Hi all,
I’m having issues trying to make a static mesh out of a MetaHuman.
I have a MetaHuman in Unreal. I’ve set all the grooms to be “hair cards” in the MetaHuman Blueprint, and added it to a level, and gone to the “Actor” menu and chosen “Convert to Static Mesh”. That works okay, but it LOSES the groom hair entirely. Does anyone know how to fix that?
I’ve found the hair cards themselves inside the MetaHuman folders. But it has no textures. The materials that I’ve found are invisible - it must be something that the MetaHuman’s blueprint uses to turn INTO a material for the hair cards. Argh. ![]()
Just for keyword purposes, I’ll add that another name for this post could be “how can you export a MetaHuman hair card out of Unreal with materials”, or “how can you make a MetaHuman into a static mesh with hair cards”.
Thanks for any advice you have!
Toby
