Can't move imported FBX object

I have imported an FBX file using “import into level”, so that I have the Blueprint Class object. When I drag the BP Class object into the viewport, the object (it’s an iPad) is located at the center of the world (0,0,0), at least that’s what it looks like. However, there is an Actor object that gets created when I drag it in, and that Actor gets put wherever I drag my mouse. It is not coincident with the iPad. When I click on the ipad object in the viewport or the world outliner, the iPad gets outlined in orange, but the actor has the transform gizmo on it. If I drag the transform gizmo on the actor, only the actor moves, but not the iPad. I have nothing to select to move the iPad. How can I move my imported object? I’m still very new to Unreal, but I’ve been using 3DS Max for a while, which is where I saved the model from. So if there’s something I’m doing wrong in 3DS, I can try to fix that. Thanks!

Can you show the inside of the BP? ( layout of components in component details ) It sounds a bit like you’re somehow dragging one part without the others going with it.

I tried something different that was able to work for me. Instead of doing “import into level”, I dragged the FBX into the content folder, the normal way of importing I would call it. I realized there was a checkbox for an option called “Combine Meshes” which was turned off. After turning it on, and importing, I get the static mesh object for the whole iPad, not just individual parts. That worked for me.

But, maybe you can answer a question. What’s the usefulness of doing “import into level” compared with what I just explained? And do I need to figure out why I’m having trouble moving the imported object as I explained in my original post, or will using “combine meshes” on import work for now? I’m basically doing archviz type stuff, with some basic scene interactions. Light switches, doors, that type of stuff.

And, just to answer your question, I can view the components tab of the BP, and I can see and manipulate each individual part that makes up the full object. But there’s 2 “white circles”, which I think are Actors? But I can only manipulate the one that is attached to the iPad. The other just stays locked to the origin. But, when I go back to the main viewport, I can only manipulate the other Actor, so the iPad ends up staying in place. They aren’t linked in any way. Hopefully the images attached explain it better. Thank you.

Good to hear you got it sorted.

I’ve gotta say I don’t know anything about import FBX, apart from the fact that it’s probably one of the most frequently problematic areas mentioned here…

The white blobs are the scene root. Notice how you have two in the components list, just drag the lower one onto the upper one, it will ask something like ‘do you want to replace the root’?

( you say yes ).

That makes sense about the scene route. Thanks for explaining that.