Can't open c++ projects after installing visual studio 2022

Hello everyone. I’m begginer in ue5 and c++, downloaded visual studio to study work on them, but i can’t open projects on c++. I got this mistake, don’t know what to do. tried to re-install vs, but it didnt help. also tried to create unreal project from sl file, but nothing.

Running D:/Program Files/Epic Games/UE_5.0/Engine/Binaries/DotNET/UnrealBuildTool/UnrealBuildTool.exe Development Win64 -Project=“D:/проекты_анрил/MyProject6/MyProject6.uproject” -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE

Log file: C:\Users\PC_MAG\AppData\Local\UnrealBuildTool\Log.txt

Creating makefile for MyProject6Editor (no existing makefile)

@progress push 5%

Parsing headers for MyProject6Editor

Running UnrealHeaderTool “D:?஥?????ਫ\MyProject6\MyProject6.uproject" "D:?஥?????ਫ\MyProject6\Intermediate\Build\Win64\MyProject6Editor\Development\MyProject6Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\PC_MAG\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed

Reflection code generated for MyProject6Editor in 20,7325352 seconds

@progress pop

Building MyProject6Editor…

Using Visual Studio 2022 14.33.31630 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).

[Adaptive Build] Excluded from MyProject6 unity file: MyProject6.cpp, MyProject6GameModeBase.cpp

Determining max actions to execute in parallel (8 physical cores, 16 logical cores)

Executing up to 8 processes, one per physical core

Building 9 actions with 8 processes…

[1/9] Resource Default.rc2

[2/9] Compile SharedPCH.Engine.ShadowErrors.cpp

c1xx: fatal error C1083: ?? 㤠??? ??? 䠩? ?஬??? ??? ???: D:????'?<_???>\MyProject6\Intermediate\Build\Win64\MyProject6Editor\Development\Engine\SharedPCH.Engine.ShadowErrors.h.pch: No such file or directory,

I’m guessing the non-english part of the folder name could be the problem.

Perhaps unreal doesn’t play well with unicode folder names?.
Try creating your project using roman alphabet letters and see if the problem persists.

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holy ****, can’t believe that’s the reason! you’re ■■■■■■■ right, and you can’t imagine how you helped me! would never quess it by myself. thank you man.

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