Can't Package Game

Howdy folks, I am trying to package my game but I can’t seem to. I have gone through several versions of trying to package it. This is only my first game and it’s just the demo for the game.

I have Visual Studio 2022, I have copy and pasted the hotsfxr (don’t remember what the name of the file was) into the AutomationTools. It seems to be functioning but I keep getting an error. I also am not sure why it is referencing GameHouseAndExtras, since it was a map I made and then deleted.

Below is attached what the output log says. If anyone knows any way to fix this it would be amazing! I’ve been spending so many hours on trying to actually package my demo instead of working on the game.

Thank you so much! :smiley:

LogTurnkeySupport: Display: Adding device menu item for DESKTOP-0F4D14H
LogTurnkeySupport: Display: Adding device menu item for DESKTOP-0F4D14H
LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/House” FILE=“…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Content/Maps/House.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
LogPackageLocalizationCache: Processed 32 localized package path(s) for 1 prioritized culture(s) in 0.007490 seconds
LogSavePackage: Moving output files for package: /Game/Maps/House
LogSavePackage: Moving ‘…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Saved/House5C312F104AE433FB4423EF9EC55E31B4.tmp’ to ‘…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Content/Maps/House.umap’
Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
/Game/Maps/House_BuiltData
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/House_BuiltData” FILE=“…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Content/Maps/House_BuiltData.uasset” SILENT=true
LogSavePackage: Moving output files for package: /Game/Maps/House_BuiltData
LogSavePackage: Moving ‘…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Saved/House_BuiltData947455F9419CAFD8FF7BFFBF304F4382.tmp’ to ‘…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Content/Maps/House_BuiltData.uasset’
Message dialog closed, result: Ok, title: Unable to Check Out From Source Control!, text: The following assets could not be successfully checked out from source control:
/Game/Maps/House_BuiltData
LogFileHelpers: Saving map ‘House’ took 0.407
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/House_BuiltData” FILE=“…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Content/Maps/House_BuiltData.uasset” SILENT=true
LogSavePackage: Moving output files for package: /Game/Maps/House_BuiltData
LogSavePackage: Moving ‘…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Saved/House_BuiltDataF5CFB1914650D6DCD4FC258C4435A87B.tmp’ to ‘…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Content/Maps/House_BuiltData.uasset’
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/Maps/House_BuiltData” FILE=“…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Content/Maps/House_BuiltData.uasset” SILENT=true
LogSavePackage: Moving output files for package: /Game/Maps/House_BuiltData
LogSavePackage: Moving ‘…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Saved/House_BuiltData3DB13081424C973CEDAA3F88CA68B590.tmp’ to ‘…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Content/Maps/House_BuiltData.uasset’
LogTurnkeySupport: Project requires temp target (Metasound plugin is enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““X:/Epic Games/UE_5.0/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“X:/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/WhatsUnderTheBed.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=65059 -project=“X:/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/WhatsUnderTheBed.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“X:/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/WhatsUnderTheBed.uproject” -unrealexe=“X:\Epic Games
\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -iostore -pak -prereqs -archivedirectory=“X:/Unreal Projects/WhatBedGame” -distribution -clientconfig=Shipping -nodebuginfo” -nocompile ]
AssetCheck: New page: Asset Save: multiple assets
LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Maps/House_BuiltData.House_BuiltData
LogContentValidation: Display: Validating World /Game/Maps/House.House
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“X:/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/WhatsUnderTheBed.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=65059 -project=“X:/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/WhatsUnderTheBed.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“X:/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/WhatsUnderTheBed.uproject” -unrealexe=“X:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win6
4 -ddc=InstalledDerivedDataBackendGraph -installed -stage -archive -package -build -iostore -pak -prereqs -archivedirectory=“X:/Unreal Projects/WhatBedGame” -distribution -clientconfig=Shipping -nodebuginfo -nocompile
UATHelper: Packaging (Windows): Log location: C:\Users\Maxim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+Epic+Games+UE_5.0\Log.txt
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, Installed=10.0.18362.0, AutoSDK=, MinAllowed=10.0.00000.0, MaxAllowed=10.9.99999.0, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for X:\Users\Maxim\Documents\Unreal Projects\WhatsUnderTheBed\WhatsUnderTheBed.uproject
UATHelper: Packaging (Windows): WhatsUnderTheBed.uproject requires a temporary target.cs to be generated (Metasound plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: X:\Epic Games\UE_5.0\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.exe WhatsUnderTheBed Win64 Shipping -Project=“X:\Users\Maxim\Documents\Unreal Projects\WhatsUnderTheBed\WhatsUnderTheBed.uproject” “X:\Users\Maxim\Documents\Unreal Projects\WhatsUnderTheBed\WhatsUnderTheBed.uproject” -NoUBTMakefiles -remoteini=“X:\Users\Maxim\Documents\Unreal Projects\WhatsUnderTheBed” -skipdeploy -distribution -Manifest=“X:\Users\Maxim\Documents\Unreal Projects\WhatsUnderTheBed\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\Maxim\AppData\Roaming
\Unreal Engine\AutomationTool\Logs\X+Epic+Games+UE_5.0\UBT-WhatsUnderTheBed-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\Maxim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+Epic+Games+UE_5.0\UBT-WhatsUnderTheBed-Win64-Shipping.txt
UATHelper: Packaging (Windows): Writing manifest to X:\Users\Maxim\Documents\Unreal Projects\WhatsUnderTheBed\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Target is up to date
UATHelper: Packaging (Windows): Total execution time: 3.22 seconds
UATHelper: Packaging (Windows): Took 3.3682184000000004s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED **********
UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED **********
UATHelper: Packaging (Windows): Running UnrealEditor Cook for project X:\Users\Maxim\Documents\Unreal Projects\WhatsUnderTheBed\WhatsUnderTheBed.uproject
UATHelper: Packaging (Windows): Commandlet log file is X:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.07.03-15.44.44.txt
UATHelper: Packaging (Windows): Running: X:\Epic Games\UE_5.0\Engine\Binaries\Win64\UnrealEditor-Cmd.exe “X:\Users\Maxim\Documents\Unreal Projects\WhatsUnderTheBed\WhatsUnderTheBed.uproject” -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=“X:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.07.03-15.44.44.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
UATHelper: Packaging (Windows): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows): LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: WhatsUnderTheBed
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform=“Windows”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config=“Development”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.0-CL-20280985”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion=“5.0.2-20280985+++UE5+Release-5.0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline=“” “X:\Users\Maxim\Documents\Unreal Projects\WhatsUnderTheBed\WhatsUnderTheBed.uproject” -run=Cook -TargetPlatform=Windows -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=“X:\Epic Games\UE_5.0\Engine\Programs\AutomationTool\Saved\Cook-2022.07.03-15.44.44.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output""
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 10 (21H1) [10.0.19043.1766] "
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu=“GenuineIntel|Intel(R) Core™ i5-3470 CPU @ 3.20GHz”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid=“8e2b9fc34ab6f0b14c5889b52f8c58e7”
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm=“0”
UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.03 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading HoloLens ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.07 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.04 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.05 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.08 seconds
UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.10 seconds
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Bridge/Content/’ mounted to ‘/Bridge/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/2D/Paper2D/Content/’ mounted to ‘/Paper2D/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRig/Content/’ mounted to ‘/ControlRig/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/ControlRigSpline/Content/’ mounted to ‘/ControlRigSpline/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Animation/IKRig/Content/’ mounted to ‘/IKRig/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Developer/AnimationSharing/Content/’ mounted to ‘/AnimationSharing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/GeometryMode/Content/’ mounted to ‘/GeometryMode/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/ModelingToolsEditorMode/Content/’ mounted to ‘/ModelingToolsEditorMode/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Editor/SpeedTreeImporter/Content/’ mounted to ‘/SpeedTreeImporter/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Enterprise/DatasmithContent/Content/’ mounted to ‘/DatasmithContent/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosClothEditor/Content/’ mounted to ‘/ChaosClothEditor/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosNiagara/Content/’ mounted to ‘/ChaosNiagara/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/ChaosSolverPlugin/Content/’ mounted to ‘/ChaosSolverPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/FullBodyIK/Content/’ mounted to ‘/FullBodyIK/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryCollectionPlugin/Content/’ mounted to ‘/GeometryCollectionPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/GeometryFlow/Content/’ mounted to ‘/GeometryFlow/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshLODToolset/Content/’ mounted to ‘/MeshLODToolset/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/MeshModelingToolsetExp/Content/’ mounted to ‘/MeshModelingToolsetExp/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Experimental/PythonScriptPlugin/Content/’ mounted to ‘/PythonScriptPlugin/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/FX/Niagara/Content/’ mounted to ‘/Niagara/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Media/MediaCompositing/Content/’ mounted to ‘/MediaCompositing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/MovieScene/SequencerScripting/Content/’ mounted to ‘/SequencerScripting/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioSynesthesia/Content/’ mounted to ‘/AudioSynesthesia/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/AudioWidgets/Content/’ mounted to ‘/AudioWidgets/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/GeometryProcessing/Content/’ mounted to ‘/GeometryProcessing/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/HairStrands/Content/’ mounted to ‘/HairStrands/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/MeshModelingToolset/Content/’ mounted to ‘/MeshModelingToolset/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Metasound/Content/’ mounted to ‘/Metasound/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/ResonanceAudio/Content/’ mounted to ‘/ResonanceAudio/’
UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: ‘…/…/Plugins/Runtime/Synthesis/Content/’ mounted to ‘/Synthesis/’
UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 16 GB [17139990528 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb=“0”
UATHelper: Packaging (Windows): LogTextureFormatETC2: Display: ETC2 Texture loading DLL: TextureConverter.dll
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.5
UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLens’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘HoloLensClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Server’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxArm64Client’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsEditor’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows
UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: …/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Intermediate/ShaderAutogen/PCD3D_ES31/AutogenShaderHeaders.ush
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: …/…/…/Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1096 MiB)
UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Performance to C:/Users/Maxim/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.08ms. RandomReadSpeed=414.02MBs, RandomWriteSpeed=0.70MBs. Assigned SpeedClass ‘Local’
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 3 workers.
UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile=“WindowsEditor”
UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces…
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
UATHelper: Packaging (Windows): LogCook: Display: Mobile HDR setting 1
UATHelper: Packaging (Windows): LogCook: Display: Creating asset registry
UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en
UATHelper: Packaging (Windows): LogCook: Display: Inisetting is different for Game /Script/UnrealEd.ProjectPackagingSettings PerPlatformBuildConfig 0, value ((“Windows”, PPBC_Shipping)) != () invalidating cook
UATHelper: Packaging (Windows): LogCook: Display: To avoid this add a deny list setting to DefaultEditor.ini [CookSettings] Game:/Script/UnrealEd.ProjectPackagingSettings
UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows
UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.146 seconds for platforms Windows
UATHelper: Packaging (Windows): LogCook: Display: Checking global shaders for platform Windows
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘Global’ (PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 1, Unique Shadermaps: 353 (35300.00%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 4133, Unique Shaders: 4119 (99.66%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 10.87mb, Unique Shaders Size: 10.87mb (99.96%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 369
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 4, 3, 2, 2, 2, 2, 2, 2, 2, 2
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Saved/Shaders/PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Error: GameDefaultMap contains a redirected reference ‘/Game/HouseAndExtras’. The intended asset will fail to load in a packaged build. Select the intended asset again in Project Settings to fix this issue.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 419 Total 419
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=177, VirtualMemory=764MiB
PackagingResults: Error: GameDefaultMap contains a redirected reference ‘/Game/HouseAndExtras’. The intended asset will fail to load in a packaged build. Select the intended asset again in Project Settings to fix this issue.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 462 Total 462
UATHelper: Packaging (Windows): LogTexture: Display: Texture Encode Speed: Final (cook).
UATHelper: Packaging (Windows): LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available.
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 141 Packages Remain 321 Total 462
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 163 Packages Remain 299 Total 462
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/AssetsvilleTown/Meshes/InteriorProps/House/SM_kitchenCabinet_006) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/AssetsvilleTown/Meshes/InteriorProps/House/SM_Sink_01) …
UATHelper: Packaging (Windows): LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/AssetsvilleTown/Meshes/InteriorProps/House/SM_Sofa_03) …
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 454 Packages Remain 8 Total 462
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 462 Packages Remain 1 Total 463
UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 463 Packages Remain 0 Total 463
UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=466, VirtualMemory=870MiB
UATHelper: Packaging (Windows): LogCook: Display: Finishing up…
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v12.
