Can't move after loading a new level with a widget blueprint.

Hello Guys,

i have the problem, that my character doesn’t walk when i launch the level with a menu. When i try to play without a menu, i can move arround. (I have a normal viewport for the menu and a vr (stereo) viewport for my final level.)

What i have done:
I set up a a simple widget blueprint, which is my launch menu. I have there two buttons in a vertical box and the first one launch another widget blueprint.

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This show up a information screen and with a 5 second delay and a stereo command for VR it launch my level.

But then there is no chance to move arround. Im standing still in a room and the controller and the keyboard doesn’t seem to work. Just the head tracking works. Do you know what the problem is?

Cheers and thanks :stuck_out_tongue:

J.

Have you tried node “set input game only”?

Thank you, i got it! When you set input mode UI only, there must be a final command to reset this mode. Just added input mode game only behind the remove all widgets node and it was fine!

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