Can't open project after physics crash

hello and good day!

so i am trying to import cs:go into unreal just for fun to learn about unreal and stuff… and i was adding the collide boxes to the AK47 in the “physicsasset” so when i tried to ctrl+z to remove/undo it i got hit with a crash and then when i opened the project again it opened normally and asked me to restore the physicsasset so i did and it crashed again and then when i tried to open it agaainnn it kept crashing… i removed the physicsasset.ussaset from the folder but it still keeps crashing… did my whole project just got destroyed by a CTRL+Z?

Log file open, 04/13/17 17:03:14
LogInit:Display: Running engine for game: CSGOProject
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(633465675) SRandInit(633465675).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.082651
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3348071
LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Mar 15 2017 16:52:47
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: -EpicPortal
LogInit: Base directory: E:/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.04.13-15.03.15:995][  0]LogInit: Selected Device Profile: [Windows]
[2017.04.13-15.03.15:995][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.04.13-15.03.16:004][  0]LogInit: Computer: FAPJANIA
[2017.04.13-15.03.16:004][  0]LogInit: User: Fapjan
[2017.04.13-15.03.16:004][  0]LogInit: CPU Page size=65536, Cores=4
[2017.04.13-15.03.16:004][  0]LogInit: High frequency timer resolution =3.417998 MHz
[2017.04.13-15.03.16:005][  0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2017.04.13-15.03.16:005][  0]LogMemory: Platform Memory Stats for Windows
[2017.04.13-15.03.16:005][  0]LogMemory: Process Physical Memory: 263.18 MB used, 263.18 MB peak
[2017.04.13-15.03.16:005][  0]LogMemory: Process Virtual Memory: 264.31 MB used, 264.31 MB peak
[2017.04.13-15.03.16:005][  0]LogMemory: Physical Memory: 7452.06 MB used,  600.55 MB free, 8052.61 MB total
[2017.04.13-15.03.16:005][  0]LogMemory: Virtual Memory: 631.66 MB used,  600.55 MB free, 8388608.00 MB total
[2017.04.13-15.03.16:146][  0]LogTextLocalizationManager: No translations for ('nl-NL') exist, falling back to 'en' for localization and internationalization data.
[2017.04.13-15.03.16:851][  0]LogD3D11RHI: D3D11 adapters:
[2017.04.13-15.03.17:488][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2017.04.13-15.03.17:488][  0]LogD3D11RHI:       8085/0/3770 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.04.13-15.03.17:488][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.04.13-15.03.17:493][  0]LogD3D11RHI: Creating new Direct3DDevice
[2017.04.13-15.03.17:494][  0]LogD3D11RHI:     GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2017.04.13-15.03.17:494][  0]LogWindows: EnumDisplayDevices:
[2017.04.13-15.03.17:494][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2017.04.13-15.03.17:494][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2017.04.13-15.03.17:494][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2017.04.13-15.03.17:494][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2017.04.13-15.03.17:494][  0]LogWindows:    4. 'RDPDD Chained DD' (P:0 D:0)
[2017.04.13-15.03.17:494][  0]LogWindows:    5. 'RDP Encoder Mirror Driver' (P:0 D:0)
[2017.04.13-15.03.17:494][  0]LogWindows:    6. 'RDP Reflector Display Driver' (P:0 D:0)
[2017.04.13-15.03.17:494][  0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
[2017.04.13-15.03.17:494][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1070
[2017.04.13-15.03.17:494][  0]LogD3D11RHI:   Driver Version: 381.65 (internal:22.21.13.8165, unified:381.65)
[2017.04.13-15.03.17:494][  0]LogD3D11RHI:      Driver Date: 3-31-2017
[2017.04.13-15.03.17:494][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.04.13-15.03.18:038][  0]LogD3D11RHI: Async texture creation enabled
[2017.04.13-15.03.18:077][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.04.13-15.03.18:124][  0]LogShaderCompilers: Guid format shader working directory is -3 characters bigger than the processId version (../../../../Epic Games/Unreal Projects/CSGOProject/Intermediate/Shaders/WorkingDirectory/9788/).
[2017.04.13-15.03.18:124][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Fapjan/AppData/Local/Temp/UnrealShaderWorkingDir/245EB1A641E95F69067063A1422C68EF/'.
