I followed this page and managed to build a working unreal project as a .dll file with it’s corresponding .lib, however it still loads data from the unreal engine folder. What I want is to have all the needed files in a folder (preferably the unreal project folder) such that I can use it on computers that don’t have unreal engine.
I looked through the source code and found out that it’s trying to load the Internationalization data, some .ini files and some plugins. I tried copying these files to the unreal project folder but then the projects just quickly opens and closes.
This has become quite frustrating because the project built as a library and the project built as an executable have the same folders, files and sizes, the only exception being the .exe file is now a .dll file. This leads me to believe that it’s somehow possible to make it work standalone but I just can’t figure it out.