Using 4.24.3, world comp for a while, I can lower terrain on new world comp , simple project but not on yr or so old project, is there a fix ? I tried to resample as friend suggested , and seems to be the case, that my terrain technically wrong size at 5101x5101 vs 4033, might be causing this, but resampling doesn’t let me change " Number of Components " , so I can’t get to 4033.
What is the correct work flow to fix this if there is one ?
TY
Can you export the heightmap?
if so, the data isn’t lost. Just export all the maps, and merge them together to re-split with the proper sizing.
If you need to move foliage and actors too you can then work on individual tiles by opening them, getting rid of the old landscape and saving.
produce a woeld with no landscape.
Import a new tiled landscape, then with patience load both tiles and transfer the actors.
obviously some will be “out of bounds” so to speak.
still beats starting from having to re-replace all actors.
Thx for help , but what do you mean by: " merge them together to re-split with the proper sizing " ?
" getting rid of the old landscape and saving ", do you mean unloading ?
Its a tiled landscape so you can only load so much at a time.
if you do that and export chances are it won’t be the whole thing, so export multiple times and merge as needed…
by getting rid of the old I mean literally deleting the landscape from within each tile by loading the tile as a level.
TY for effort in helping fix this, what I tried is just exporting to l3DT , sorta like world machine I suppose, changed to 4033 ( as a test only) , back into test project and I still can’t lower terrain, was this a worthy ‘test’ or what if not, should I be doing as I can’t alter ‘number of components’ in UE4 making it impossible to get to 4033, assuming the problem really is, that the terrain isn’t ONE of the recommended values ? I still have no idea what you mean by ’ re-split with the proper sizing ’ .
I mean set it to whatever tile size is appropriate for your project and current - you probably want 4066 which is likely a reccomended size with 127quads 2x2 sections and 16x16 components.
Also, 4033 IS a valid size, just a really bad choiche. 63x63quads, 2x2sections, 32x32 components - the result is 4033x4033 height-map resolution.