Hi !
After checking the USD plugins, I wanted to open a USD file with the USD Stage in Ue5 but my file explorer does not want to open. Whereas in Ue4.27 I have no problem.
Thank you for your help.
Same problem here. Did you solve that? Iām desperateā¦
Do you have errors in your log.
I have
Can you share the log with us please.
you mean⦠the txt file? or crash message?
I want to upload TXT log file for you, but it says ānew forum user canāt upload attachment on chatā. So I can just copy paste the whole text from log file to here. Is it ok?
Oh, maybe now I can
jw.log (134.6 KB)
I will ask the devs. Did you try on 5.3 or 5.4? Do you have the same behaviour?
Yes. I tried on 5.2, 5.3, 5.4 but nothing changed.
Still canāt open file explorer from USD stage. And if I click āNewā rather than āOpenā then the Engine is crashed.
The crash message is :
LoginId:2b904bbd49cf125d8d7662b128b3131d
EpicAccountId:6c7f153886f2418db0546eadf2c62232
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffd8
usd_ar
usd_ar
usd_ar
usd_ar
usd_sdf
usd_sdf
usd_sdf
usd_sdf
usd_sdf
usd_sdf
usd_usd
usd_usd
UnrealEditor_UnrealUSDWrapper
UnrealEditor_USDStage
UnrealEditor_USDStageEditorViewModels
UnrealEditor_USDStageEditor
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
That looks weird.
We saw you have korean characters in the path to your install folder of your engine.
While we investigate, do you mind trying install the engine in a folder that only has ābasicā/ASCII characters?
Ok, Iāll try.
Oh it works! I think it was language/character and NVIDIA driver thing.
I installed engine in folder only has alphabet and updated my NVIDIA driver then it works.
Thank you so much!
Thank you for confirming that it works like that.
I will still follow up with the team to see if we can get some improvement on that.