Can't package for Win32 'd:\agent\_work\2\s\src\vctools\compiler\utc\src\p2\main.c'

no problem packaging for 64 bit, here is the log:

UATHelper: Packaging (Windows (32-bit)):   Building 3 actions with 16 processes...
UATHelper: Packaging (Windows (32-bit)):     [1/3] Module.Core.1_of_14.cpp
UATHelper: Packaging (Windows (32-bit)):     d:\unreal engine\ue4 4.25\engine\source\runtime\core\private\filecache\filecache.cpp(312) : fatal error C1001: An internal error has occurred in the compiler.
UATHelper: Packaging (Windows (32-bit)):     (compiler file 'd:\agent\_work\2\s\src\vctools\compiler\utc\src\p2\main.c', line 187)
UATHelper: Packaging (Windows (32-bit)):      To work around this problem, try simplifying or changing the program near the locations listed above.
UATHelper: Packaging (Windows (32-bit)):     Please choose the Technical Support command on the Visual C++
UATHelper: Packaging (Windows (32-bit)):      Help menu, or open the Technical Support help file for more information
UATHelper: Packaging (Windows (32-bit)):   
UATHelper: Packaging (Windows (32-bit)): Took 5.4542908s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (32-bit)): UnrealBuildTool failed. See log for more details. (D:\UNREAL ENGINE\UE4 4.25\Engine\Programs\AutomationTool\Saved\Logs\UBT-LightResponse-Win32-Shipping.txt)
UATHelper: Packaging (Windows (32-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (32-bit)): BUILD FAILED

Any suggestions?