Hello,
For some reason my packaging will fail every time it hits my TwinStickHUD blueprint with this info -
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: Warning/Error Summary (Unique only)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: -----------------------------------
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: LogBlueprint:Error: Compiler Error The property associated with Score could not be found from Source: /Game/Blueprints/TwinStickHUD.TwinStickHUD
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: LogBlueprint:Warning: [TwinStickHUD] CreatePinForVariable: ‘Score’ variable not found. Base class was probably changed.
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0005.28] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 0 Warning(s) [in 3 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:749][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0005.28] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:750][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0005.28] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:750][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0007.37] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 0 Warning(s) [in 6 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:750][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0007.37] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:750][ 0]LogInit:Display: LogBlueprint:Warning: Compiler Warning [0007.37] Compile of TwinStickHUD failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/Blueprints/TwinStickHUD.TwinStickHUD)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:750][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:751][ 0]LogInit:Display: Failure - 2 error(s), 8 warning(s)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.08.12-03.38.20:751][ 0]LogInit:Display:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 4.19 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8.2852449s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Users\Paul\Documents\Unreal Projects\TwinStickShooter\TwinStickShooter.uproject; see log C:\Users\Paul\AppData\R
oaming\Unreal Engine\AutomationTool\Logs\E+Program+Files+(x86)+Epic+Games+4.12\Cook-2016.08.11-20.38.21.txt
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): — End of inner exception stack trace —
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
When I look at the blueprints contained in TwinStickHUD they both can be compiled without problem, attached is an image of what those look like.
Any ideas?