I want my enemies to know the player’s location after taking damage, but I can’t get the damage sense to work. I made seeing and hearing work, but I can’t figure this one out. I have attached screenshots of my AI damage sense configuration and where I deal damage.
I figured it out. I have to add the player character as the instigator for the report damage event.
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Hey, I am stuck getting this damage sense to work too. I have AISense_Damage in the AIPerception. I also added a ReportDamageEvent on my projectile and set the Instigator to the player.
Would you mind sharing a few more infos on our setup please?
that’s worked for me too, thanks your answer helped much
Works like a charm!
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