I receive following error when trying to package blueprint project for android
MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Exception in UnrealBuildTool: ERROR: Can’t make an APK without the compiled .so [D:\UE4\UnrealEngine-4.0.1-release\Engine\Binaries\Android\UE4Game-armv7.so]
MainFrameActions: Packaging (Android (ATC)): Stacktrace: at UnrealBuildTool.Android.UEDeployAndroid.MakeAPK(String Proj
Any ideas what can cause it?
I am on win 8.1 64bit with visual studio 2013 express
Hi BKremnev, I’m gathering from your file path that you’re using the GitHub source. If so, you will need to build the UE4Game Android binaries before you can package blueprint projects. To do this, open your UE4 solution in Visual Studio, then build the UE4 target for Development Android. You should be able to package once you’ve done that.
Hi how to refresh project files , i mean i know that i need to double click on the generate project files but I’m using downloaded version of UE4 not the compiled one and i don’t know where to find this .bat file?
Can you help me with this ?
When you package a project that you are working on, it will ask you the folder destination in which you plan on placing the .bat file. You should be able to find the .bat file in that location from your Windows Explorer. Here is a bit of Documentation that may help you with that process if you are planning on placing your project on an Android Device: Setting Up Unreal Engine Projects for Android Development | Unreal Engine Documentation