hello and good day!
so i am trying to import cs:go into unreal just for fun to learn about unreal and stuff… and i was adding the collide boxes to the AK47 in the “physicsasset” so when i tried to ctrl+z to remove/undo it i got hit with a crash and then when i opened the project again it opened normally and asked me to restore the physicsasset so i did and it crashed again and then when i tried to open it agaainnn it kept crashing… i removed the physicsasset.ussaset from the folder but it still keeps crashing… did my whole project just got destroyed by a CTRL+Z?
Log file open, 04/13/17 17:03:14
LogInit:Display: Running engine for game: CSGOProject
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(633465675) SRandInit(633465675).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.082651
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3348071
LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Mar 15 2017 16:52:47
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line: -EpicPortal
LogInit: Base directory: E:/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.04.13-15.03.15:995][ 0]LogInit: Selected Device Profile: [Windows]
[2017.04.13-15.03.15:995][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.04.13-15.03.16:004][ 0]LogInit: Computer: FAPJANIA
[2017.04.13-15.03.16:004][ 0]LogInit: User: Fapjan
[2017.04.13-15.03.16:004][ 0]LogInit: CPU Page size=65536, Cores=4
[2017.04.13-15.03.16:004][ 0]LogInit: High frequency timer resolution =3.417998 MHz
[2017.04.13-15.03.16:005][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx)
[2017.04.13-15.03.16:005][ 0]LogMemory: Platform Memory Stats for Windows
[2017.04.13-15.03.16:005][ 0]LogMemory: Process Physical Memory: 263.18 MB used, 263.18 MB peak
[2017.04.13-15.03.16:005][ 0]LogMemory: Process Virtual Memory: 264.31 MB used, 264.31 MB peak
[2017.04.13-15.03.16:005][ 0]LogMemory: Physical Memory: 7452.06 MB used, 600.55 MB free, 8052.61 MB total
[2017.04.13-15.03.16:005][ 0]LogMemory: Virtual Memory: 631.66 MB used, 600.55 MB free, 8388608.00 MB total
[2017.04.13-15.03.16:146][ 0]LogTextLocalizationManager: No translations for ('nl-NL') exist, falling back to 'en' for localization and internationalization data.
[2017.04.13-15.03.16:851][ 0]LogD3D11RHI: D3D11 adapters:
[2017.04.13-15.03.17:488][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1070' (Feature Level 11_0)
[2017.04.13-15.03.17:488][ 0]LogD3D11RHI: 8085/0/3770 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.04.13-15.03.17:488][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.04.13-15.03.17:493][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.04.13-15.03.17:494][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for "GPU Device Id")
[2017.04.13-15.03.17:494][ 0]LogWindows: EnumDisplayDevices:
[2017.04.13-15.03.17:494][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1070' (P:1 D:1)
[2017.04.13-15.03.17:494][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2017.04.13-15.03.17:494][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2017.04.13-15.03.17:494][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1070' (P:0 D:0)
[2017.04.13-15.03.17:494][ 0]LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0)
[2017.04.13-15.03.17:494][ 0]LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0)
[2017.04.13-15.03.17:494][ 0]LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0)
[2017.04.13-15.03.17:494][ 0]LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
[2017.04.13-15.03.17:494][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2017.04.13-15.03.17:494][ 0]LogD3D11RHI: Driver Version: 381.65 (internal:22.21.13.8165, unified:381.65)
[2017.04.13-15.03.17:494][ 0]LogD3D11RHI: Driver Date: 3-31-2017
[2017.04.13-15.03.17:494][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.04.13-15.03.18:038][ 0]LogD3D11RHI: Async texture creation enabled
[2017.04.13-15.03.18:077][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
[2017.04.13-15.03.18:124][ 0]LogShaderCompilers: Guid format shader working directory is -3 characters bigger than the processId version (../../../../Epic Games/Unreal Projects/CSGOProject/Intermediate/Shaders/WorkingDirectory/9788/).
[2017.04.13-15.03.18:124][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Fapjan/AppData/Local/Temp/UnrealShaderWorkingDir/245EB1A641E95F69067063A1422C68EF/'.
