Cant open unreal proyect (any)crash report

*please, help me to resolve this problem.
I can´t to open the unreal.
open the launcher its good, but the unreal no open.
inicializing at 35% and crash.

MachineId:F7549AB4514B37E3A896A18578B8D76F
EpicAccountId:493c6daabed5402e9485f756e27208ac

SEGV_MAPERR at 0x3

FGenericPlatformMisc::RaiseException(unsigned int) Address = 0x10a36074b (filename not found) [in UE4Editor-Core.dylib]
FOutputDeviceMacError::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&) Address = 0x10a5024e6 (filename not found) [in UE4Editor-Core.dylib]
FOutputDevice::Logf(wchar_t const*, …) Address = 0x10a5b9f27 (filename not found) [in UE4Editor-Core.dylib]
FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, …) Address = 0x10a5b54c4 (filename not found) [in UE4Editor-Core.dylib]
operator<<(FArchive&, TArray&) Address = 0x1213b8403 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FMemoryDerivedDataBackend::LoadCache(wchar_t const*) Address = 0x1213b4946 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseBootCache(wchar_t const*, wchar_t const*, FString&) Address = 0x1213ae008 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1213a9e56 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseHierarchicalCache(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1213ae454 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1213a9f43 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseAsyncPut(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1213aeb13 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1213aa209 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseKeyLength(wchar_t const*, wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1213ae8f4 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::ParseNode(wchar_t const*, FString const&, wchar_t const*, TMap >&) Address = 0x1213aa146 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataBackendGraph::FDerivedDataBackendGraph() Address = 0x1213a891e (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCache::FDerivedDataCache() Address = 0x1213d84ab (filename not found) [in UE4Editor-DerivedDataCache.dylib]
InternalSingleton() Address = 0x1213a62ec (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCacheModule::GetDDC() Address = 0x1213ee609 (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FDerivedDataCacheModule::StartupModule() Address = 0x1213ee57f (filename not found) [in UE4Editor-DerivedDataCache.dylib]
FModuleManager::LoadModuleWithFailureReason(FName, EModuleLoadResult&, bool) Address = 0x10a675502 (filename not found) [in UE4Editor-Core.dylib]
FModuleManager::LoadModule(FName, bool) Address = 0x10a673e36 (filename not found) [in UE4Editor-Core.dylib]
IDerivedDataCacheModule* FModuleManager::LoadModulePtr(FName) Address = 0x10a6153f4 (filename not found) [in UE4Editor-Core.dylib]
GetDerivedDataCache() Address = 0x10a5dab90 (filename not found) [in UE4Editor-Core.dylib]
GetDerivedDataCacheRef() Address = 0x10a5dabf8 (filename not found) [in UE4Editor-Core.dylib]
GetGlobalShaderMap(EShaderPlatform, bool) Address = 0x10c749e01 (filename not found) [in UE4Editor-Engine.dylib]
FEngineLoop::PreInit(wchar_t const*) Address = 0x10a285cab (filename not found) [in UE4Editor]
GuardedMain(wchar_t const*) Address = 0x10a29aeb1 (filename not found) [in UE4Editor]
-[UE4AppDelegate runGameThread:] Address = 0x10a2acedc (filename not found) [in UE4Editor]
-[FCocoaGameThread main] Address = 0x10a4d0776 (filename not found) [in UE4Editor-Core.dylib]
Unknown() Address = 0x7fff8d4f6e64 (filename not found) [in Foundation]
_pthread_body Address = 0x7fff966be99d (filename not found) [in libsystem_pthread.dylib]
_pthread_body Address = 0x7fff966be91a (filename not found) [in libsystem_pthread.dylib]
thread_start Address = 0x7fff966bc351 (filename not found) [in libsystem_pthread.dylib]

Hello,

This is currently a known issue: Unreal Engine Issues and Bug Tracker (UE-24568)

However, we have been unable to reproduce this issue at this time. If you are able to provide your boot.ddc, we may be able to determine what has been corrupted.

Have a great day