Im using UMG! And What Im trying to achieve is something similar to FnaF, is a widget where the player has the ability to switch and see between cameras.
I’ve been following the ‘Blueprint’ example by Epic which contains some examples of security cameras displayed on monitors, but this time Im using UMG.
So, I have 2 Widgets or UI, the first one is the main interface and this one loads the second interface, the second interface only has buttons, which will display image through the main interface, I know it sound confusing but, to make everything easier, I created and Actor Array on the second interface, so I can load the camera Blueprintas into the interface, now when I want to add the Blueprints, it… doesn’t work. I click on combobox to look for my Camera Blueprints, and well I can see them but when I click it, the combobox keeps displaying ‘None’ as if I didn’t select any asset. It’s driving me crazy because this is the only way I can get a reference from my camera blueprint through UMG.
P.S. Sorry about my english