I create some cpp actor class with uproperty TArray of MeshComponent. That uproperty completly crush my project and i cant open it (crush on load).
I open cpp project and remove all error code. Its successfully compile and editor with my project started from visual studio debug mode opened smoothly and without any errors. I can compile cpp code in that “debug mode”, i can run, can save. All normal and without errors.
But when i try to open project from EPIC Launcher - its still crushed during load. Here the error:
Unknown exception - code 00000001
(first/second chance not available)
Fatal error:
[File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp]
[Line: 2026] ObjectProperty
//Script//SpaceCEPA.CEArmorSystem:Sides
must be initialized in the constructor
I see error happens bcoze Sides not initialized, but i already completly delete that property and compile and run project some times. There are no such var in project. But it still cant be initialized during load from launcher.
I think some cached need to be delete, but i afraid to lose projects data. Forgot to commit long time, so its will be loss
Help me please