Hi there!
I’ve followed all the steps in the Google Vr Project Setup in the UE4 documents, even enabling the Google Vr Plugin, i had problems with version 4.15 because of the Google VR Plugin so I managed to “resolve” the plugin problem by installing an earlier version of UE4 (now working with version 4.12.5).
But there’s another error, i’ll paste the Error Log since i don’t know how to send it to you in another way:
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
This is the only warning that is displayed besides the error unknown one, here comes the full log:
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-4422666) SRandInit(-4422664).
LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.082136
LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12
LogInit: API Version: 2992821
LogInit: Net Version: 3039270
LogDevObjectVersion: Number of dev versions registered: 13
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogInit: Compiled (64-bit): Jul 6 2016 09:09:46
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.12
LogInit: Command line: -EpicPortal
LogInit: Base directory: D:/Program Files (x86)/UE 4/UE_4.12/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: LAPTOP-7B3T52K0
LogInit: User: NunoMarinheiro
LogInit: CPU Page size=65536, Cores=4
LogInit: High frequency timer resolution =2.531254 MHz
LogMemory: Memory total: Physical=15.9GB (16GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 190.51 MB used, 190.51 MB peak
LogMemory: Process Virtual Memory: 195.38 MB used, 195.38 MB peak
LogMemory: Physical Memory: 6543.60 MB used, 16273.78 MB total
LogMemory: Virtual Memory: 554.20 MB used, 134217728.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
LogD3D11RHI: D3D11 adapters:
LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 965M’ (Feature Level 11_0)
LogD3D11RHI: 4062/0/8136 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
LogD3D11RHI: 1. ‘Intel(R) HD Graphics 530’ (Feature Level 11_0)
LogD3D11RHI: 128/0/8136 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
LogD3D11RHI: 2. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
LogD3D11RHI: 0/0/8136 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
LogD3D11RHI: Chosen D3D11 Adapter: 0
LogD3D11RHI: Creating new Direct3DDevice
LogD3D11RHI: GPU DeviceId: 0x1427 (for the marketing name, search the web for “GPU Device Id”)
LogWindows: EnumDisplayDevices:
LogWindows: 0. ‘Intel(R) HD Graphics 530’ (P:1 D:1)
LogWindows: 1. ‘Intel(R) HD Graphics 530’ (P:0 D:0)
LogWindows: 2. ‘Intel(R) HD Graphics 530’ (P:0 D:0)
LogWindows: 3. ‘NVIDIA GeForce GTX 965M’ (P:0 D:0)
LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter
LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 965M
LogD3D11RHI: Driver Version: 378.78 (internal:21.21.13.7878, unified:378.78)
LogD3D11RHI: Driver Date: 2-23-2017
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
LogShaderCompilers: Guid format shader working directory is 14 characters bigger than the processId version (…/…/…/…/Unreal Projects/Catry1/Intermediate/Shaders/WorkingDirectory/13524/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/NUNOMA~1/AppData/Local/Temp/UnrealShaderWorkingDir/7B05F2CE42E85D3929163AB192B0BBC8/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP TVOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.06s 48MB C:/Users/Nuno Marinheiro/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Nuno Marinheiro/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/Unreal Projects/Catry1/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/Unreal Projects/Catry1/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Nuno Marinheiro/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.00 MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogMeshUtilities: No distributed automatic mesh merging module available
LogAssetRegistry: FAssetRegistry took 0.0217 seconds to start up
LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.071778 seconds
LogUObjectArray: 28777 objects as part of root set at end of initial load.
LogUObjectAllocator: 5862664 out of 0 bytes used by permanent object pool.
LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogEngine: Initializing Engine…
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: SteamVR failed to initialize. Err: 110
LogHMD: Initializing FGoogleVRHMD
LogHMD: GoogleVR API created
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Altifalantes (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.03s 48MB C:/Users/Nuno Marinheiro/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Max memory allowance for cook 8192mb
LogCook:Display: Mobile HDR setting 0
LogFileCache: Scanning file cache for directory ‘D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Content/’ took 0.01s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/Unreal Projects/Catry1/Content/EntryLevel.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogAIModule: Creating AISystem for world EntryLevel
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 82.672ms to complete.
LogFileHelpers: Loading map ‘EntryLevel’ took 0.381
LogCollectionManager: Loaded 0 collections in 0.001538 seconds
LogFileCache: Scanning file cache for directory ‘D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Content/Developers/NunoMarinheiro/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000003 seconds
LogContentBrowser: Native class hierarchy populated in 0.0136 seconds. Added 2048 classes and 372 folders.
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
LogContentBrowser: Native class hierarchy updated for ‘GameplayTags’ in 0.0008 seconds. Added 12 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0013 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0008 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0009 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0008 seconds. Added 1 classes and 2 folders.
