Can't Package and cook the game version 4.11.2

InstaLOD plugin. I’m in communication with the plugin developer as we try to diagnose/debug it. Yes, the problem only occurs when the plugin is enabled.

The plugin itself is build from source code (so goes along with 4.11.2) and uses a pre-build DLL file. The error only occurs in the Windows data cook - the Mac data cook succeeded.

Here is the command line used:

Engine/Build/BatchFiles/RunUAT.bat BuildCookRun -server -project=G:\windows-slave-1\game-build-windows\build\UnrealEngine4\GameProject\Descent.uproject -noP4 -platform=Win64 -serverplatform=Win64 -clientconfig=Shipping -serverconfig=Shipping -cook -allmaps -stage -pak -archive -archivedirectory=G:\windows-slave-1\game-build-windows\output -utf8output -buildmachine

Here is the output log snippet of the failure:
http:///4mBHQfLG