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Media/MediaCompositing/Content/DefaultMediaPlaneMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/GizmoMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/PhAT_JointLimitMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PhAT_JointLimitMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/CameraOffset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBokeh → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/MiniFont → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkthrough → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/PersonaAnimEditorWalkThrough.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/RobotoTiny → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineFonts/Faces/RobotoTiny → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Faces/RobotoTiny.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cylinder → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Cone → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/Plane → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Plane.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package …/…/…/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/DefaultBloomKernel → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBloomKernel.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMeshEditorTutorial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved.
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMeshes/Cube → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/Color_checker → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/Color_checker.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_AnimBP → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_Jump → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Loop → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Start → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonIdle → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonIdle.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonIdle.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonRun → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonRun.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonRun.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Animations/ThirdPersonWalk → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Animations/ThirdPersonWalk.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorBlueprintResources/StandardMacros → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_Body → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Simple → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_LOGO_CARD → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4Man_Logo_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Forcing save package C:/Users/Achando/Documents/Unreal Projects/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset because was already requeued once
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin__normals → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/DebugEditorMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugEditorMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial_WF → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial_WF.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/ClothMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/ClothMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/BSPVertex → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Maps/Entry → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/HUD/AnalogHat → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/T_MobileMenu2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/MobileResources/T_MobileControls_texture → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/BasicShapes/BasicShapeMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/White → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/White.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/White.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Blue_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Blue_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Blue_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Normal → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Normal.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Green_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Green_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Green_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Yellow_Inst → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Yellow_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Yellow_Inst.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/TemplateFloor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/TemplateFloor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/Geometry/Meshes/CubeMaterial → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/Geometry/Meshes/CubeMaterial.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap.umap
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/EmptyActor → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EditorResources/LightIcons/S_LightError → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Fire → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Fire → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Fire.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Fire_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Fire_Tiled_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Fire_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Heat_Distortion → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Heat_Distortion.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Radial_Gradient → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Radial_Gradient.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Smoke → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Smoke01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Smoke01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Smoke → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Smoke.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Sparks → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Fire_Sparks01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Fire_Sparks01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Sparks → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Sparks.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/Materials/M_Spark → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/Materials/M_Spark.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Spark_Core → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Spark_Core.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_Effect_Steam → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_Effect_Steam.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01_Cue → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01_Cue.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Particles/P_Steam_Lit.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/BP_Sky_Sphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Audio/Steam01 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Audio/Steam01.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Water_N → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Water_N.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Textures/T_Smoke_SubUV.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineSky/SM_SkySphere → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_CeilingLight → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_CeilingLight.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Ceiling → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Ceiling.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/Materials/M_Lamp → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/Materials/M_Lamp.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Blueprints/Blueprint_WallSconce → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Blueprints/Blueprint_WallSconce.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Props/SM_Lamp_Wall → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Props/SM_Lamp_Wall.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Maps/StarterMap_BuiltData → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Maps/StarterMap_BuiltData.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_Beveled → C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Packaging (Windows (64-bit)): LogSavePackage: Display: Finished SavePackage C:/Users/Achando/Documents/Unreal Projects/MyProject2/Saved/Cooked/WindowsNoEditor/MyProject2/Content/StarterContent/Materials/M_Brick_Clay_Beveled.uasset
UATHelper: Packaging (Windows (64-bit)): LogCook: Display: Cooking /Game/StarterContent/Materials/M_Brick_Clay_New → C:/Users/Achando/Documents/Unreal Projects/