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry X:/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Saved/Cooked/Windows/WhatsUnderTheBed/Metadata/DevelopmentAssetRegistry.bin num assets 475, size is 341.48kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 464, size is 191.63kb
UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.0 seconds.
UATHelper: Packaging (Windows): LogShaderLibrary: Display:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library ‘WhatsUnderTheBed’ (PCD3D_SM5) Stats:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 51, Unique Shadermaps: 48 (94.12%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 1947, Unique Shaders: 1647 (84.59%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 4.63mb, Unique Shaders Size: 4.12mb (89.02%)
UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 3
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 18
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 685
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders:
UATHelper: Packaging (Windows): LogShaderLibrary: Display: 22, 18, 11, 11, 7, 7, 6, 6, 6, 6
UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to ‘…/…/…/…/…/Users/Maxim/Documents/Unreal Projects/WhatsUnderTheBed/Saved/Shaders/PCD3D_SM5/ShaderDebug-WhatsUnderTheBed-PCD3D_SM5/Dump.txt’
UATHelper: Packaging (Windows): LogShaderLibrary: Display: =================
UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)…
UATHelper: Packaging (Windows): LogCook: Display: Done finalizing package store(s)
UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 3.047988s total time 13.238111
UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 870 MiB Peak Used physical 1020 MiB
UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 463, Packages Iteratively Skipped: 0, Total Packages: 463
UATHelper: Packaging (Windows): LogCook: Display: Hierarchy Timer Information:
UATHelper: Packaging (Windows): LogCook: Display: Root: 0.000s (0)
UATHelper: Packaging (Windows): LogCook: Display: CleanSandbox: 0.146s (1)
UATHelper: Packaging (Windows): LogCook: Display: CollectFilesToCook: 0.015s (1)
UATHelper: Packaging (Windows): LogCook: Display: CookModificationDelegate: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.004s (1)
UATHelper: Packaging (Windows): LogCook: Display: GenerateLongPackageName: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: TickCookOnTheSide: 3.020s (161410)
UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.052s (162017)
UATHelper: Packaging (Windows): LogCook: Display: LoadPackageForCooking: 0.720s (463)
UATHelper: Packaging (Windows): LogCook: Display: SavingPackages: 2.075s (49)
UATHelper: Packaging (Windows): LogCook: Display: BeginPrepareSave: 0.140s (97)
UATHelper: Packaging (Windows): LogCook: Display: PrecachePlatformDataForNextPackage: 1.267s (458)
UATHelper: Packaging (Windows): LogCook: Display: BeginPrepareSave: 1.267s (366)
UATHelper: Packaging (Windows): LogCook: Display: SaveCookedPackage: 0.555s (463)
UATHelper: Packaging (Windows): LogCook: Display: GEditorSavePackage: 0.524s (463)
UATHelper: Packaging (Windows): LogCook: Display: VerifyCanCookPackage: 0.004s (456)
UATHelper: Packaging (Windows): LogCook: Display: TargetDomainDependencies: 0.001s (463)
UATHelper: Packaging (Windows): LogCook: Display: ClearAllCachedCookedPlatformData: 0.016s (463)
UATHelper: Packaging (Windows): LogCook: Display: SavingCurrentIniSettings: 0.021s (1)
UATHelper: Packaging (Windows): LogCook: Display: ProcessingAccessedStrings: 0.003s (1)
UATHelper: Packaging (Windows): LogCook: Display: SavingAssetRegistry: 0.339s (1)
UATHelper: Packaging (Windows): LogCook: Display: BuildChunkManifest: 0.047s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveManifests: 0.000s (1)
UATHelper: Packaging (Windows): LogCook: Display: SaveRealAssetRegistry: 0.048s (1)
UATHelper: Packaging (Windows): LogCook: Display: WriteCookerOpenOrder: 0.039s (1)
UATHelper: Packaging (Windows): LogCook: Display: FinalizePackageStore: 0.011s (1)
UATHelper: Packaging (Windows): LogCook: Display: Done!
UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.000817s to verify the EDL loading graph.
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Misc Cook Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ===============
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NiagaraShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShaderCompiler
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BlockingTimeSec=0.000095
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.094881
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MeshMaterial.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader.Misc
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialInstance
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.001039
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Material
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.005272
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Load
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumInlineLoads=2
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPreloadedDependencies=217
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesLoaded=406
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LoadPackageTimeSec=2.619747
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Save
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesIterativelySkipped=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesSaved=463
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavePackageTimeSec=0.483175
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ResetLoadersTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeExportsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.023804
UATHelper: Packaging (Windows): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MBWritten=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CookOnTheFlyServer
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakRequestQueueSize=462
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakLoadQueueSize=462
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakSaveQueueSize=46
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DiffTotal
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumberOfDifferentPackages=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: UnversionedProperties
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavedStructs=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavedMB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: EquivalentTaggedMB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CompressionRatio=-nan(ind)
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BitfieldWasteKB=0
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Cook Profile
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ============
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0.CookWallTimeSec=27.020763
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=13.765782
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=13.252837
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=3.151122
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000051
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=3.482885
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=0.720285
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.554848
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPrepareSaveTimeSec=1.406901
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPrepareSaveTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.544318
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.135599
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.149957
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.025107
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=3.746309
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 8.TargetPlatforms=Windows
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 9.CookProject=WhatsUnderTheBed
UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 10.CookCultures=
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Summary Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: =================
UATHelper: Packaging (Windows): LogCookCommandlet: Display: BackEnd =InstalledDerivedDataBackendGraph
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasLocalCache = true
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasSharedCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasCloudCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasZenCache = false
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHits = 2008
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGets = 2008
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHitPct = 1.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: LocalGetHitPct = 0.506972
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SharedGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CloudGetHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: OtherGetHitPct = 0.493028
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GetMissPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHits = 0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPuts = 0
UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHitPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PutMissPct = 0.000000
UATHelper: Packaging (Windows): LogCookCommandlet: Display:
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Resource Stats
UATHelper: Packaging (Windows): LogCookCommandlet: Display: =======================================================================================================
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
UATHelper: Packaging (Windows): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader 0.52 0.52 0 7.23
UATHelper: Packaging (Windows): LogCookCommandlet: Display: PhysX (BodySetup) 0.21 0.10 0 12.55
UATHelper: Packaging (Windows): LogCookCommandlet: Display: DistanceField 0.17 0.00 0 15.70
UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMesh 0.12 0.00 0 14.02
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Texture (Streaming) 0.09 0.00 0 57.04
UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMeshConvert 0.09 0.00 0 2.30
UATHelper: Packaging (Windows): LogCookCommandlet: Display: NavCollision 0.07 0.00 0 0.17
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SkeletalMesh 0.07 0.00 0 7.42
UATHelper: Packaging (Windows): LogCookCommandlet: Display: CardRepresentation 0.07 0.00 0 0.10
UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader 0.02 0.02 0 13.13
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Audio (Inline) 0.01 0.01 0 0.01
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Audio (Streaming) 0.01 0.00 0 0.64
UATHelper: Packaging (Windows): LogCookCommandlet: Display: SoundWave 0.01 0.01 0 0.64
UATHelper: Packaging (Windows): LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 50.57
UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (310 referencing packages with a total of 1668 unique accesses)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only)
UATHelper: Packaging (Windows): LogInit: Display: -----------------------------------
UATHelper: Packaging (Windows): LogInit: Display: LogCook: Error: GameDefaultMap contains a redirected reference ‘/Game/HouseAndExtras’. The intended asset will fail to load in a packaged build. Select the intended asset again in Project Settings to fix this issue.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 1 error(s), 0 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 13.30 seconds
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 30.9150011s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\Maxim\AppData\Roaming\Unreal Engine\AutomationTool\Logs\X+Epic+Games+UE_5.0\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 40s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): Updating environment variables set by a Turnkey sub-process
UATHelper: Packaging (Windows): The system cannot find the path specified.
UATHelper: Packaging (Windows): The system cannot find the path specified.

Focus on rows that contains errors

It seems like you are refering to level “HouseAndExtras” that can not be loaded during runtime.