Can't make IOS in app purchase work

Hello, I am working on my mobile game’s IOS version, in google play everything works as intended. In ios I can’t make iap work for weeks and I am lost. I followed every solutiton I found online and checked every question in this forum, applied the solutions they told, nothing makes it work. I don’t understand what is missing. I tried everything, moving IOSEngine.ini to the project folder, editing DefaultEngine.ini and adding Subsystem and enabled purchases sections, I even put everything back where it was and tried only enabling the DefaultEngine.ini as someone told in this forum again. Nothing makes it work. “Read in app purchase” node doesn’t return the prices, “Make in app purchase” node always returns “Not Allowed”. Can anyone help me? ,

DefaultEngine.ini in the projects folder

I know it says DefaultPlatformService=Null, I followed one of the answers for the same question and ended up with this, it still doesn’t work when it is set to IOS)

247242-screen-shot-2018-07-13-at-122811.png

Here is my IOSEngine.ini in the UE_4.19 folder (I deleted it in the project’s folder because it didn’t work)

Made it work by following the instroductions of the person called JonathanADaley in this thread.

https://forums.unrealengine.com/development-discussion/ios-development/1407434-in-app-purchases-in-4-18

Thank you very much, I would never be able to find this forum topic if you didn’t send! I fixed it! Thank you very much :slight_smile:

In my projects solution, that @JonathanADaley described and @HakanErunsal referred are:

Build.cs: ZeroBin.net

IOSEngine.ini: