Can't move after closing inventory widget

Hi folks. In my project, I have a few widgets. I have an instructions widget that opens on Play and lets the player know what to do, and is dismissed using an ‘on-clicked’ keybinding to remove the widget from the parent, then set the input back to game mode only. This works fine.

Then I have an inventory widget that uses the same on-clicked logic, only when I close this one, I’m locked in place. As far as I can see, the code for both is identical (blueprints).

Any ideas as to what might be happening?

I do have some errors with the inventory widget, in that I haven’t been able to pull information through into it from my game instance, but I wouldn’t think that would be the issue.