LogLoad: Full Startup: 9.00 seconds (BP compile: 0.05 seconds)
LogExternalProfiler: Found external profiler: VSPerf
LogExternalProfiler: Using external profiler: VSPerf
LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
LogOcInput: OculusInput pre-init called
LogContentStreaming: Texture pool size now 1000 MB
LogRenderer: Reallocating scene render targets to support 964x436 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 4.2895 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000036 seconds (updated 0 objects)
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/EntryLevel” FILE=“…/…/…/…/Unreal Projects/Catry1/Content/EntryLevel.umap” SILENT=true AUTOSAVING=false KEEPDIRTY=false
LogSavePackage: Save=25.64ms
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/Catry1/Saved/EntryLevelC7AA3DA84998F1E1A6967992DDE83AC7.tmp’ to ‘…/…/…/…/Unreal Projects/Catry1/Content/EntryLevel.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/Unreal Projects/Catry1/Content/EntryLevel.umap
Cmd: OBJ SAVEPACKAGE PACKAGE=“/Game/EntryLevel” FILE=“…/…/…/…/Unreal Projects/Catry1/Saved/Autosaves/Game/UEDPCEntryLevel.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=25.25ms
LogSavePackage: Moving ‘…/…/…/…/Unreal Projects/Catry1/Saved/UEDPCEntryLevel475A527E4A46628D403ED981FB17FC37.tmp’ to ‘…/…/…/…/Unreal Projects/Catry1/Saved/Autosaves/Game/UEDPCEntryLevel.umap’
LogSavePackage:Display: Finished SavePackage …/…/…/…/Unreal Projects/Catry1/Saved/Autosaves/Game/UEDPCEntryLevel.umap
LogEditorTransaction: Undo Spawn Play From Here Start
MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool…
MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Catry1.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/Program Files (x86)/UE 4/Unreal Projects/Catry1/Catry1.uproject -cook -stage -archive -archivedirectory=D:/
Program Files (x86)/UE 4/AndroidBuilds -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC1)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that “Common Tools for Visual C++ 2015” was selected when installing Visual Studio 2015.
MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject
MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Program Files (x86)\UE 4\UE_4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Catry1 Android Development -Project=“D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject” “D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject” -remoteini=“D:\Program Files (x86)\U
E 4\Unreal Projects\Catry1” -noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: building WITHOUT VULKAN define
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.5390944s to run UnrealBuildTool.exe, ExitCode=0
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Program Files (x86)\UE 4\UE_4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Catry1 Android Development -Project=“D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject” “D:\Program Files (x86)\UE 4\Unreal Projects\Cat
MainFrameActions: Packaging (Android (ETC1)): ry1\Catry1.uproject” -remoteini=“D:\Program Files (x86)\UE 4\Unreal Projects\Catry1” -noxge -NoHotReloadFromIDE -ignorejunk
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Creating makefile for Catry1 (no existing makefile)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: building WITHOUT VULKAN define
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API ‘android-21’
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing 3 actions (4 in parallel)
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [1/3] clang++.exe UELinkerFixupsName.h [arm64-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [2/3] clang++.exe UELinkerFixups.cpp [arm64-es2]
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [3/3] clang++.exe Catry1-arm64-es2.so
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: D:/Program Files (x86)/NVIDIA/android-ndk-r11c/toolchains/aarch64-linux-android-4.9/prebuilt/windows-x86_64/lib/gcc/aarch64-linux-android/4.9/…/…/…/…/aarch64-linux-android/bin\ld: skipping incompatible D:/Program Files (x86)/UE 4/UE_4.12/Engine/Source/ThirdParty/GoogleVR/lib/android_arm//libg
vr.so when searching for -lgvr
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Total build time: 39.03 seconds
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 21, GccVersion: 4.9
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Receipt Filename: D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Binaries\Android\Catry1.target
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GoogleVR\GoogleVRHMD\Source\GoogleVRHMD\GoogleVRHMD_APL.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: APL: …\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: APL: …\Plugins/Runtime/GoogleVR/GoogleVRHMD/Source/GoogleVRHMD/GoogleVRHMD_APL.xml
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====28/03/2017 19:10:23====PREPARING TO MAKE APK=================================================================
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to OBB data file D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\joaorainho\ca\OBBData.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to shim file D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\epicgames\ue4\DownloadShim.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\joaorainho\ca\AlarmReceiver.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\joaorainho\ca\DownloaderActivity.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing to template target file D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\joaorainho\ca\OBBDownloaderService.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Cleaning up files based on template dir D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Build\Android\src\com\joaorainho\ca
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Building Java with SDK API level ‘android-21’
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Application display name is different than last build, forcing repackage.
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: APL Init: arm64-v8a
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: GearVR init
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: GoogleVRHMD init
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Sustained-performance mode is desired
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: bPackageDataInsideApk = False
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====28/03/2017 19:10:28====PREPARING NATIVE CODE=================================================================
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Copying GoogleVR buildtime files to staging
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Directory …/…/Engine//Source/ThirdParty/GoogleVR/lib/common_library copied to D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Intermediate/Android/APK/JavaLibs/common_library
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ====28/03/2017 19:10:28====UPDATING BUILD CONFIGURATION FILES====================================================
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml…
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml…
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml…
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ==== Writing new GameActivity.java file to D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ====
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool:
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Copying new .so D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Binaries\Android\Catry1-arm64-es2.so file to jni folder…
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Preparing native code for debugging…
MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: D:/Program Files (x86)/NVIDIA/android-ndk-r11c/ndk-build.cmd failed with args APP_ABI="arm64-v8a " NDK_DEBUG=1
MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 54.934824s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\Program Files (x86)\UE 4\UE_4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Catry1 Android Development -Project=“D:\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject” “D:
\Program Files (x86)\UE 4\Unreal Projects\Catry1\Catry1.uproject” -remoteini=“D:\Program Files (x86)\UE 4\Unreal Projects\Catry1” -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.03.28-19.09.44.txt’
MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary
2 EnvVars)
MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVar s) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable
1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable
1 InChangelistNumberOverride, D
ictionary2 InTargetToManifest) MainFrameActions: Packaging (Android (ETC1)): em Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (ETC1)): em BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.Automation.Execute(List
1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.Program.MainProc(Object ) MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.InternalUtils.RunSingleInstance(Func
2 Main, Object )
MainFrameActions: Packaging (Android (ETC1)): em AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC1)): copying UAT log files…
MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults:Error: Error Unknown Error