Can't link animation to play animation node

Hi!
I’m currently a bit stuck. I’m new to ue5 and I’ve created an animation (a pulsing button animation using scale).

I’m following a tutorial (they were using an older version. I use version 5.6) where they automatically link up the nodes together, but for me I cant seem to automatically link them (meaning that I want to connect “Fight Button 1” with “In Animation”). In this newer version of ue5 you have to specify the asset and I don’t quite understand what to choose here.

It seems that I came across a bugg. I just had to delete and redo the animation and re-assign it to the "play animation node. Literally had to redo the steps exactly as I did the first time.

Hey there @Yulliearts! That does indeed sound like a bug, or a possible data miswrite. Did the rewrite fully resolve the issue?

Have you found a solution? You may start with plugging in the skeletal mesh reference into the target. Leaving it empty on self may be calling a reference to the actor and not the needed component. Also in this screenshot it looks like there is no animation selected

Yes, I had to delete and redo the animation the same way and somehow it worked. So I guess it was a bugg. I didn’t loose a lot and could redo the animation quickly within like 10 minutes or so (I was just manipulating the scale transformation). ^^

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Yes I have. ^^