Can't open blueprint project | Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000060

I can’t open my project and have read through a bunch of posts where people have managed to fix things using redirects but I don’t understand my log/crash files.

The last thing it says is “Unknown struct” but I don’t know how to fix that without opening the project.

Please help :cry:

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Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000060

UnrealEditor_Core
UnrealEditor_KismetCompiler
UnrealEditor_KismetCompiler
UnrealEditor_KismetCompiler
UnrealEditor_KismetCompiler
UnrealEditor_KismetCompiler
UnrealEditor_KismetCompiler
UnrealEditor_KismetCompiler
UnrealEditor_Kismet
UnrealEditor_Kismet
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
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UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_CoreUObject
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor_UnrealEd
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll

paste bin crash log

The pastebin link is not working.

If you know the exact structure, make a copy project and try to delete that uasset from file explorer.

ah dammit, i’ve lost the log file that was in there now.

I managed to actually open the project by going into the DefaultEngine.ini and changing the startup map to:

[/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Game/Maps/EmptyMap

and when I press “play” it crashes and gives me this crash log:

new crash log

where do I go from here?

the issue come from your bp “BP_Character_SpawnPoint” , verify if any structure variable are correct.

what do you mean by verify if structure variables are correct?