I work on a project using Unreal Engine 5 Early Access 2, and it works fine. When I try to open that project using UE5 the engines ask to copy and convert it, doing that the engine crashs at around 95% of load with a “0x00000000006500a6” error.
I tried to delete the folder “Saved” and “Intermediate”, but I get the same result. Deleting the “Config” folder as well let me open the project in a new map, opening one of my maps crashs the engine.
When the UE5 Preview 2 was released I tried to convert that same project and get that error too, so I was waiting for the UE5 launch and still I can’t convert my project.
I Will Attach the Callstack and log.
Edit: The game is completely offline.
How can I solve this issue? The project was all made using blueprint, is there a way to find what blueprint/code is inconpatible with UE5 but compatible with UE5 Early Access 2?
Thank you for the help!
Callstack.txt (26.9 KB)
Pj_009_AutoBattler.log (65.2 KB)