Hi all,
I’m tearing my hair out here - I have a project which worked, but for some reason now doesn’t … it will compile fine in Xcode, but won’t open in the editor. The problem seems to be that the editor can’t find “@rpath/UE4Editor-ProceduralMeshComponent.dylib” (which does exist in the ‘usual’ places: /Users/Shared/UnrealEngine/4.12/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Mac/UE4Editor-ProceduralMeshComponent.dylib, and /Users/Shared/UnrealEngine/4.13/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Mac/UE4Editor-ProceduralMeshComponent.dylib)
I’ve made a question on AnswerHub, but haven’t had any response yet:
(Incidentally, this one looks extremely similar:
Unable to load module CustomMeshComponent.dylib - Platform & Builds - Unreal Engine Forums )
Any help/advice VERY gratefully received!
Cheers,
Ed