Can't open my game after packing

Hi Everyone!
I need help with my project. After packing my game can’t open and this log file have. I found some help here in forum and with chatGPT but no progression… Someone have any idea?

Log file open, 11/24/24 15:08:43
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from …/…/…/Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogWindows: Custom abort handler registered for crash reporting.
LogInit: Display: Running engine for game: LostintheHole
LogCore: Display: UnrealTraceServer: Unable to launch the trace store with ‘“…/…/…/Engine//Binaries/Win64/UnrealTraceServer.exe” fork’ (00000002)
LogTrace: Initializing trace…
LogTrace: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform=“Windows”
LogCsvProfiler: Display: Metadata set : config=“DebugGame”
LogCsvProfiler: Display: Metadata set : buildversion=“++UE5+Release-5.3-CL-29314046”
LogCsvProfiler: Display: Metadata set : engineversion=“5.3.2-29314046+++UE5+Release-5.3”
LogCsvProfiler: Display: Metadata set : os=“Windows 11 (23H2) [10.0.22631.4541] "
LogCsvProfiler: Display: Metadata set : cpu=“AuthenticAMD|AMD Ryzen 9 5900X 12-Core Processor”
LogCsvProfiler: Display: Metadata set : pgoenabled=“0”
LogCsvProfiler: Display: Metadata set : pgoprofilingenabled=“0”
LogCsvProfiler: Display: Metadata set : ltoenabled=“0”
LogCsvProfiler: Display: Metadata set : asan=“0”
LogCsvProfiler: Display: Metadata set : commandline=”" …....\LostintheHole\LostintheHole.uproject""
LogCsvProfiler: Display: Metadata set : loginid=“befc505a439732a96cb176804000a509”
LogCsvProfiler: Display: Metadata set : llm=“0”
LogInit: Display: Project file not found: …/…/…/LostintheHole/LostintheHole.uproject
LogInit: Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogPakFile: Initializing PakPlatformFile
LogPakFile: Display: Found Pak file …/…/…/LostintheHole/Content/Paks/LostintheHole-Windows.pak attempting to mount.
LogPakFile: Display: Mounting pak file …/…/…/LostintheHole/Content/Paks/LostintheHole-Windows.pak.
LogPakFile: Display: Mounted Pak file ‘…/…/…/LostintheHole/Content/Paks/LostintheHole-Windows.pak’, mount point: ‘…/…/…/’
LogStats: Stats thread started at 0.111089
LogAssetRegistry: Premade AssetRegistry loaded from ‘…/…/…/LostintheHole/AssetRegistry.bin’
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ‘’
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-3F3E32704D97B1299ADDEB8C8D38C5E3
Session CrashGUID >====================================================
LogStreaming: Warning: Failed to read file ‘E:/Games/Lost in the Hole/Windows/Cloud/IoStoreOnDemand.ini’ error.
LogPluginManager: Error: Unable to load plugin ‘MeshModelingToolsetExp’. Aborting.
LogCore: Engine exit requested (reason: EngineExit() was called)
LogExit: Preparing to exit.
LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (30)
LogModuleManager: Shutting down and abandoning module RenderCore (28)
LogModuleManager: Shutting down and abandoning module Landscape (26)
LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
LogModuleManager: Shutting down and abandoning module Renderer (20)
LogModuleManager: Shutting down and abandoning module Engine (18)
LogModuleManager: Shutting down and abandoning module CoreUObject (16)
LogModuleManager: Shutting down and abandoning module SandboxFile (14)
LogModuleManager: Shutting down and abandoning module PakFile (12)
LogPakFile: Destroying PakPlatformFile
LogModuleManager: Shutting down and abandoning module RSA (11)
LogModuleManager: Shutting down and abandoning module NetworkFile (8)
LogModuleManager: Shutting down and abandoning module StreamingFile (6)
LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
LogExit: Exiting.
Log file closed, 11/24/24 15:08:44

As you can see Modelling tools is an editor only plugin. You cannot pack it in your game. It does not work with the runtime version of the game alone it needs the editor to work properly.

You can’t use any of it’s functions in game.

1 Like

Thank You, the problem has been resolved. Have a nice day!

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