It seems we cannot 'move" certain props like floor tiles. If we do, we get the errors below. Is that correct? That only certain props can be moved?
# Generic floor tile asset
@editable var GenericFloorTile: creative_prop_asset := DefaultCreativePropAsset
OnBegin<override>()<suspends>:void=
Tile := SpawnProp(GenericFloorTile , vector3{X := 0.0, Y := 0.0, Z := 0.0}, IdentityRotation())(0)
if (ValidTile : creative_prop = Tile?):
ValidTile.MoveTo(vector3{X := 0.0, Y := 0.0, Z := 1000.0}, ValidTile.GetTransform().Rotation, 4.0)
That simple move code (that works with props like the Plush toy) produces this output:
LogVerse: Warning: Devices_creative_prop_debug_log: creative_prop.MoveTo error: The object being moved is no longer valid (e.g., it has been destroyed during gameplay or disposed of by verse or 'Register with Structural Grid' was specified for it in UEFN)
LogVerse: Warning: Devices_creative_prop_debug_log: creative_prop.MoveTo error: The object being moved is no longer valid (e.g., it has been destroyed during gameplay or disposed of by verse or 'Register with Structural Grid' was specified for it in UEFN)
LogVerse: Warning: Devices_creative_prop_debug_log: creative_prop.MoveTo error: The object being moved is no longer valid (e.g., it has been destroyed during gameplay or disposed of by verse or 'Register with Structural Grid' was specified for it in UEFN)
LogVerse: Warning: Devices_creative_prop_debug_log: creative_prop.MoveTo error: The object being moved is no longer valid (e.g., it has been destroyed during gameplay or disposed of by verse or 'Register with Structural Grid' was specified for it in UEFN)