[2017.04.13-15.03.18:124][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.04.13-15.03.19:445][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.04.13-15.03.19:487][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.04.13-15.03.19:526][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.04.13-15.03.19:565][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.04.13-15.03.19:607][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.04.13-15.03.19:647][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.04.13-15.03.19:687][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.04.13-15.03.19:730][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.04.13-15.03.19:762][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.04.13-15.03.19:802][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.04.13-15.03.19:841][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.04.13-15.03.19:883][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.04.13-15.03.19:921][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.04.13-15.03.19:960][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.04.13-15.03.19:999][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.04.13-15.03.20:087][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.04.13-15.03.20:095][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.04.13-15.03.20:119][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.04.13-15.03.20:196][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.04.13-15.03.20:223][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.04.13-15.03.20:268][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.04.13-15.03.20:323][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.04.13-15.03.20:364][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.04.13-15.03.20:408][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.04.13-15.03.20:408][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.04.13-15.03.20:745][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.04.13-15.03.20:949][ 0]LogDerivedDataCache: Loaded boot cache 0.20s 50MB C:/Users/Fapjan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.04.13-15.03.20:949][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Fapjan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.04.13-15.03.20:949][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Epic Games/Unreal Projects/CSGOProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.04.13-15.03.20:949][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.04.13-15.03.20:949][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Epic Games/Unreal Projects/CSGOProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.04.13-15.03.20:949][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.04.13-15.03.20:971][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.04.13-15.03.20:982][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Fapjan/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.04.13-15.03.20:993][ 0]LogSlate: Using Freetype 2.6.0
[2017.04.13-15.03.20:994][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.04.13-15.03.20:994][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.04.13-15.03.21:578][ 0]LogInit: Selected Device Profile: [Windows]
[2017.04.13-15.03.21:581][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.04.13-15.03.21:823][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.04.13-15.03.21:855][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.04.13-15.03.21:887][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.04.13-15.03.21:887][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.04.13-15.03.21:887][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.04.13-15.03.22:568][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: csgoproject, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2964244168
[2017.04.13-15.03.22:615][ 0]LogAssetRegistry: FAssetRegistry took 0.0231 seconds to start up
[2017.04.13-15.03.22:642][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.011744 seconds
[2017.04.13-15.03.22:652][ 0]LogUObjectArray: 32493 objects as part of root set at end of initial load.
[2017.04.13-15.03.22:652][ 0]LogUObjectAllocator: 7077024 out of 0 bytes used by permanent object pool.
[2017.04.13-15.03.22:653][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.04.13-15.03.22:700][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.04.13-15.03.24:615][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.04.13-15.03.24:646][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.04.13-15.03.25:079][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.04.13-15.03.25:464][ 0]SourceControl: Info Source control is disabled
[2017.04.13-15.03.25:465][ 0]SourceControl: Info Source control is disabled
[2017.04.13-15.03.25:509][ 0]SourceControl: Info Source control is disabled
[2017.04.13-15.03.25:543][ 0]SourceControl: Info Source control is disabled
[2017.04.13-15.03.26:685][ 0]LogEngine: Initializing Engine...
[2017.04.13-15.03.26:687][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2017.04.13-15.03.26:982][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.04.13-15.03.27:012][ 0]LogInit: XAudio2 using 'Luidsprekers (STRIX SOUND CARD)' : 8 channels at 44.1 kHz using 16 bits per sample (channel mask 0x63f)
[2017.04.13-15.03.27:043][ 0]LogInit: FAudioDevice initialized.
[2017.04.13-15.03.27:087][ 0]LogDerivedDataCache: Saved boot cache 0.04s 50MB C:/Users/Fapjan/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.04.13-15.03.27:101][ 0]LogInit: Texture streaming: Enabled
[2017.04.13-15.03.27:182][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.04.13-15.03.27:182][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={8D966308-44DB-ADBC-8CFA-869652B121CA}
[2017.04.13-15.03.27:263][ 0]LogInit: Transaction tracking system initialized
[2017.04.13-15.03.27:568][ 0]BlueprintLog: New page: Editor Load
[2017.04.13-15.03.28:396][ 0]LocalizationService: Info Localization service is disabled
[2017.04.13-15.03.28:968][ 0]LogConsoleResponse:Display:
[2017.04.13-15.03.29:190][ 0]LogFileCache: Scanning file cache for directory 'E:/Epic Games/Unreal Projects/CSGOProject/Content/' took 0.02s
[2017.04.13-15.03.29:190][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.04.13-15.03.29:191][ 0]LogCook:Display: Mobile HDR setting 1
[2017.04.13-15.03.30:091][ 0]SourceControl: Info Source control is disabled
[2017.04.13-15.03.30:095][ 0]Cmd: MAP LOAD FILE="../../../../Epic Games/Unreal Projects/CSGOProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.04.13-15.03.30:099][ 0]LightingResults: New page: Lighting Build
[2017.04.13-15.03.30:141][ 0]MapCheck: New page: Map Check
[2017.04.13-15.03.30:141][ 0]LightingResults: New page: Lighting Build
[2017.04.13-15.03.30:698][ 0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR
[2017.04.13-15.03.30:705][ 0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.76] Compile of FirstPersonCharacter successful, but with 1 Warning(s) [in 13 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.30:705][ 0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.76] Compile of FirstPersonCharacter successful, but with 2 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.30:705][ 0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.76] Compile of FirstPersonCharacter successful, but with 3 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.30:715][ 0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR
[2017.04.13-15.03.30:722][ 0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.78] Compile of FirstPersonCharacter successful, but with 1 Warning(s) [in 13 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.30:722][ 0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.78] Compile of FirstPersonCharacter successful, but with 2 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.30:722][ 0]LogBlueprint:Warning: [Compiler FirstPersonCharacter] Warning [0016.78] Compile of FirstPersonCharacter successful, but with 3 Warning(s) [in 0 ms] (/Game/FirstPersonBP/Blueprints/FirstPersonCharacter.FirstPersonCharacter)
[2017.04.13-15.03.31:251][ 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap