This is the version: Git Hub. Here are the Logs: Logs.
This happens whenever I open a skeletal mesh, tried using a custom mesh and a Mixamo mesh, both crash editor.
Hi GMC,
The link above just linked to the 4.0 branch of the editor. I can see from your logs that you’re using the 4.7 branch which is HIGHLY unstable and things like this are bound to happen since this has all the latest commits, but has not been tested by QA at that point. My recommendation would be to not use this build version. There are plans be discussed to make the preview releases more easily available via GitHub, but there is no official word yet.
Can you try this with the Binary version of 4.7 p5 from the launcher or wait for the next preview build to be released very soon?
Thank you!
I would love to go back to the old version, but my all of my character BPs (both Custom and the Mixamo ones) have a circular dependency along with my HUD BP, so I have to delete all of the Characters including the HUD to open levels.
Here is the link if you want to see the problem: Here.
For now, I can do other things, I just won’t mess with the Skeletal Meshes, I just thought I would report this just in case!
I just now finished downloading the 4.7 Preview 6, and not only are the BP Dependencies fixed, but I can also open Skeletal Meshes, so I guess whatever was wrong they fixed in this Preview.