Can't migrate windwalker echo to other projects?

So I want to move windwalker echo to an empty project so I can play around and maybe use it for a future project basically the error I get is


I have also tried migrating from ancient of the valley but the error is the same basically

Hey there @HypeDani! Welcome to the community! So that error is just talking about the folders where those objects will go. This isn’t an actual problem, you’ll just need to hook things back up when you get to the other project.

However, I’ll say that many of the example projects require other plugins like the advanced input system and more. This actually makes it a bit of effort the migrate assets with so much connective tissue. It’s not impossible, but not knowing about the underlying parts of them could make it harder for you to make the connections when you get into your other project.

My usual recommendation is to play with them in their environment/project for a while first to get a good gauge on how they work, then try for migration if you’d like.

Thank you for the welcome.

So basically it has to do something with the engine files? I dont really care about the input lets say ill just remap it to WASD. I just dont understand why the /ControlRig and /Niagara are causing it not to work. especially when they dont exsist. also any tips or links to get started on understanding how some of this thing work?

Basically when you come over, there’s going to be a ton of errors like it’s missing a reference to the Niagara system, some variables, the inputs etc. You’ll have to hook those references back up or get rid of them before the character will work again. Once you clear all of the errors and make sure everything is connected there’s usually not too much of a problem.

I’m downloading the scene now to see if there’s any “Gotcha’s” that could impede that for you.

I tried the same thing and the error you mentioned. Then, I unchecked the Control Rig and Niagara folders from the migrate window and it worked.
Not sure of the ramifications of that yet, will have to test it.