Hi,
hope this isnt a duplicate, didnt find anything. Im new to this community, hello btw
I was messing with the third person c++ template when i compiled my project after a code change. while compiling, the editor crashed (apparently from compiling). Since then, whenever i try to open the project, it loads to 70% and then crashes with the error message that ill attach at the end of this post.
I tried to delete the build, intermediate and saved folders aswell as the config folder but it didnt work.
Help greatly appreciated. Btw the engine is great
Edit: The SetCamera1P method executes the following code:
void AThirdPersonTestCharacter::SetCamera1P()
{
CameraBoom->TargetOffset = CameraOffset1P;
CameraBoom->TargetArmLength = CameraTargetArmLength1P;
GetMesh()->SetOwnerNoSee(true);
/*Mesh1P->bOwnerNoSee = false;
Gun1P->bOwnerNoSee = false;*/
}
(I dont know how to format this) I commented the part i added inbefore the crash.
edit 2: found similar error, but solution didnt work:
The thrown error:
Access violation - code c0000005 (first/second chance not available)
“”
UE4Editor_ThirdPersonTest_6691!AThirdPersonTestCharacter::SetCamera1P() [d:\projekte\braken\test\thirdpersontest\source\thirdpersontest\thirdpersontestcharacter.cpp:210]
UE4Editor_ThirdPersonTest_6691!AThirdPersonTestCharacter::AThirdPersonTestCharacter() [d:\projekte\braken\test\thirdpersontest\source\thirdpersontest\thirdpersontestcharacter.cpp:52]
UE4Editor_CoreUObject!UClass::CreateDefaultObject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\class.cpp:2657]
UE4Editor_CoreUObject!UObjectLoadAllCompiledInDefaultProperties() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:658]
UE4Editor_CoreUObject!ProcessNewlyLoadedUObjects() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:752]
UE4Editor_CoreUObject!TBaseStaticDelegateInstance::ExecuteIfSafe() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:921]
UE4Editor_Core!TBaseMulticastDelegate::Broadcast() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:809]
UE4Editor_Core!FModuleManager::LoadModuleWithFailureReason() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\modules\modulemanager.cpp:426]
UE4Editor_Projects!FModuleDescriptor::LoadModulesForPhase() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\projects\private\moduledescriptor.cpp:370]
UE4Editor_Projects!FProjectManager::LoadModulesForProject() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\projects\private\projectmanager.cpp:53]
UE4Editor!FEngineLoop::LoadStartupModules() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:1989]
UE4Editor!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:1495]
UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:110]
UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll