Having trouble packaging my game due to an unknown cook failure. Last part of log listed below. Any suggestions?
UPDATE: I found the trouble asset, “Monster_Jumper2” but cannot delete it. Anytime I select it in the editor, the editor crashes. No idea how to get rid of this.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.18-10.43.49:367][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.18-10.43.50:183][ 0]LogOutputDevice:Error:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.18-10.43.50:183][ 0]LogWindows:Error: === Critical error: ===
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Assertion failed: !HasAnyFlags(RF_NeedLoad|RF_NeedPostLoad) [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectLinker.cpp] [Line: 102]
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Detaching from existing linker for ../../../../../../Users/brandon/Desktop/0415/Eventide_Package/Content/Mixamo/Monsters/BP_Monster_Jumper2.uasset while object BoolProperty /Game/Mixamo/Monsters/BP_Monster_Jumper2.BP_Monster_Jumper2_C:isAttacking needs loaded
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.18-10.43.50:184][ 0]LogOutputDevice:Error:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.18-10.43.50:198][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000013ABF0EF1A0
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000013BB38825C0
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000013C63054D60
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000013CB5852980
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000013C59B0E7A0
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000013D0601DBC0
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000013C3CEA2D40
LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/RBM_Prototypes/Maps/Eventide_Level1' took 0.200
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/RBM_Prototypes/Pickups/m_HealthPickup] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [Material /Game/RBM_Prototypes/Pickups/m_HealthPickup.m_HealthPickup]
OBJ SavePackage: Finished generating thumbnails for package [/Game/RBM_Prototypes/Pickups/m_HealthPickup]
LogSavePackage: Save=27.522030ms
LogSavePackage: Moving '../../../../../../Users/brandon/Desktop/0415/Eventide_Package/Saved/m_HealthPickup_Auto8631306A346E7A63125F9F9B1E54BDB9D.tmp' to '../../../../../../Users/brandon/Desktop/0415/Eventide_Package/Saved/Autosaves/Game/RBM_Prototypes/Pickups/m_HealthPickup_Auto8.uasset'
LogSavePackage: Total save time: 65.785419ms
LogSavePackage:Display: Finished SavePackage ../../../../../../Users/brandon/Desktop/0415/Eventide_Package/Saved/Autosaves/Game/RBM_Prototypes/Pickups/m_HealthPickup_Auto8.uasset
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/RBM_Prototypes/Pickups/M_pickupPaint] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [Material /Game/RBM_Prototypes/Pickups/M_pickupPaint.M_pickupPaint]
OBJ SavePackage: Finished generating thumbnails for package [/Game/RBM_Prototypes/Pickups/M_pickupPaint]
LogSavePackage: Save=21.721773ms
LogSavePackage: Moving '../../../../../../Users/brandon/Desktop/0415/Eventide_Package/Saved/M_pickupPaint_Auto80796C0B54D25387C7A6ADFACFE24B05D.tmp' to '../../../../../../Users/brandon/Desktop/0415/Eventide_Package/Saved/Autosaves/Game/RBM_Prototypes/Pickups/M_pickupPaint_Auto8.uasset'
LogSavePackage: Total save time: 32.469120ms
LogSavePackage:Display: Finished SavePackage ../../../../../../Users/brandon/Desktop/0415/Eventide_Package/Saved/Autosaves/Game/RBM_Prototypes/Pickups/M_pickupPaint_Auto8.uasset
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/RBM_Prototypes/Pickups/m_HealthPickup2] ([1] browsable assets)...
OBJ SavePackage: Rendered thumbnail for [Material /Game/RBM_Prototypes/Pickups/m_HealthPickup2.m_HealthPickup2]
OBJ SavePackage: Finished generating thumbnails for package [/Game/RBM_Prototypes/Pickups/m_HealthPickup2]
LogSavePackage: Save=19.131907ms
LogSavePackage: Moving '../../../../../../Users/brandon/Desktop/0415/Eventide_Package/Saved/m_HealthPickup2_Auto85548610943F6BB82F5AD8C9398C9F795.tmp' to '../../../../../../Users/brandon/Desktop/0415/Eventide_Package/Saved/Autosaves/Game/RBM_Prototypes/Pickups/m_HealthPickup2_Auto8.uasset'
LogSavePackage: Total save time: 29.049605ms
LogSavePackage:Display: Finished SavePackage ../../../../../../Users/brandon/Desktop/0415/Eventide_Package/Saved/Autosaves/Game/RBM_Prototypes/Pickups/m_HealthPickup2_Auto8.uasset
LogFileHelpers: Auto-saving content packages took 0.221
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.04.18-10.43.50:199][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 35.5560305s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\brandon\Desktop\0415\Eventide_Package\Eventide_Package.uproject; see log C:\Users\brandon\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\Cook-2016.04.18-06.44.01.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Param
MainFrameActions: Packaging (Windows (64-bit)): s)
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure