Cant package after renaming project

Ok so i am making a game for ios. I had my .ipa file i couldn’t upload because my project name had a _ in it, So i renamed project and edited engineconfing.ini thing. But now when i package I get this error:
gTemp: Display: Running Mono…
LogTemp: Display: Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
LogTemp: Display: /Users/Shared/Epic Games/UE_4.27/Engine /Users/Shared/Epic Games/UE_4.27
LogTemp: Display: Executing iPhonePackager Validate Engine -project /Users/priyankgupta/Documents/Unreal Projects/Cyborg_Invasion 4.27/CyborgInvasion.uproject -bundlename CyborgInvasion -teamID V598QU42T2 -distribution -autosigning
LogTemp: Display: CWD: /Users/Shared/Epic Games/UE_4.27/Engine/Binaries/DotNET/IOS
LogTemp: Display: Initial Dir: /Users/Shared/Epic Games/UE_4.27/Engine
LogTemp: Display: Env CWD: /Users/Shared/Epic Games/UE_4.27/Engine/Binaries/DotNET/IOS
LogTemp: Display: IPP WARNING: Distribution builds should be made in the Shipping configuration!
LogTemp: Display: BranchPath = Drs-iMac///Users/Shared/Epic Games/UE_4.27/Engine/Binaries/DotNET/IOS/…/… — GameBranchPath = Drs-iMac///Users/Shared/Epic Games/UE_4.27/Engine/Binaries/DotNET/IOS/…/…
LogTemp: Display: Caching provisions
LogTemp: Display: Finding provisions in /Users/priyankgupta/Documents/Unreal Projects/Cyborg_Invasion 4.27/Build/IOS/
LogTemp: Display: Finding provisions in /Users/Shared/Epic Games/UE_4.27/Engine/Build/IOS
LogTemp: Display: Searching for mobile provisions that match the game ‘CyborgInvasion’ (distribution: True) with CFBundleIdentifier=‘CyborgInvasion’ in ‘/Users/priyankgupta/Library/MobileDevice/Provisioning Profiles/’
LogTemp: Display: Phase 0 considering provision ‘Distro_CyborgInvasion.mobileprovision’ named ‘CyborgInvasion’
LogTemp: Display: Looking for a certificate that matches the application identifier ‘V598QU42T2.CyborgInvasion’
LogTemp: Display: Running /usr/bin/security find-identity -p codesigning -v
LogTemp: Display: 1) 5F1E41BC3C98412038DCC69ECDFBDA52E4257C9A “iPhone Distribution: Priank Gupta (V598QU42T2)” (CSSMERR_TP_CERT_REVOKED)
LogTemp: Display: 2) 82242A6FA6AAA691D58194824D9F3F8066BA43AE “iPhone Distribution: Priank Gupta (V598QU42T2)” (CSSMERR_TP_CERT_REVOKED)
LogTemp: Display: 3) 04C5A62DD9D0381DC55670D443F71A8C2E77D8C6 “Apple Distribution: Priank Gupta (V598QU42T2)” (CSSMERR_TP_CERT_REVOKED)
LogTemp: Display: 4) 0B0E63E3F98AD7D6D116CF43DAEFA9171B3141CA “iPhone Distribution: Priank Gupta (V598QU42T2)”
LogTemp: Display: 5) 9A1B9B2A12392E33E544EA094132C014DB5D524E “Apple Distribution: Priank Gupta (V598QU42T2)”
LogTemp: Display: 5 valid identities found
LogTemp: Display: Provisioning profile contains the following certificate hashes:
LogTemp: Display: 0B0E63E3F98AD7D6D116CF43DAEFA9171B3141CA
LogTemp: Display: Matches!
LogTemp: Display: Picked ‘Distro_CyborgInvasion.mobileprovision’ with AppID ‘V598QU42T2.CyborgInvasion’ and Name ‘CyborgInvasion’ as a matching provision for the game ‘CyborgInvasion’
LogTemp: Display: Looking for a certificate that matches the application identifier ‘V598QU42T2.CyborgInvasion’
LogTemp: Display: Running /usr/bin/security find-identity -p codesigning -v
LogTemp: Display: 1) 5F1E41BC3C98412038DCC69ECDFBDA52E4257C9A “iPhone Distribution: Priank Gupta (V598QU42T2)” (CSSMERR_TP_CERT_REVOKED)
LogTemp: Display: 2) 82242A6FA6AAA691D58194824D9F3F8066BA43AE “iPhone Distribution: Priank Gupta (V598QU42T2)” (CSSMERR_TP_CERT_REVOKED)
LogTemp: Display: 3) 04C5A62DD9D0381DC55670D443F71A8C2E77D8C6 “Apple Distribution: Priank Gupta (V598QU42T2)” (CSSMERR_TP_CERT_REVOKED)
LogTemp: Display: 4) 0B0E63E3F98AD7D6D116CF43DAEFA9171B3141CA “iPhone Distribution: Priank Gupta (V598QU42T2)”
LogTemp: Display: 5) 9A1B9B2A12392E33E544EA094132C014DB5D524E “Apple Distribution: Priank Gupta (V598QU42T2)”
LogTemp: Display: 5 valid identities found
LogTemp: Display: Provisioning profile contains the following certificate hashes:
LogTemp: Display: 0B0E63E3F98AD7D6D116CF43DAEFA9171B3141CA
LogTemp: Display: Matches!
LogMainFrame: Project requires temp target (encryption/signing enabled)
LogLauncherProfile: Unable to use promoted target - …/…/…/…/…/…/priyankgupta/Documents/Unreal Projects/Cyborg_Invasion 4.27/Binaries/IOS/UE4Game-IOS-Shipping.target does not exist.
UATHelper: Packaging (iOS): Running AutomationTool…
UATHelper: Packaging (iOS): Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
UATHelper: Packaging (iOS): Start UAT: mono AutomationTool.exe -ScriptsForProject=/Users/priyankgupta/Documents/Unreal Projects/Cyborg_Invasion 4.27/CyborgInvasion.uproject BuildCookRun -nocompileeditor -installed -nop4 -project=/Users/priyankgupta/Documents/Unreal Projects/Cyborg_Invasion 4.27/CyborgInvasion.uproject -cook -stage -archive -archivedirectory=
/Users/priyankgupta/Desktop -package -ue4exe=/Users/Shared/Epic Games/UE_4.27/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -clientconfig=Shipping -utf8output
UATHelper: Packaging (iOS): Parsing command line: -ScriptsForProject="/Users/priyankgupta/Documents/Unreal Projects/Cyborg_Invasion 4.27/CyborgInvasion.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="/Users/priyankgupta/Documents/Unreal Projects/Cyborg_Invasion 4.27/CyborgInvasion.uproject" -cook -stage -archive -archivedirectory=/Users/pr
iyankgupta/Desktop -package -ue4exe="/Users/Shared/Epic Games/UE_4.27/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/UE4Editor" -compressed -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -clientconfig=Shipping -utf8output
UATHelper: Packaging (iOS): Using xbuild. Install Mono 5.0 or greater for faster builds!
UATHelper: Packaging (iOS): Setting up ProjectParams for /Users/priyankgupta/Documents/Unreal Projects/Cyborg_Invasion 4.27/CyborgInvasion.uproject
UATHelper: Packaging (iOS): CyborgInvasion.uproject requires a temporary target.cs to be generated (RemoteSession plugin is enabled)
UATHelper: Packaging (iOS): ERROR: More than one Game project found for project:
UATHelper: Packaging (iOS): Target “Cyborg_Invasion” from class Cyborg_InvasionTarget, which may be defined in:
UATHelper: Packaging (iOS): /Users/priyankgupta/Documents/Unreal Projects/Cyborg_Invasion 4.27/Intermediate/Source/Cyborg_Invasion.Target.cs
UATHelper: Packaging (iOS): Target “CyborgInvasion” from class CyborgInvasionTarget, which may be defined in:
UATHelper: Packaging (iOS): /Users/priyankgupta/Documents/Unreal Projects/Cyborg_Invasion 4.27/Intermediate/Source/CyborgInvasion.Target.cs
UATHelper: Packaging (iOS):
UATHelper: Packaging (iOS): (see /Users/priyankgupta/Library/Logs/Unreal Engine/LocalBuildLogs/Log.txt for full exception trace)
PackagingResults: Error: More than one Game project found for project:
UATHelper: Packaging (iOS): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (iOS): RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: AutomationTool was unable to run successfully.
PackagingResults: Error: Unknown Error

Please help.

For anyone hitting this error, deleting the content of Indermediate folder helped.

1 Like

Thanks! Had the exact same situation. Solved it! :pray::heart: