I would like to load all my level sequences during gameplay in C++ and do some stuff with all the animations they contain.
I tried several ways and I keep running into errors like this:
UMovieSceneSequence* movie= Cast<UMovieSceneSequence>(assetData.GetAsset());
Severity Code Description Project File Line Suppression State
Error LNK2019 unresolved external symbol “__declspec(dllimport) private: static class UClass * __cdecl UMovieSceneSequence::GetPrivateStaticClass(void)” (_imp?GetPrivateStaticClass@UMovieSceneSequence@@CAPEAVUClass@@XZ) referenced in function “public: void __cdecl AnimationPlayer::initialize(class Px::String const &)” (?initialize@AnimationPlayer@@QEAAXAEBVString@Px@@@Z) SWP_VR D:\svn\SWP_VR\Intermediate\ProjectFiles\Module.SWP_VR.1_of_3.cpp.obj 1
The same happens for ULevelSequence and also when I write this:
Any suggestions? I would be grateful for any ideas!