Hi everyone, I’m trying to transition into possessing another sitting pawn camera, and then unpossess back to my original first person camera, but I’m not quite sure what order the possessions go in, what to attach to what, etc, because after coming back to my original first person camera I can’t seem to move the character any more! I’m guessing this is due to not detecting it has a controller or something along those lines?
You can see it here:
Hope someone can help, sorry for such a newbie question, thank you!
In both cases you’re blending to the new character.
Also, you disable input for the first person, but then enable for your new character. You never enable again for the first person.
Also, if it’s just a blend, there’s no need to possess. You only need to possess in you want to move the other pawn.
Ok, no worries
What I’m thinking now, is that your second E input wont be seen, because it needs to be in the camera pawn, no? ( That’s where the controller is looking for input ).
Either that, or it all needs to be in the level BP or game mode etc.
Hi there, my new camera needs to be possessed because you can look around with it. If I possess a static camera I can’t seem to move it?
I haven’t yet, should I be putting that in the Level Blueprint, or First Person BP? I will try this and come back tomorrow, thank you
Like this:
You don’t need to worry about switching input because that happens automatically.
Thank you, but that is not the case! I can press E, and it actually reverts back to the First Person Camera. The issue is that I cannot move the character again or look around. If it helps… I can actually press E again to sit down once again, so I don’t think the input not working is the problem.
These are all in the Level Blueprint by the way! If it helps, I can record a video? Thank you
Level BP, it does the whole thing for you
Take a look in the log ( window → developer tools → output log )
The only reasons I can think of for it not possesing are either the reference is invalid or it’s not an actor with a camera. But i’m assuming you checked that…
Hi there, I have just tried it, but when I click E nothing happens. I can see it gets to the end of the BP (although doesn’t ever switch to Cast Failed), but my character doesn’t move or possess the other pawn at all…
I’ve throw a picture of the output log below. Here I am trying to make a game and I can’t even possess and unpossess a pawn! It appears that nothing relating to the Blueprints is in the output log though… Maybe because nothing happened when I clicked E?
No, hmmm, ok.
But you could possess this pawn before, what changed?
Try making the E just directly possess you camera pawn, that HAS to work, right?
I just tried it again, and instead of using the variable Chair Cam, I’ve just taken the actual reference from the level itself and it seems to work! Thank you so much! Just gonna see if I can blend the cameras together now