Hi.
I am trying to mirror an animation with RootMotion using the Mirror node in AnimationBlueprint.
On the image below, the animation sequence is placed on a graph. In this case, the RootMotion is mirrored.
On the other hand, if the same animation is output from Slot as Montage as shown below, the RootMotion will not be mirrored. However, the animation itself is mirrored.
Is this behavior a bug? Or is there a setting to mirror RootMotion in the case below?
I am using UE5.4.