[2017.04.13-15.03.18:124][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.04.13-15.03.19:445][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.04.13-15.03.19:487][  0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.04.13-15.03.19:526][  0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.04.13-15.03.19:565][  0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.04.13-15.03.19:607][  0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.04.13-15.03.19:647][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.04.13-15.03.19:687][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.04.13-15.03.19:730][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.04.13-15.03.19:762][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.04.13-15.03.19:802][  0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.04.13-15.03.19:841][  0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.04.13-15.03.19:883][  0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.04.13-15.03.19:921][  0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.04.13-15.03.19:960][  0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.04.13-15.03.19:999][  0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.04.13-15.03.20:087][  0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.04.13-15.03.20:095][  0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.04.13-15.03.20:119][  0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.04.13-15.03.20:196][  0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.04.13-15.03.20:223][  0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.04.13-15.03.20:268][  0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.04.13-15.03.20:323][  0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.04.13-15.03.20:364][  0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.04.13-15.03.20:408][  0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.04.13-15.03.20:408][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.04.13-15.03.20:745][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.04.13-15.03.20:949][  0]LogDerivedDataCache: Loaded boot cache 0.20s 50MB C:/Users/Fapjan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.04.13-15.03.20:949][  0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Fapjan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.04.13-15.03.20:949][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../Epic Games/Unreal Projects/CSGOProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.04.13-15.03.20:949][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.04.13-15.03.20:949][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file ../../../../Epic Games/Unreal Projects/CSGOProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.04.13-15.03.20:949][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.04.13-15.03.20:971][  0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.04.13-15.03.20:982][  0]LogDerivedDataCache: Using Local data cache path C:/Users/Fapjan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.04.13-15.03.20:993][  0]LogSlate: Using Freetype 2.6.0
[2017.04.13-15.03.20:994][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.04.13-15.03.20:994][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.04.13-15.03.21:578][  0]LogInit: Selected Device Profile: [Windows]
[2017.04.13-15.03.21:581][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.04.13-15.03.21:823][  0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.04.13-15.03.21:855][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.04.13-15.03.21:887][  0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.04.13-15.03.21:887][  0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.04.13-15.03.21:887][  0]LogMeshUtilities: No automatic mesh merging module available
[2017.04.13-15.03.22:568][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: csgoproject, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2964244168
[2017.04.13-15.03.22:615][  0]LogAssetRegistry: FAssetRegistry took 0.0231 seconds to start up
[2017.04.13-15.03.22:642][  0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.011744 seconds
[2017.04.13-15.03.22:652][  0]LogUObjectArray: 32493 objects as part of root set at end of initial load.
[2017.04.13-15.03.22:652][  0]LogUObjectAllocator: 7077024 out of 0 bytes used by permanent object pool.
[2017.04.13-15.03.22:653][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.04.13-15.03.22:700][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.04.13-15.03.24:615][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.04.13-15.03.24:646][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.04.13-15.03.25:079][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.04.13-15.03.25:464][  0]SourceControl: Info Source control is disabled
[2017.04.13-15.03.25:465][  0]SourceControl: Info Source control is disabled
[2017.04.13-15.03.25:509][  0]SourceControl: Info Source control is disabled
[2017.04.13-15.03.25:543][  0]SourceControl: Info Source control is disabled
[2017.04.13-15.03.26:685][  0]LogEngine: Initializing Engine...
[2017.04.13-15.03.26:687][  0]LogHMD: Failed to initialize OpenVR with code 110
[2017.04.13-15.03.26:982][  0]LogAIModule: Creating AISystem for world Untitled
[2017.04.13-15.03.27:012][  0]LogInit: XAudio2 using 'Luidsprekers (STRIX SOUND CARD)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[2017.04.13-15.03.27:043][  0]LogInit: FAudioDevice initialized.
[2017.04.13-15.03.27:087][  0]LogDerivedDataCache: Saved boot cache 0.04s 50MB C:/Users/Fapjan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.04.13-15.03.27:101][  0]LogInit: Texture streaming: Enabled
[2017.04.13-15.03.27:182][  0]LogEngineSessionManager: EngineSessionManager initialized
[2017.04.13-15.03.27:182][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={8D966308-44DB-ADBC-8CFA-869652B121CA}
[2017.04.13-15.03.27:263][  0]LogInit: Transaction tracking system initialized
[2017.04.13-15.03.27:568][  0]BlueprintLog: New page: Editor Load
[2017.04.13-15.03.28:396][  0]LocalizationService: Info Localization service is disabled
[2017.04.13-15.03.28:968][  0]LogConsoleResponse:Display: 
[2017.04.13-15.03.29:190][  0]LogFileCache: Scanning file cache for directory 'E:/Epic Games/Unreal Projects/CSGOProject/Content/' took 0.02s
[2017.04.13-15.03.29:190][  0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.04.13-15.03.29:191][  0]LogCook:Display: Mobile HDR setting 1
[2017.04.13-15.03.30:091][  0]SourceControl: Info Source control is disabled
[2017.04.13-15.03.30:095][  0]Cmd: MAP LOAD FILE="../../../../Epic Games/Unreal Projects/CSGOProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.04.13-15.03.30:099][  0]LightingResults: New page: Lighting Build
[2017.04.13-15.03.30:141][  0]MapCheck: New page: Map Check
[2017.04.13-15.03.30:141][  0]LightingResults: New page: Lighting Build
[2017.04.13-15.03.30:698][  0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning InputAction Event references unknown Action 'ResetVR' for  InputAction ResetVR
[2017.04.13-15.03.30:705][  0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.76] Compile of FirstPersonCharacter successful, but with 1 Warning(s) [in 13 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.30:705][  0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.76] Compile of FirstPersonCharacter successful, but with 2 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.30:705][  0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.76] Compile of FirstPersonCharacter successful, but with 3 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.30:715][  0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning InputAction Event references unknown Action 'ResetVR' for  InputAction ResetVR
[2017.04.13-15.03.30:722][  0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.78] Compile of FirstPersonCharacter successful, but with 1 Warning(s) [in 13 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.30:722][  0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.78] Compile of FirstPersonCharacter successful, but with 2 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.30:722][  0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.78] Compile of FirstPersonCharacter successful, but with 3 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.31:251][  0]LogAIModule: Creating AISystem for world FirstPersonExampleMap

Hi ,

What asset are you referring to, or rather, where can I download or otherwise obtain the AK47 you are testing the “physicsasset” with? Please provide this information and we will continue to investigate.

Thanks,

.

Hello ,

i exported the AK47 from CounterStrike Global Offensive (the game) and reimported it into Unreal it worked with my player model from csgo but i don’t know what could have caused it with the ak it only happened after pressed ctrl+z to undo a box collide that was wrong, i could upload the file if you’d like?

have a good day! :slight_smile:

Yes, please send a link to the file. I could not tell a lot from your log.

its just a normal model i deleted the premade physicassets it built and added my own, and when i saw a option that would make the collide boxes better i used that and tried to delete the handmade ones and then it crashed and never started up again

thank you for your time!

ok so i just came across that it wasn’t something wrong with the model but apparently me ctrl+z the collide box on my ak47 broke my character.uasset

Thanks for the update. Could you provide repro steps so I can easily reproduce the bug on this end in order to enter a bug report:

Example:

  1. Open Blank Blueprint project with starter content
  2. In Content Browser select static (or skeletal) mesh [sample mesh]
  3. Remove collision
  4. Add custom collision
  5. Ctrl + Z

RESULT: Engine crashes

Hi ,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will follow up.