Cant Move after Creating and selecting new Player Controller

So I had to create a new Player Controller in order to add a component to it. I am under the impression the default should not be touched.

I also changed the Game Mode to use this new Player Controller in my level. As a result, I have my component working fine… but I cant move. What am I missing here?

I have all my movement commands under BP_FirstPersonCharacter

Are you possessing the character with the controller?

How is that done?


You can posses a character during the OnPostLogin phase of your game mode blueprint.

Though it should happen automatically if the function is not implemented and the player character is set.

where do you set the player character?

In the game mode. Also make sure its not being overridden in the world settings (a level override of the game mode)

Also check that your project settings → maps and modes is using your game mode